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Remix Escalation Suggestion


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#1561 ex-spetz/1971

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Posted 10 September 2006 - 05:37 PM

just make sure the strongest not superunit tank still will be for tank general. ;)

i noticed that the tankgeneral had not the best tank but laser general in remix .

just make sure that ra tank must not kill the best tank for tankgeneral .

in this remix version ra can kill the empror ;) just make sure tank general gets a powerfull long range tank

like that ra tank but stronger (dusn,t matter what the price is)something with more power and range than empror bur less armor.(but you already have that right pande?) :grin:




is the battle fortress gone ??????? that was the best thing in contra ,10 sniper and BOOM ;)

Edited by ex-spetz/1971, 10 September 2006 - 05:40 PM.


#1562 Capt.Drake

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Posted 10 September 2006 - 05:48 PM

I guess the RA cannont blow up a Chimera ;)

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#1563 Pendaelose

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Posted 10 September 2006 - 06:03 PM

i like the idea of a sniper cannon which is the penatrator, it think it would go really well, have that and a small laser turret on it, to attack air units and ground units. Still keep the missiles thou.


any addons or weapon changes wil involve a complete rework of the model and code. Its an option I'll consider when I revisit Laser general in depth.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1564 CPT.TIKER

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Posted 10 September 2006 - 06:30 PM

I guess the RA cannont blow up a Chimera ;)

no
not even a heavy lighting tank(i think)

#1565 Pendaelose

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Posted 10 September 2006 - 06:35 PM

I guess the RA cannont blow up a Chimera ;)

no
not even a heavy lighting tank(i think)



no... but it can duke it out with a standard overlord pretty well.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1566 Capt.Drake

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Posted 10 September 2006 - 06:36 PM

yeah, it will shut it down, atleast in a 1vs1

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#1567 CPT.TIKER

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Posted 10 September 2006 - 06:47 PM

is the heavy assult tank even good againest other tanks?

#1568 Capt.Drake

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Posted 10 September 2006 - 06:50 PM

more against infantry!

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#1569 CPT.TIKER

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Posted 10 September 2006 - 06:53 PM

can u give the overcharge boutton 2 the heavy lighting tank 2?

#1570 Capt.Drake

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Posted 10 September 2006 - 06:58 PM

It already got it, but could you give it to the chimera with the lightning coil?

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#1571 CPT.TIKER

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Posted 10 September 2006 - 07:03 PM

????????????????????????????????????????????????????
u have it
???????????????????????????????????????????????????/
i will check again

#1572 Pendaelose

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Posted 10 September 2006 - 08:05 PM

It already got it, but could you give it to the chimera with the lightning coil?


Yes, I'm working on that. The Chimera is a little more involved because of other weapons and upgrades, but it will be getting one...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1573 CPT.TIKER

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Posted 10 September 2006 - 08:07 PM

so pend u think u can release the WIP tonight?

#1574 Pendaelose

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Posted 10 September 2006 - 09:56 PM

so pend u think u can release the WIP tonight?


Damn dude! I already said it would be LATE tonight!!!! ;)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1575 CPT.TIKER

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Posted 10 September 2006 - 10:59 PM

can the penetrator kill a overlord(i never tried) i think it can because of the long range so it hits and runs and the overlord chases the penetrator stops fires and runs again(does this happen)

#1576 Pendaelose

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Posted 11 September 2006 - 02:54 AM

can the penetrator kill a overlord(i never tried) i think it can because of the long range so it hits and runs and the overlord chases the penetrator stops fires and runs again(does this happen)


;) no and yes... Can an Inferno Cannon kill an overlord? In theory, yes, in practice, no.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1577 Pendaelose

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Posted 11 September 2006 - 06:45 AM

OK, The first WIP upload of Remix3 Alpha 2.00 is uploaded and can be downloaded from the usual spot. Its 2:30 AM on a sunday night (monday morning) but I'm still going to call it a weekend release as promised :)

There were several items that I cut from the list on Infantry General. Once I was getting close to the end of the list I really started to feel he was plenty strong enough and didn't need everything I had thaught up. some of it he will still be gaining in later WIPs, but for now he is stable and playable and ready for testing. If everyone as a group feels he is too weak then I will look into some of the more powerful items I cut from the list.

There has also been alot of bug shooting with the other generals and I've made several small changes. Among the BIG changes, "Limit Superweapons" is now "Tournament Mode". The AI doesn't use it right yet, but I will be looking into fixes.


Theres still a huge list of changes and work to do for USA and China. I'll be working this list down and fixing I'll known bugs over the next month to get ready for the public Alpha. If there are things I've mentioned that you don't see in this WIP then they are likely on the list and will be done in due time.

Worth note: I've included Capt. Drake's map "Mountain Conflict" in the official maps area. Give it a try. It's his first map, if we give him lots of praise he might do more for us :p
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1578 Capt.Drake

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Posted 11 September 2006 - 10:26 AM

Already had some games, only two crashes so far!
Ok when the B-1 drops it's bombs on a bigger building and the bombs hit before getting open they don't do any damage, that could be I think solved with the carpet bombing idea i've suggested you once!
Then the F-14 doesn't seam to do crash damage
I keep having trouble with the autorepairs of vehicls with like 2-3 stripes, but only on certain ones!
Is it possible that the vehicls are accutually droped on the Dropstrip, and not beside it, cause then sth like this can happen

Then you can't repair your tanks anywhere as Infantry Gen.
Artillery barrages where called on shoot down drone wrecks

Ok, then about both crashes, both where technical errors
first one laser against roboteasy on overland offfensive I think, the last thing on the screen was a falcon attacking, played the map with same settings again, no crash
Then second on was as Infantry, the neutron missile was finished, it doesn't show the loading status by the way, I gave it a target, and at the moment I clicked game crashed!

Sth with my map, the debris will live much longer and you can't build onto them, sometimes it's annoying, but then afetr a large battle it looks just awsome!

another edit:
the infantry drop zone should get a waypoint buttton
and the cluster mlrs a button to fire it's missiles, yo ucan force fire, but a button would be nice
It's offical, at least for me, the game will crash when you try to fire the netron missile
Man another edit
Just sth photogenic! Remove the wings of the Commanches, aslong they don't have the rocket things or the laser things

Edited by Capt.Drake, 11 September 2006 - 11:14 AM.

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#1579 CPT.TIKER

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Posted 11 September 2006 - 11:25 AM

wow
going 2 download it now
dont think i can play before going 2 school though

oh and thanks for working so late
any other new maps?

Edited by CPT.TIKER, 11 September 2006 - 11:25 AM.


#1580 Capt.Drake

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Posted 11 September 2006 - 11:30 AM

I'll mostlikley start making a map tomorrow, it will be faster if I get a posetiv feedback tough
and another edit! I've never edited so much!
The Motar troops can't fire out of the bunkers, I haven't checked helixes battlefortresses and troopcrawlers yet!

Edited by Capt.Drake, 11 September 2006 - 11:43 AM.

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