Master Windu's skins
#342
Posted 22 November 2010 - 10:50 AM
mayang.comIf ANYONE knows a good library of grass/stone/rock textures, please let me know. I don't want to have to draw this grass/stone by hand, it would take forever.
Cutting and chamfering/subdivding are the best way in max. Alternately boolean, remove all the edges in the poly, then use cut to put edges in the 'right' places. I have also heard that the PowerBoolean tool is great if you have $400 lying around to burn.Also, if anyone knows a way to do arch cutouts without using the boolean tool...please let me know! (For the sake of my geometry and poly flow).
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#343
Posted 22 November 2010 - 11:33 AM
Is there any news on the availability of the old Legolas, Boromir, Aragorn and Gandalf skins?
#345
Posted 22 November 2010 - 01:31 PM
Looks totally awesome .
#348
Posted 28 November 2010 - 08:45 AM
#349
Posted 28 November 2010 - 07:25 PM
Splendid , I just love the detail on the Main Hall . Also is the tower finished? In it's normal size?
Oh, nothing's finished (or even close to). The front of the Main Hall is the only building that has a finished model...I'm still debating on whether or not to actually model the stone blocks and the roof tiles.
#351
Posted 28 November 2010 - 08:01 PM
Ahem, modeling the stone blocks and roof ? How insane can you get ? I believe that's a shitload of work , it will look very sweet , I'm not that sure it's worth it , you can always use normal maps , but if your up for a challenge and have the time for that don't let me stop you .As I see you want to play with the environment , not to actually use it in-game .
Good luck and hope you'll post some awesome screens soon .
#352
Posted 28 November 2010 - 09:02 PM
Ah , my bad, didn't really meant "finished" , more how does the shape look like , because I believe it's Huge .
Ahem, modeling the stone blocks and roof ? How insane can you get ? I believe that's a shitload of work , it will look very sweet , I'm not that sure it's worth it , you can always use normal maps , but if your up for a challenge and have the time for that don't let me stop you .As I see you want to play with the environment , not to actually use it in-game .
Good luck and hope you'll post some awesome screens soon .
Now that you point it out, I do think the tower is a bit too large. It's been really difficult getting all the proportions done correctly, as different refs/screenshots contradict others, and there's no official floorplan from a birds eye view.
Anyway, the reason I considered modeling the stone/roof tiles is that with Mental Ray, I can't seem to get specular/normal maps to work (I don't think they're supposed to). Displacement and bump maps work (IIRC) but they look different than they do with the scanline renderer.
#353
Posted 30 November 2010 - 10:38 PM
BTW: If you're a big fan of the movies and know everything there is to know about Minas Tirith, you can help me by pointing out areas that don't look right, things that need correcting, etc. Feel free!
#354
Posted 01 December 2010 - 06:20 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#355
Posted 01 December 2010 - 07:51 PM
It's pretty, and a massive project, really. If I were you I'd just focus on the top level!
I agree , When you have finished the top level you can continue if you want to , but I agree also on your idea of having a bigger vision on the model .
#357
Posted 02 December 2010 - 02:01 AM
Oh, and I still hate the grass. And the stone. The textures need work. I may end up just taking screenshots from the movie of up-close frames of Minas Tirith stonework and use those.
#358
Posted 02 December 2010 - 02:39 AM
Save the environment, use green text
Some Bullshit Somewhere
#360
Posted 02 December 2010 - 07:34 PM
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