Remix Escalation Suggestion
#1041
Posted 11 August 2006 - 06:43 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1042
Posted 11 August 2006 - 06:48 PM
And good words in the n00b question thing, but better give guys like Phoenix more authority so you can save your nerves, he'll deneatly deal with n00bs like them I I think
Edited by Capt.Drake, 11 August 2006 - 06:50 PM.
#1043
Posted 11 August 2006 - 07:02 PM
Pend they double rockets on air targets that's fore sure, even if it isn't more damage, I don't know, it just happens, just try it your own with the last version you uploaded, I'll try to make a pic if you want
And good words in the n00b question thing, but better give guys like Phoenix more authority so you can save your nerves, he'll deneatly deal with n00bs like them I I think
I'll check on the Missle defenders.
Yes, I agree about Pheonix. He might be a little bit of a Zeliot, but thats cool too. I don't need to raise my blood pressure over people such as that. If he's willing (and he's suggested it himself) He and you, and the other regulars can have a much larger role in the forums answering the n00b questions and politly shutting down ideas that have been rejected too many times.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1044
Posted 11 August 2006 - 07:06 PM
Pend that would be coolI'll check on the Missle defenders.
Yes, I agree about Pheonix. He might be a little bit of a Zeliot, but thats cool too. I don't need to raise my blood pressure over people such as that. If he's willing (and he's suggested it himself) He and you, and the other regulars can have a much larger role in the forums answering the n00b questions and politly shutting down ideas that have been rejected too many times.
So if you do it
Then Capt.Drake is reporting for duty!
#1045
Posted 11 August 2006 - 07:21 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1046
Posted 11 August 2006 - 07:25 PM
i think u went hard on that guy manIts a rather informal passing of the torch. I'll just stop responding to every single request for help and let you guys handle more of them.
ur last readme was lacking and not all ppl have english version of ZH i know that this has no profit and all and u were busy at the time but a follow up readme at the forum would be nice but still it is all up 2 u
#1047
Posted 11 August 2006 - 07:32 PM
#1048
Posted 11 August 2006 - 07:42 PM
i think u went hard on that guy man
ur last readme was lacking and not all ppl have english version of ZH i know that this has no profit and all and u were busy at the time but a follow up readme at the forum would be nice but still it is all up 2 u
I agree the read me was lacking, and I've shared my reasons for it. But, dispite the lack of readme content I have always answered all the questions asked on the forum and the install directions have been posted atleast 50 times in several topics. Vengence had been on the forums for plenty long enough to have figured this out. I, and several other Revora members gave him a mountain of help, and he responded with a shitty attitude.
I don't give a user a hard time for not knowing where the 3 files go, and I only get a little annoyed when I have to tell the same people several times where to put the 3 files... But I won't tolerate a user having a shitty atitude after receiving the help that was freely given.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1049
Posted 11 August 2006 - 07:46 PM
the troops could sit on the side of the tank and fire their weapons but when the tanks r shot at the infantry also recevie the damage
#1050
Posted 11 August 2006 - 08:27 PM
I agree with pend thos he is doing this out of his own kind will he asks for nothing in return so everyone should respect that... even i bow down to him (yes i know it has to be said)
And as pend has said, A mod that has THREE files does NOT need an installer gezz. Thats like giving a 50 page instruction manual to a spoon.
Besides if that guy could not understand instructions in the stickys or simply PM me, capt, creator or pend or anyone else that could easly tell him where the 3 files go. If hes gonna mouth of then he don't deserve the help.
And for the recored i have played a few mods that had PROPER installers that never WORKED right, some mod installers are fine but alot that use third party installer programs or was not compiled right can mean uninstalling does not always work right and such. so installers are a waste of time for alot of mods.
And as said before only 3 files don't really warrant an installer.
And pend sorry i know i can be evil and strike as fast as lightning but sometimes its the best way to deal with peaple, i will be good *sticks halo on.... at a tilt so can fall off* lol
And yer if u want me to have more responcablity then thats ok.
Me and capt can play good cop/bad cop... me being the bad cop haha
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1051
Posted 11 August 2006 - 09:35 PM
Also, can someone, preferably Olli or Cpt. Ticker, ask a form mod to put a 200x200 and 100 character limit on siggys? Thanks
#1052
Posted 11 August 2006 - 11:59 PM
u mean smaller signiture pics rights?With being able to sit on the sides of tanks, how about giving it a fire-out-of-window sort of code. But then again, IRL its not really a good idea to sit on the side of a tank in the middle of battle. Even with noise-canceling headphones you'd loose your eardrums and you'd probobly get knocked in the head with the turret a few times..
Also, can someone, preferably Olli or Cpt. Ticker, ask a form mod to put a 200x200 and 100 character limit on siggys? Thanks
The troops on tanks idea is just giving tanks better anti infantry protection and infantry anti armor protection and transportion.
#1053
Posted 12 August 2006 - 12:58 AM
I already said my thoughs on this idea in the contra idea typic, please try and keep your ideas in one or another, both pend and creator read both threads and they tend to share some ideas.u mean smaller signiture pics rights?With being able to sit on the sides of tanks, how about giving it a fire-out-of-window sort of code. But then again, IRL its not really a good idea to sit on the side of a tank in the middle of battle. Even with noise-canceling headphones you'd loose your eardrums and you'd probobly get knocked in the head with the turret a few times..
Also, can someone, preferably Olli or Cpt. Ticker, ask a form mod to put a 200x200 and 100 character limit on siggys? Thanks
The troops on tanks idea is just giving tanks better anti infantry protection and infantry anti armor protection and transportion.
O yes i forgot to tell you this idea i had. I thought of it like 2 maybe 3 days ago.
Anyways flames are not good agest metal/armor plateing, take for ex-sample the challanger II battletank.
That tank is surrounded by Heat "resistent" titanium armor, i doult a round full of napalm would be good agest Such armor "effectivly". The space for the napalm would also reduce the HE inside of it reducing its armor pentating abilty.
More importently the firefly can kill infantry pretty easy because of the napalm rounds so i got a new idea.
Thermite Loaded shells.
They would be far more effective to armor than napalm shells and less effective vs infantry.
Thermite burns at 2500C/4532F this will burn through armor as if it was butter, I know i'v seen it on a sciance program they tested it on challanger 2 armor plateing and no word of a lie it was through in like 1 second.
This i think would make the flame gens fireflys more balanced forcing you to use combined arms (ie: some anti infantry and some antiarmor vehicals.) Dragon tanks will have a use again.
And at tech 3 when u can upgrade to thermobolical napalm upgrade(can't remember the upgrades name haha) it could become more volital after a short time after impact it would burst into ball of flames round the impact point.
god damn i had another idea but i forgot it lmao.
Edited by Phoenix911, 12 August 2006 - 01:38 AM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1054
Posted 12 August 2006 - 02:55 AM
oh i didnt look at the other topic yetI already said my thoughs on this idea in the contra idea typic, please try and keep your ideas in one or another, both pend and creator read both threads and they tend to share some ideas.u mean smaller signiture pics rights?With being able to sit on the sides of tanks, how about giving it a fire-out-of-window sort of code. But then again, IRL its not really a good idea to sit on the side of a tank in the middle of battle. Even with noise-canceling headphones you'd loose your eardrums and you'd probobly get knocked in the head with the turret a few times..
Also, can someone, preferably Olli or Cpt. Ticker, ask a form mod to put a 200x200 and 100 character limit on siggys? Thanks
The troops on tanks idea is just giving tanks better anti infantry protection and infantry anti armor protection and transportion.
O yes i forgot to tell you this idea i had. I thought of it like 2 maybe 3 days ago.
Anyways flames are not good agest metal/armor plateing, take for ex-sample the challanger II battletank.
That tank is surrounded by Heat "resistent" titanium armor, i doult a round full of napalm would be good agest Such armor "effectivly". The space for the napalm would also reduce the HE inside of it reducing its armor pentating abilty.
More importently the firefly can kill infantry pretty easy because of the napalm rounds so i got a new idea.
Thermite Loaded shells.
They would be far more effective to armor than napalm shells and less effective vs infantry.
Thermite burns at 2500C/4532F this will burn through armor as if it was butter, I know i'v seen it on a sciance program they tested it on challanger 2 armor plateing and no word of a lie it was through in like 1 second.
This i think would make the flame gens fireflys more balanced forcing you to use combined arms (ie: some anti infantry and some antiarmor vehicals.) Dragon tanks will have a use again.
And at tech 3 when u can upgrade to thermobolical napalm upgrade(can't remember the upgrades name haha) it could become more volital after a short time after impact it would burst into ball of flames round the impact point.
god damn i had another idea but i forgot it lmao.
hows the tank gonna work two bottons 2 change 2 different rounds?
i really dont like it how some tank units cant move their turrets(maraduer,overlord,)
Edited by CPT.TIKER, 12 August 2006 - 02:56 AM.
#1055
Posted 12 August 2006 - 03:22 AM
because usually the enemy can dodge the explosion and its actually sometimes harder to kill guys with the upgrade...
#1056
Posted 12 August 2006 - 03:47 AM
can the thermonuclear explosions be instant?
because usually the enemy can dodge the explosion and its actually sometimes harder to kill guys with the upgrade...
??????
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1057
Posted 12 August 2006 - 03:56 AM
anyway... I was just playing a marathon with some friends.
(Inf vs. Flame vs. Nuke vs. assault)
I was assault and I was using my AF against Infs assualt crawler
2 MG migs and 2 Toxin Bomb wasn't enough to kill it.
as a matter of fact it managed to kill 2 of them.
The toxin left over was enough to kill two of Flames Dragon Tanks...
Maybe this could be slightly adjusted...
The hand has five fingers. Capable and strong. Able to both create and destroy
#1058
Posted 12 August 2006 - 05:36 AM
can the thermonuclear explosions be instant?
because usually the enemy can dodge the explosion and its actually sometimes harder to kill guys with the upgrade...
??????
i mean that you know how the thermonuclear upgrade for flame general makes FABs?
well im saying is that when a guy shoots something it makes the fuel then the explosion,but it takes time for the fuel to ignite and im saying is that can you change it that so right when the shell/missile hits the ground it makes the FAB explosion instantly instead of waiting for the fuel to ignite because usually the enemy can escape the explosion because of the fuel igniting...
#1059
Posted 12 August 2006 - 08:18 AM
This upgrade is making almost very flame weapon to a mini Fuel Air Bomb! Man, it's powerfull enough!
#1060
Posted 12 August 2006 - 10:51 AM
Hate it all you want some tanks in the past was made like this.i really dont like it how some tank units cant move their turrets(maraduer,overlord,)
The french in WW" had a heavy tank (can't remember the name) that had a small turret ontop but its MAIN gun was built into the hull and it had to aim just like the maraduers by turning the whole tank, Amazingly this tank at the time could not be destroyed by any german Anti armor weapons/tanks. The only thing the germans had capable of destrying it was one of there HEAVY AA guns. Germans was a bit slow in there developments of tanks, they consentrated in developing anti tank weapons more than tanks for the start of the war.
The thermobical upgrade is fine, they have a big blast area and they do do damage on inpact its just the main damage is not the inpacts is the blast, but these weapons get so very powerful and so them being able to be avoided a few (fast) vehicals helps make it balanced.can the thermonuclear explosions be instant?
because usually the enemy can dodge the explosion and its actually sometimes harder to kill guys with the upgrade...
Anyways what u all think of the thermite rounds idea
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
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