Remix Escalation Suggestion
#1881
Posted 26 September 2006 - 11:08 AM
only the cyber general works, and if u want a realy easy game thenthe gla does work but has not got the super ai.
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#1882
Posted 26 September 2006 - 04:06 PM
Right now its still only Robot. I had uploaded an AI patch for GLA but it sucked. So don't use itpend, im just curious, will all the AI be coded and play able against in the finishing stages of remix3? what i mean is, will they use the escalation upgrades and thier new units etc becase i was playing against 2 comps, one insaine and one hard, and as soon as the gam started it said hard enemy has been defeated, i think i was playing against flame. in the current WIP, which AI sideare able to be played against, or is it only robot?
Flame and Assault will just explode the moment they spawn until the AI is fixed. It will be done, but I'm procrastinating and using the Lazr rework as my excuse to do something other than days of AI scripting.
This has been complained about periodicly sense Remix2.0. I don't know what causes that. I've never changed the promotion behavior and I've searched for it several times and never been able to find it.also, do you know about the repairing bug, when units are more than 2 chevrons promoted, then dont auto reapair any more...i think it was since the last WIP, im not sure.
Its possible Creator intentionaly disabled it in Contra to make people use the repairing units. All generals should have something capable of field repairs on every vehicle. Either the USA battle drones, or a repair vehicle, or a propoganda tower on a unit.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1883
Posted 26 September 2006 - 05:34 PM
And still the AWACS doesn't have a chance against enemies with AAA, so most chinas and glas!
#1884
Posted 26 September 2006 - 05:53 PM
any who, reply in the GLA powers topic, no one has been there for a while, theres some nice suggestions in there
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#1885
Posted 26 September 2006 - 07:41 PM
Hey pend btw the nuke on the nuke gens info says it has 9 min reload, that needs changing since the mirv is 8 mins lol
Edited by Phoenix911, 26 September 2006 - 11:47 PM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1886
Posted 27 September 2006 - 12:46 PM
And wha tabout the Cluster tomahawk strike missiles now Pend?
#1887
Posted 27 September 2006 - 12:52 PM
It doens't need to be better. Its not meant to solve all your AA problems. It will stop missiles. You stilll have to handle guns on your own.About that AWACS agin it doesn't have a chanche against most china and gla on the field if it's getting caught by AAA I think stealthing it would make it better
besides, stealth wouldn't make a difference. Everyplace you see massed AA there is stealth detectors.
not looked at yet. Check the laser page, I've been busy.And wha tabout the Cluster tomahawk strike missiles now Pend?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1888
Posted 27 September 2006 - 12:56 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1889
Posted 27 September 2006 - 01:00 PM
#1890
Posted 27 September 2006 - 01:40 PM
So not true... unless its a bug. But I don't think it is. If you or your friend find a gattling tank that detects stealth let me know who has it.Ok, ok, and a friend said that the gattling tanks could detect stealth, true or not? Or could it be?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1891
Posted 27 September 2006 - 01:49 PM
#1892
Posted 27 September 2006 - 02:03 PM
Ok, I'll ask again, but I said, I didn't belive him cause he said, that his combat engneers and snipers where killed by gattling tanks, I'll ask again
There was probably a stealthed Radar truck nearby that he didn't know about.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1893
Posted 27 September 2006 - 02:07 PM
#1894
Posted 27 September 2006 - 02:28 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1895
Posted 27 September 2006 - 02:31 PM
#1896
Posted 27 September 2006 - 02:41 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1897
Posted 27 September 2006 - 02:46 PM
#1898
Posted 27 September 2006 - 07:00 PM
thats why you have to put your self an ally on aswell, if anybody can beat robot AI on insain..with airforce then i will be inpressed...even superweapon or flame.
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Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
#1899
Posted 27 September 2006 - 07:25 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1900
Posted 27 September 2006 - 10:42 PM
thats wat pend was aiming for.
ps: i just thought i have a map for generals (not zh) that because it is for generals has no AI for the other generals only standard sides, does anyone know how to add the generals ai to it?
pps: the map is "bay of pigs" it was in red alert 2 if anyone remembers it but someone remade it for generals.
Edited by Phoenix911, 27 September 2006 - 10:44 PM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
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