Remix Escalation Suggestion
#1861
Posted 25 September 2006 - 04:11 PM
#1862
Posted 25 September 2006 - 05:32 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1863
Posted 25 September 2006 - 05:38 PM
#1864
Posted 25 September 2006 - 05:40 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1865
Posted 25 September 2006 - 05:44 PM
#1866
Posted 25 September 2006 - 08:44 PM
so they should have
1) Lots of counter-measures / PDL lasers.
2) Huge reveal area
3) Stealth Detecting.
The hand has five fingers. Capable and strong. Able to both create and destroy
#1867
Posted 25 September 2006 - 09:01 PM
But making it stealthed aswell might make it over kill as enermys could not even find and shoot it down, and i don't think it needs anymore of a powerful PDL, its PDL is already super anymore and it woudl be ridiculas(sp)
Pend the hell child HA-70F helos for the flame general can sometimes hurt them selfs because they don't always just sit ther elike other helos attacking they sometimes strafe while firing there missiles and because of the thermobolix mixtures upgrade can hurt them selfs.
Idk if they ment to do it or not but they should act like another helo just attack its target and stay still while doing it, unless the target moves outta range.
And scorched earth artil has a spelling error, It says "arillery" (but thinking back i might of miss read it being a moron like me)
O and i just remembered, pend why not change the artillaray training for the flame general to Some sort of flame unit traning, all units using flames would be built with 1 rank so the troop crawler and gattling gun and such would not count in this.
And infantry would not count because they already have a infantry training gen power.
Edited by Phoenix911, 25 September 2006 - 09:06 PM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1868
Posted 25 September 2006 - 10:03 PM
AWACS are good for air superiority and having radar control over the area.
so they should have
1) Lots of counter-measures / PDL lasers.
2) Huge reveal area
3) Stealth Detecting.
thats exactly what it has. plus an ECM radius
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1869
Posted 26 September 2006 - 01:09 AM
(the AWACS I mean)
oh and I think the whole "KA-70" thing is because
it makes passes like a plane but ... well you understand phoenix.
and (As much as it pains me to say this.) I think infantry general
needs to be... somewhat downgraded. The "Extended Squads"
upgrade makes him TOO strong. it should at least be a 3 star
thing. He's able to build ten infantry in about a second.
I had 532 Redguards, and Tank Hunters before my friend.
(Robot Vs. Inf.) was able to make 63. We each had two barracks
pumping out infantry non-stop.... Although I love infantries hordes...
it's just too unbalanced...
Edited by Ubermedic, 26 September 2006 - 01:09 AM.
The hand has five fingers. Capable and strong. Able to both create and destroy
#1870
Posted 26 September 2006 - 01:26 AM
Yeah I was just saying it doesn't need stealth.
(the AWACS I mean)
oh and I think the whole "KA-70" thing is because
it makes passes like a plane but ... well you understand phoenix.
and (As much as it pains me to say this.) I think infantry general
needs to be... somewhat downgraded. The "Extended Squads"
upgrade makes him TOO strong. it should at least be a 3 star
thing. He's able to build ten infantry in about a second.
I had 532 Redguards, and Tank Hunters before my friend.
(Robot Vs. Inf.) was able to make 63. We each had two barracks
pumping out infantry non-stop.... Although I love infantries hordes...
it's just too unbalanced...
the funiest thing to me is that everyone was shouting he'd me too weak when I posted my ideas. Infact, I cut several of my units and buildings because only half modded he was already too strong. When I first started making infantry general my best friend asked me what vehcles I'd be adding to Infa to make him up to par... I told him almost none. My promis was to make it so that infantry on the field would be a feared and powerful force. He didn't believe me
Extended Squads moved to Rank3 isn't a bad idea... making it require Infantry Training would fit too.
But that alone isn't going to down grade him much at all. The 10X is really just 5X2... double cost and double time, but same ratio. Some micro management and you can build the same troops in the same time using 5x squads.
What else should be gimped to weaken him? Almost anything lost would hurt my feelings.
I guess, name his 3 more over the top features and I'll start looking at re-balances there.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1871
Posted 26 September 2006 - 01:34 AM
1)Squads have lower build times. (Insane Redguard spam....)
2)Those Bigger Barracks (I can't spell the first word) with the minigunners...
if you build two you've got an extreme attack force in about 15 seconds.
3)and as I said before Extended Squads....
The hand has five fingers. Capable and strong. Able to both create and destroy
#1872
Posted 26 September 2006 - 01:45 AM
And he had like 3 barracks pumping out troops, altho this si pvp, vs computer he says there over powered as u can easly rush a computer and own him.
I personly think just moving the 10x troops to rank 3 should be enough.
infantrys not an invincable side.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1873
Posted 26 September 2006 - 01:52 AM
Actually Infantry when on "attack Move" don't attack Buildings/Defenses.idk what your talking about my friend spamed a ton of tank hunters and red guard strait away and rushed my friend while i was watching and his attack was stopped by 3 tank generals defence turrets.
And he had like 3 barracks pumping out troops, altho this si pvp, vs computer he says there over powered as u can easly rush a computer and own him.
I personly think just moving the 10x troops to rank 3 should be enough.
infantrys not an invincable side.
All you have to do is spam redguards and Tankhunters and order them to
attack or Force Fire on the the defenses. Then the defenses are owned.
If he just spams them and let's them run... Well then....
The hand has five fingers. Capable and strong. Able to both create and destroy
#1874
Posted 26 September 2006 - 02:06 AM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1875
Posted 26 September 2006 - 02:13 AM
Well Phoenix...I guess his attack force was ill suited for a large scale offensive.
But if the defenses were at a choke point say... a bridge. they defenses win due to the
engines limitations on unit massing crossing bridges.. It's all about the situation.
The hand has five fingers. Capable and strong. Able to both create and destroy
#1876
Posted 26 September 2006 - 02:36 AM
There is no chockpoints on it.
O and actuly attack move they do attack buildings, anything that can return fire is classed as targetable on attack move so any defences that are in the way is auto targeted. - the buildings like powerplants and comand centers and such buildings with no weapons.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1877
Posted 26 September 2006 - 02:38 AM
I'm gonna have to look that one up...this was ona 3rd party map called beachhead ever heard of it?
There is no chockpoints on it.
Hrmm... Then it seems like my Infantry is from the Chinese SPECIAL forces....haha....O and actuly attack move they do attack buildings, anything that can return fire is classed as targetable on attack move so any defences that are in the way is auto targeted. - the buildings like powerplants and comand centers and such buildings with no weapons.
The hand has five fingers. Capable and strong. Able to both create and destroy
#1878
Posted 26 September 2006 - 02:50 AM
attack move works fine the only time it can be anoying is when the kill the gla defence and keep running because they do nto kill holes on attack move, so u get past then all of a sudden your liek wtf so u have to run back into defence lol
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1879
Posted 26 September 2006 - 03:48 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1880
Posted 26 September 2006 - 09:25 AM
also, do you know about the repairing bug, when units are more than 2 chevrons promoted, then dont auto reapair any more...i think it was since the last WIP, im not sure.
(p>S) at skl...,u know about the over posting, so tidy ip if it posts more than once)
EDIT>> Pendaelose: It posted 5 times in the same window.
Edited by Pendaelose, 26 September 2006 - 04:00 PM.
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