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Remix Escalation Suggestion


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#1221 Pendaelose

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Posted 24 August 2006 - 12:49 PM

Yeah. thats the truth. Just GLA is left. And for GLA I have a good idea of the units I want to use. the big thing left is general's powers. I need more new ideas for GLA generals powers.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1222 CPT.TIKER

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Posted 24 August 2006 - 01:09 PM

what do u want GLA units 2 have?
light armor,fast speed,deals alot of damage(scud technical)
medium armor,medium speed,medium damage(some kind of a tank with a upgrade later)
heavy armor,medium speed,alot of damage(this is going 2 be somekind of a super unit)
r all GLA super units going 2 be tanks?
i think that GLA need a fast long range units(now in game is mortar buggy)
the mortar has 2 deploy and undeploy which makes it slow.
something with a technical and missiles in the back would be good.

what other kind of units do u need
u said that grande would be useless because there would be mortar troops but what about giving the red guard a upgrade for the infantry general so that he have a grenade luncher making him more useful

Edited by CPT.TIKER, 24 August 2006 - 01:19 PM.


#1223 Pendaelose

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Posted 24 August 2006 - 01:37 PM

what do u want GLA units 2 have?

All sorts of stuff. New and interesting abilities are prefered. For example I really like the smoke screens for Stealth GLA units.

light armor,fast speed,deals alot of damage(scud technical)
medium armor,medium speed,medium damage(some kind of a tank with a upgrade later)
heavy armor,medium speed,alot of damage(this is going 2 be somekind of a super unit)

A full variety of units is needed. I'm not looking for too many more super units. Infact I'm not looking for any more, but I still listen to suggestions. Like I had said in the earlier post, I've pretty much descided the majority of units for GLA. Theres very little left to descide there. IF a unit could gain specific upgrade or power to make it more unique I'm interested. again agood example being the smoke launchers on Stealth, or a suicide button on Demo, but I don't think chem and assault will need stuff like that after I've reqorked them.

r all GLA super units going 2 be tanks?

No. Chem GLA I plan to make a zeplin unit.

i think that GLA need a fast long range units(now in game is mortar buggy)
the mortar has 2 deploy and undeploy which makes it slow.
something with a technical and missiles in the back would be good.

Both the rocket buggy and the mortar buggy are in game currently. The mortar buggy does need to deploy, but it has good range and does not need line of sight. This is a big advantage over the missle buggy. I am looking at the posibility of alternate uses of the technical, but a missle artilery version would be horribly redundant with the rocket bugg still in game.

what other kind of units do u need

something new and creative. I less need new indevidual units, and more need new styles. For example, Suggesting a variety of technical units or several alternate units built on the scorpion frame is very helpful. Suggesting the Merkava as a main battle tank is not usefull at all. I don't need simple units like MBTs. I need new varieties of units to look at. Alternate tanks, modular units, special defenses, and unique abilities and powers.

u said that grande would be useless because there would be mortar troops but what about giving the red guard a upgrade for the infantry general so that he have a grenade luncher making him more useful


The Red Gaurd are also being talked about as a possible upgrade reciever for the laser spotter too... but truth be told, my plan was to let the red gaurd build for almost nothing, maby even for free. They'll be extreamly usefull, just not powerfull. Like the Orks in BFME. (I loved Mordor in that game)

Including both standard and elete infantry means that the standard infantry need a strength OTHER than damage or toughness. Standard infantry will pure cannon fodder, while elete infantry will be the high damage dealers. A smart player will use both.

My earliest lists all included a grenadeer, but I don't think he's needed any more. If I start playing and see a gap missing, I might bring him back, but I don't expect that to happen.

Edited by Pendaelose, 24 August 2006 - 01:48 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1224 Phoenix911

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Posted 24 August 2006 - 01:41 PM

what do u want GLA units 2 have?
light armor,fast speed,deals alot of damage(scud technical)
medium armor,medium speed,medium damage(some kind of a tank with a upgrade later)
heavy armor,medium speed,alot of damage(this is going 2 be somekind of a super unit)
r all GLA super units going 2 be tanks?
i think that GLA need a fast long range units(now in game is mortar buggy)
the mortar has 2 deploy and undeploy which makes it slow.
something with a technical and missiles in the back would be good.

what other kind of units do u need
u said that grande would be useless because there would be mortar troops but what about giving the red guard a upgrade for the infantry general so that he have a grenade luncher making him more useful

I have no idea what the first section is talking about apart from saying alot fo crap over and over >.>

Morta buggys are fine they need to deply because mortas do need to be set up in real life, u don't just hold the tub and drop shells in them.

The gla teams already have a super unit apart from toxin gen but he has a super unit now. (Tarantula?)

Redgaurd as basic infantry i don't think they need a grenade luncher attachment, most peaple later in teh game wont use redgaurds anyways as you will get the minigunners, also rememebr there is going to be a number of other infantry that will be better to use.

Try and think of some gla generals power tiker but please make them good ideas or u get betten with a cold catfish ? idk lol
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#1225 Pendaelose

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Posted 24 August 2006 - 01:50 PM

The gla teams already have a super unit apart from toxin gen but he has a super unit now. (Tarantula?)


Unless several changes are made to the tarantula it will not be included in Remix3.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1226 CPT.TIKER

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Posted 24 August 2006 - 01:52 PM

what r u putting on the zeplin?(MGs,Bombs,Rockets,)
what about giving the GLA an anti infantry unit.scripian chaisis with 2 MGs mounted in the front with a missile/tank cannon upgrade later on top of the chaisis.
i really think a new skin for scripian is needed. it looks realy old,small.
the armor upgrades in the game right now should incease alot of armor but reduce some speed

Edited by CPT.TIKER, 24 August 2006 - 01:56 PM.


#1227 Pendaelose

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Posted 24 August 2006 - 03:20 PM

what r u putting on the zeplin?(MGs,Bombs,Rockets,)

I'm looking at 2 versions.

the main one would have LOTS of cannons missles and bombs. It would close to short/medium range and beat the hell out of everything it sees. I think I've figured out how to give it as many turrets as I want, so there will likely be 4 main turrets with cannons plus maby 6 more small turrets down the sides of it with machine guns or rockets, or both. the whole bottom edge of the zeplin would have bomb racks.

the alternate version would have artillery weapons and have laoding/launching bays for attack planes, like a bastard child from a Protoss carrier and Crimson skies style zeplin.

So basicly, an assault version and a fire support version.

what about giving the GLA an anti infantry unit.scripian chaisis with 2 MGs mounted in the front with a missile/tank cannon upgrade later on top of the chaisis.
i really think a new skin for scripian is needed. it looks realy old,small.

I do like the idea of dedicated anti-infantry scorpion units.
as for the skin... I think the scorpion is SUPOSED to look old and small...

I don't think every unit should have an upgrade to add more turrets or extra weapons. sometimes the units should stay just like they are so that other units should be built. If the anti-infantry unit gets an anti-tank upgrade, why build anything else???

There can be seperate scorion style units with AA missiles or anti-tank guns.

the armor upgrades in the game right now should incease alot of armor but reduce some speed

I think the basic 25% upgrades are fine. Maby one special heavy armor unit could get a big 50% armor upgrade with a speed cut, but I'm definatly not doing that to the rest of the units.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1228 Phoenix911

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Posted 24 August 2006 - 03:46 PM

cool so the zeplins are the toxin gens super unit ?
or is one of them for assult and one for toxin?
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#1229 Pendaelose

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Posted 24 August 2006 - 03:48 PM

cool so the zeplins are the toxin gens super unit ?
or is one of them for assult and one for toxin?


Toxin is gettong both zeplins.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1230 CPT.TIKER

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Posted 24 August 2006 - 03:50 PM

waiting for the support zeplinling(i always liked 2 dock with pandora in Crimson skies)
what planes r u giving 2 the GLA
r the Zeplins getting AAs

Edited by CPT.TIKER, 24 August 2006 - 04:00 PM.


#1231 Phoenix911

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Posted 24 August 2006 - 04:07 PM

i don't think the zeplins should get aa, think about it tiker there already heavily armed and set for ground attack making them damn good vs everything imo would make them a bit over the top.
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#1232 CPT.TIKER

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Posted 24 August 2006 - 04:11 PM

i don't think the zeplins should get aa, think about it tiker there already heavily armed and set for ground attack making them damn good vs everything imo would make them a bit over the top.

this is what i was thinking
just asking 2 make sure
How much runs with a F16 2 take it down(3?4?)

#1233 GSE_Devastation

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Posted 24 August 2006 - 04:36 PM

Maybe about a general power that could spam 3 angry mob, they a pretty power full.
Or it could be a kind of sw.

#1234 CPT.TIKER

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Posted 24 August 2006 - 05:00 PM

Maybe about a general power that could spam 3 angry mob, they a pretty power full.
Or it could be a kind of sw.

or elite repubilcan guard drop
50 level3 rebels coming out of no where

#1235 Pendaelose

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Posted 24 August 2006 - 06:28 PM

i don't think the zeplins should get aa, think about it tiker there already heavily armed and set for ground attack making them damn good vs everything imo would make them a bit over the top.

this is what i was thinking
just asking 2 make sure
How much runs with a F16 2 take it down(3?4?)

Balance is a concern. While good at everything is dangerous, I'm also worried that they might be too voulnerable to interceptors. I'm not writing off limited AA, but I will have to see it in play to see how it works out.

as for F16s. I don't have a set number yet. I can't tell you details about a unit I have yet to make. But I can say that it will take alot more than 1 or 2 F16s to do the job.


Maybe about a general power that could spam 3 angry mob, they a pretty power full.
Or it could be a kind of sw.

I've thaught about this one alot already. There are 2 possible structures that might do this. Demo GLA's new super weapon can have a secondary spawn ability in adition to the actual superweapon. The other is Stealth GLA's palace.

likely both will do it.


or elite repubilcan guard drop
50 level3 rebels coming out of no where

THIS I realy like. The use of republican gaurd as an elete GLA unit is terrifyingly apropriate
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1236 CPT.TIKER

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Posted 24 August 2006 - 06:35 PM

What planes r going 2 be in
a) the chinese airforce
b)GLA airforce
c)USA airforce
just list all planes for each side.
is the zepin going have a longer range than the AA defences?

Edited by CPT.TIKER, 24 August 2006 - 06:40 PM.


#1237 Pendaelose

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Posted 24 August 2006 - 06:43 PM

What planes r going 2 be in
a) the chinese airforce
b)GLA airforce
c)USA airforce


This list is much too long to just pull out. I will say there are LOTS of new planes. Most generals have very little overlap in aicraft and as Rosco works more models there will be even fewer.

GLA has yet to be worked on so the list is still paper only and very fluid. The plan right now includes all the planes from Contra.03/04/05 as well as the planes I've setup in Remix2.75. Additionaly I'll be adding a variety of 1970s migs to Assault GLA and moving the planes older than that to other generals.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1238 ex-spetznaz/1971

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Posted 24 August 2006 - 08:07 PM

hoe about makeing russia a new faction. :)

without 3 genarals for less work

Edited by ex-spetznaz/1971, 24 August 2006 - 08:09 PM.


#1239 Pendaelose

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Posted 24 August 2006 - 08:20 PM

hoe about makeing russia a new faction. :)

without 3 genarals for less work


no. no new factions.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1240 CPT.TIKER

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Posted 24 August 2006 - 08:50 PM

y do u always want 2 add russia




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