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Remix Escalation Suggestion


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#961 CPT.TIKER

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Posted 05 August 2006 - 05:11 PM

I made the same suggestion to contra 005 because i think both games lack anti infantry units and defense(execpt the Chinese)

how about more anti infantry denfense and units.
the fire base could fire sharpnels into the sky and have them fall down killing the infantry below like the cluster tomahawk but this could be optional.(u could change the different kind of shells from the fire base like anti air or anti infantry or anti tank.
and the s60 in the game for GLA suck against tanks they should be good against air and tank.(like in world war 2 when field marshal Erwin Rommel made the 88mm(a Flak cannon)into a very effective anti tank weapon)
here is a pic:flak_88.jpg
this 1 is mobile but there are stationary ones 2

There has been a Blackbird in an old Generals mod, but I didn't really liked it!

whats wrong with it?
i used it very effectively

#962 Slowpoke

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Posted 05 August 2006 - 05:50 PM

Make it have the speed of the Aurora Bomber and you're done :p

#963 Phoenix911

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Posted 05 August 2006 - 05:58 PM

Yes missiles can travel for miles even if u get them out alive the chanses are the missile will hit them while they land, And AGAIN let me stress that a butten like this is pointless.

1) u would have to keep the aircrafts selected
2) You would have to watch the aircraft
3) this takes away your abilty to give orders to others units effectively because if u look away from your plane or un seleted them you wont know when to engage them and can't untill u reselected them.

Its a pointless butten and the chanses our by the time your jets gets in if its going to die then its going to die, nothing will safe them.
If you don't want your aircrafts to die then i advice u to uses strike aircrafts like the auroa, built a good number 4+ and target 1 to each aa u can see. Cut the aa first then bomb them, auroa hardly ever make it back anyways so u may aswell use them to cut aa to help your other aircrafts.

And there is one thing u don't think off, the airforce gen can train pilots for there aircrafts.

but i dont play as the airforce general every time
what if u play against a enemy that rebuild defenses fast so u have to monniter ur planes just incase if a defense site came up on ur way to the the bombing run. this brings up the need for a high speed recon plane
that can scout ahead infront of the of the attacking force.(u know like when ur satilite haven recharged yet and the enemy defense is weak at the time.)


Spy drones, radar vans(got in remix v3) stratagy centers map reveal power and meny other opsions. Basicly this aint needed :p

Fire base ammo types could be cool, i think flak should be nice for AA from them, and they shoudl still be good agest ground. I don't see the need for infantry shells.

HOW about for the tank cannons upgrad on the modular bases defences of the us sides how about given them 2 types.
SABOT firing cannon, and a HEAT version.
So baicly when u build the base u can choose all of the standard upgrades but your have 1 extra now with would be a heat shell cannon and the other a sabot shell cannon. Maybe changes teh desgne of the cannon very little so u can tel what they are differenlt idk.

Edited by Phoenix911, 05 August 2006 - 06:04 PM.

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#964 CPT.TIKER

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Posted 05 August 2006 - 11:51 PM

different shells for tanks would be good.(HEAT or HE)
and different bombs for play would also be nice.(bunker buster,AA,HE,naplam,)

#965 Phoenix911

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Posted 06 August 2006 - 01:54 AM

different shells for tanks would be good.(HEAT or HE)
and different bombs for play would also be nice.(bunker buster,AA,HE,naplam,)

Capt. is talking about the us anti infantry defences being well "crap" in some ways.
What i was saying was maybe unclear because i am a moron and ramble in my own english that i tend to understand and no one else does.... anyways.

In remix v3 the americans get modular base defences for all who do not know this.
1 of the upgrade opsion is an anti tank cannon.

Anyways my idea was basicly give them a second cannon opsion, one that fires sabot rounds and one that fires heat, sabat = more powerful agest armor and heat = infantry.
but to make it easyer maybe (if possable) make it so u get the upgrade on the modular base to get the cannon, then once the cannon has been installed it will be a basic sabot round fired from it. If possable after this cannon upgrade has been add'd you could then have a second upgrad on that to change its ammo to heat shells. (would be cheep to upgrade to heat round as u already payed for the basic cannon, and it would be a fast shell upgrade.

This would let u have a mix of sabot and heat fireing cannons because the upgrade would only effectthe cannon u upgraded. And the cannon WONT have a switch to change between sabot and heat, my way is much easyer and does not invole u having to keep switching ammo types.

Shell changing on anks wont happens as they are vehicals and everyunit needs some downside this way your forced to use a good mix of units rather than just 1 unit that does everything.
This idea is only to help the american defence fight infantry better.
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#966 Ubermedic

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Posted 06 August 2006 - 02:01 AM

Actually Phoenix your english is very good.
But maybe use HESH rounds (The British Challenger 2 Uses them for Anti-Infantry)
and also the A10 Caller is abit... Slow... The tanks/SOME infantry just run out of the way....
Is it possible to spawn the A10 Closer/make it faster?
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#967 -BD-

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Posted 06 August 2006 - 07:47 AM

Increase the damage whatever tank does against infantry, an tankshell should blow away 3 infantry when close.

Edited by -BD-, 06 August 2006 - 07:49 AM.


#968 Slowpoke

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Posted 06 August 2006 - 09:53 AM

That would take away the use of infantry. That's a NO, I think. It's the same as saying 'one stinger kills an aircraft' or 'one bazooka blows up an infantry unit'.

#969 -BD-

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Posted 06 August 2006 - 10:34 AM

Ye, okay

#970 Phoenix911

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Posted 06 August 2006 - 11:15 AM

Actually Phoenix your english is very good.
But maybe use HESH rounds (The British Challenger 2 Uses them for Anti-Infantry)
and also the A10 Caller is abit... Slow... The tanks/SOME infantry just run out of the way....
Is it possible to spawn the A10 Closer/make it faster?

I agree teh a10 caler is a waste of time money and build space, if there is a BIG force then u may hit some units but only be luck, the actuly target u aimed at always moves out the way. It should lock and then the a10 is like spawned close and able to strike fast.
IF u can't make it strike fast enough then i think a new defence would be better because right now it sucks ass.

Yes bd u have to remember infantry can't die via 1 hit it would be totly un balanced and if u was the infantry gen u have nothing but casualty and never get anywhere. Every unit needs to be balanced and making tanks take ages to kill infantry makes them balanced so u need to use a mix of units.

O yes pend about the laser gen tech 3 sw what are u thinking of doing to that to make better as a number of peaple have all agreed it sucks :p
As i said i think a ion cannon like the one gdi get would be good, and it would still remain tactical rather than mass destruction, would need to be powerful enough to kill all buildings apart from maybe a commande center and sw, but it would be able to atlest take it to about 1/10 of its hp left.

Or have u plated reborn v4? the usa commander in chief had a nice ion cannon but it was a mass destruction weapon.... personly i rather my idea to be massively powerful but still stay tactical.

Edited by Phoenix911, 06 August 2006 - 11:48 AM.

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#971 Slowpoke

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Posted 06 August 2006 - 12:30 PM

Stealth General lvl3 ability:

Barrage Balloon - a worker can place a barrage balloon which works as a demo trap but instantly kills aircraft - harmless vs. ground. It's stealth.

#972 Phoenix911

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Posted 06 August 2006 - 04:48 PM

Stealth General lvl3 ability:

Barrage Balloon - a worker can place a barrage balloon which works as a demo trap but instantly kills aircraft - harmless vs. ground. It's stealth.

Interesting idea, but i think i would not use it and don't see the need for it, Not all generals have air units and not all generals :p air like the airforce gen. This power would be kinda usless agest some generals that don't use any air or not much air.
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#973 Capt.Drake

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Posted 06 August 2006 - 07:48 PM

I have to agree, a ammo upgrade would be cool, but I haven't said that all US gens have a bad anti infantry, it's more or less that their range is too low! And for the USAF Gattling thing a ammoupgrade would be very cool, sth like dual propose, or HE or sth else, I would have to check for sth evil :p
As for that ballon thing, the ide isn't acctually bad, but completly outdated! Today they wouldn't do much, only force your units to find another way, or fly higher

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#974 Phoenix911

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Posted 06 August 2006 - 08:20 PM

I have to agree, a ammo upgrade would be cool, but I haven't said that all US gens have a bad anti infantry, it's more or less that their range is too low! And for the USAF Gattling thing a ammoupgrade would be very cool, sth like dual propose, or HE or sth else, I would have to check for sth evil :p
As for that ballon thing, the ide isn't acctually bad, but completly outdated! Today they wouldn't do much, only force your units to find another way, or fly higher

In bold so u can't miss it.
Pend and my self have both said, the gattling guns for the usa are the SAME codeing as the china gattling guns, the only difference is they have 1 gattling gun on teh model instead of 2 and they are basicly the un-upgraded version. IE: no barrel incress speed upgrade like th china side gets.
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#975 CPT.TIKER

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Posted 06 August 2006 - 09:59 PM

talking about gattling cannons i remeber a mod i used 2 play it had a upgrade 2 make the gattling cannons very effective againest tanks(i think it was High Explorsive Round Upgrade)
There was another upgrade in the game that increases the speed of the gattling cannons even faster than it is after Chain Gun upgrade

last time when i said this:
and different bombs for play would also be nice.(bunker buster,AA,HE,naplam,)
I meant plane and play
this does not have to kill the need for other planes because different bomb loads and speed.

#976 Phoenix911

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Posted 06 August 2006 - 11:24 PM

talking about gattling cannons i remeber a mod i used 2 play it had a upgrade 2 make the gattling cannons very effective againest tanks(i think it was High Explorsive Round Upgrade)
There was another upgrade in the game that increases the speed of the gattling cannons even faster than it is after Chain Gun upgrade

last time when i said this:
and different bombs for play would also be nice.(bunker buster,AA,HE,naplam,)
I meant plane and play
this does not have to kill the need for other planes because different bomb loads and speed.


The mod u are thinking about is rebornv4+ it had a HEAT rounds upgrade.

And ther is already a number of different planes a mix of different bombers and fighters so bombs types are not needed. Besides the capablitys of the SAGE engin sucks, if u make am plane u can give them missiles or bombs, u cna give them slightly different effects and such butat the end of the day a bomb is a bomb and a missile is a missile. it all comes down to power thats all.
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#977 -BD-

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Posted 07 August 2006 - 08:38 AM

The MOAB needs an new skin.

Something like this?

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Edited by -BD-, 07 August 2006 - 08:40 AM.


#978 Slowpoke

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Posted 07 August 2006 - 08:39 AM

I have to agree, a ammo upgrade would be cool, but I haven't said that all US gens have a bad anti infantry, it's more or less that their range is too low! And for the USAF Gattling thing a ammoupgrade would be very cool, sth like dual propose, or HE or sth else, I would have to check for sth evil :)
As for that ballon thing, the ide isn't acctually bad, but completly outdated! Today they wouldn't do much, only force your units to find another way, or fly higher



That's the whole idea.

#979 Phoenix911

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Posted 07 August 2006 - 11:11 AM

I have to agree, a ammo upgrade would be cool, but I haven't said that all US gens have a bad anti infantry, it's more or less that their range is too low! And for the USAF Gattling thing a ammoupgrade would be very cool, sth like dual propose, or HE or sth else, I would have to check for sth evil :)
As for that ballon thing, the ide isn't acctually bad, but completly outdated! Today they wouldn't do much, only force your units to find another way, or fly higher



That's the whole idea.

This is generals guy keep that in mind!!!
The sage enging is very limated, u can't make an aircraft fly higher while ingame u can only give it a fixed hight in the codeing.

Now as i said the idea is interresting but i do not want to see this as a generals power nore do i wanna see this as an abilty onf a hero. IMO it is aimmed too much at being AA than anythign else it would be usless. I sure as hell don't want a generals power that i would much rather have a way of striking the target with an attack or a support power or something that can help Vs all teams not just teams with air power.


-BD- please stay on topic and please don't poststupid and sick picture that are unrelated to this topic and well any topic.

Edited by Phoenix911, 07 August 2006 - 11:12 AM.

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#980 Capt.Drake

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Posted 07 August 2006 - 01:15 PM

Just the question, is the size of the firing base calculated in the hole range progress, or could it be that all attackers have, you could call it a range bonus against these defences, cause their turret is in the middle of the base and the attackers can fire at the edge of the firing base!
And Pend, could you perhpas check all the stuff with the chain lightning, cause it seams that all units already have the botton, and with the generals point spent the chain lightning isn't getting more powerfull

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