and mine would be modular
but he does not liek the advance firebase for tech 2 i thought off *crys* i now sad lmao
Your tears empower me...
Posted 08 September 2006 - 02:50 AM
and mine would be modular
but he does not liek the advance firebase for tech 2 i thought off *crys* i now sad lmao
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 08 September 2006 - 07:03 AM
Posted 08 September 2006 - 10:52 AM
Posted 08 September 2006 - 11:08 AM
The airforce gen has the stryker modular armoed vehical, thats is quite capable of being a light support vehical for the AF as it has artil, gattling gun, anti tank gun and battle bunker upgrades crusader is not needed for airforce.Pend, I think maybe you can give crusader tank to Air Gen or SW Gen, since its role can be taken over by mechs in Cyber Gen's forces, and you can remove its armor upgrade, make it a light tank to support Air or
SW's ground forces.
Posted 08 September 2006 - 12:07 PM
Posted 08 September 2006 - 12:36 PM
Robot general has them at the begining of the game.crsuder tanks r still in the game?
oh yeah but with a new skin right?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 08 September 2006 - 12:37 PM
Posted 08 September 2006 - 04:40 PM
Edited by Phoenix911, 08 September 2006 - 04:43 PM.
Posted 08 September 2006 - 05:40 PM
Posted 08 September 2006 - 07:41 PM
Posted 08 September 2006 - 07:54 PM
Posted 08 September 2006 - 07:58 PM
i think that laser needs a new mobile superweapon, one that has unlimited range, like the others, that same as it is now, just with unlimited range and more damage, and a bigger blast radius. I think laser or superweapon should get a railgun tank.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 08 September 2006 - 08:08 PM
i think that laser needs a new mobile superweapon, one that has unlimited range, like the others, that same as it is now, just with unlimited range and more damage, and a bigger blast radius. I think laser or superweapon should get a railgun tank.
I've upped the range on the SatCaller unit. Its now an 800... double that of standard artillery... so it should fit the bill for useful.
As for railgun tank... theres the anihilator tank. shoots the big blue shot that kills nearly anything...
Posted 08 September 2006 - 08:18 PM
Posted 08 September 2006 - 08:22 PM
Posted 08 September 2006 - 08:58 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 08 September 2006 - 09:44 PM
Posted 08 September 2006 - 11:50 PM
then what about a tank based long ranged artillary like the StrumTiger(i think alot of ppl here dont know what the StrumTiger is so here is a pica rail gun is a cannon that uses magnetic power to fire it's shells
you mean a train cannon, and Idon't think it would lokk good, or fit into the game as you described it
Posted 09 September 2006 - 12:01 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
Posted 09 September 2006 - 12:25 AM
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