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Remix Escalation Suggestion


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#1521 Pendaelose

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Posted 08 September 2006 - 02:50 AM

and mine would be modular :shiftee:
but he does not liek the advance firebase for tech 2 i thought off *crys* i now sad lmao


Your tears empower me... :)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1522 Capt.Drake

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Posted 08 September 2006 - 07:03 AM

After my sientific analasys :p of the USAF Fire Base damage Skin I prodly persent the resaults of my trails!
First: The Flipping over Gattling Turret in yellow damage Range :)
Second: There is Pink at every single Firebase in red damage range no mater with upgrade or not or if it's the calling tower!

Then you may take a way the Guard Air button of the B-52
And could it be that Fire bases that are located in a second line could fire over the first line? Even if it's just for ceratin defences, I know the Artillery does it but for like the Patriot?
And here to make my trails clearer if a nice picture for you :shiftee:
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#1523 oops2005

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Posted 08 September 2006 - 10:52 AM

Pend, I think maybe you can give crusader tank to Air Gen or SW Gen, since its role can be taken over by mechs in Cyber Gen's forces, and you can remove its armor upgrade, make it a light tank to support Air or
SW's ground forces.

#1524 Phoenix911

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Posted 08 September 2006 - 11:08 AM

Pend, I think maybe you can give crusader tank to Air Gen or SW Gen, since its role can be taken over by mechs in Cyber Gen's forces, and you can remove its armor upgrade, make it a light tank to support Air or
SW's ground forces.

The airforce gen has the stryker modular armoed vehical, thats is quite capable of being a light support vehical for the AF as it has artil, gattling gun, anti tank gun and battle bunker upgrades crusader is not needed for airforce.

Sw well i don't think a tank suits the sw style of play shes all about defence and using sw's/gen powers from a far to destroy the enermy. Besides the Sw gen has the MCV anti tank cannon tank, they have light armor move quite fast have a faily powerful long rang anti armor cannon its fine.
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#1525 CPT.TIKER

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Posted 08 September 2006 - 12:07 PM

crsuder tanks r still in the game?
oh yeah but with a new skin right?

#1526 Pendaelose

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Posted 08 September 2006 - 12:36 PM

crsuder tanks r still in the game?
oh yeah but with a new skin right?

Robot general has them at the begining of the game.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1527 Capt.Drake

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Posted 08 September 2006 - 12:37 PM

The Crusader is only there as a Dronetank for Cyber

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#1528 Phoenix911

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Posted 08 September 2006 - 04:40 PM

And thats how it should stay, why does everyone play mods and then beg to make every general have the basic generals units when ther other teams all have better and new units.

Why play a mod if all u want is it to be the standard ZH?
I always thought peaple played mods because they was bored of teh standard Zh but i guess not, they want zh but with a fancy name.

Edited by Phoenix911, 08 September 2006 - 04:43 PM.

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#1529 olli

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Posted 08 September 2006 - 05:40 PM

i think that laser needs a new mobile superweapon, one that has unlimited range, like the others, that same as it is now, just with unlimited range and more damage, and a bigger blast radius. I think laser or superweapon should get a railgun tank.
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#1530 CPT.TIKER

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Posted 08 September 2006 - 07:41 PM

GLA could get a real rail gun
not the fake 1s in the game right now
a rail gun is i think a german invention where a huge artillary or mortar is mounted on a train
the GLA could have the mortar for high explosive shells and the artillary 1 for more power concentrated at 1 place.
the rail gun will move slowly and has 2 deploy and has 2 let worker build railway so that is y it should not have a timer
the model i have in mind is really cool
i will try 2 explain
the locomotive in the front(2 locomotives if u want)followed by 2 AA mountings(like the quad cannon without the boutton)then a ammountion car(just the normal train car)then the actual weapon(on an extened car so it should be twice the size)then 1 more ammountion car then 2 more AA

upgrades
Stealth general can have a upgrade 2 make the rail gun go faster
Demo general can have a upgrade 2 make the rail gun more powerful
assult general upgrade can have a longer range
toxin general can upgrade with toxin
Upgrade for all general
CRANE which makes the rail gun reload faster

the rail gun could be like a Semi-super unit

#1531 Capt.Drake

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Posted 08 September 2006 - 07:54 PM

a rail gun is a cannon that uses magnetic power to fire it's shells
you mean a train cannon, and Idon't think it would lokk good, or fit into the game as you described it

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#1532 Pendaelose

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Posted 08 September 2006 - 07:58 PM

i think that laser needs a new mobile superweapon, one that has unlimited range, like the others, that same as it is now, just with unlimited range and more damage, and a bigger blast radius. I think laser or superweapon should get a railgun tank.


I've upped the range on the SatCaller unit. Its now an 800... double that of standard artillery... so it should fit the bill for useful.

As for railgun tank... theres the anihilator tank. shoots the big blue shot that kills nearly anything...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1533 Capt.Drake

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Posted 08 September 2006 - 08:08 PM

i think that laser needs a new mobile superweapon, one that has unlimited range, like the others, that same as it is now, just with unlimited range and more damage, and a bigger blast radius. I think laser or superweapon should get a railgun tank.


I've upped the range on the SatCaller unit. Its now an 800... double that of standard artillery... so it should fit the bill for useful.

As for railgun tank... theres the anihilator tank. shoots the big blue shot that kills nearly anything...


Pend it maybe good if you could make the SatCaller target and Fire faster :)
And a stupid question anihilator tank, I can't remember that one

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#1534 CPT.TIKER

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Posted 08 September 2006 - 08:18 PM

itz call OMEGA CANNON

#1535 Capt.Drake

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Posted 08 September 2006 - 08:22 PM

Oh, that's a mobile partikle cannon for me and not a rail gun tank

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#1536 Pendaelose

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Posted 08 September 2006 - 08:58 PM

srry, the code and model name is anihilator... the label in game is just a tid-bit in the CSF.

also, the weapn has been refered to as both a railgun and a partilcle cannon depending on the conversation.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1537 CPT.TIKER

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Posted 08 September 2006 - 09:44 PM

i saw on a show on the TV they showed a US weapon "Iron Strom" (i think that was what it was called)
this weapon use magnitic force 2 fire many different shells/bullets into a large area

#1538 CPT.TIKER

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Posted 08 September 2006 - 11:50 PM

a rail gun is a cannon that uses magnetic power to fire it's shells
you mean a train cannon, and Idon't think it would lokk good, or fit into the game as you described it

then what about a tank based long ranged artillary like the StrumTiger(i think alot of ppl here dont know what the StrumTiger is so here is a pic
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#1539 Pendaelose

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Posted 09 September 2006 - 12:01 AM

already done that. I've got 2 versions for GLA.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1540 CPT.TIKER

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Posted 09 September 2006 - 12:25 AM

u already started GLA?
i thought u were still finishing up infantry general




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