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Master Windu's skins


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#361 Master Windu

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Posted 02 December 2010 - 07:55 PM

Thanks for the appreciation :)

A quick update:

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Fun game: There are ten things that changed from the last render to this one! See if you can find them all! (Count multiples of the same change as one. I.E if I added a new row of arches, count that as one. Or added a roof texture to multiple roofs, that's one as well).

To see the ten changes, click the link here.
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#362 Prince of the Dark Forest

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Posted 02 December 2010 - 08:45 PM

Fricking Amazing. XD
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#363 Master Windu

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Posted 03 December 2010 - 12:53 AM

Some texturing progress. Not sure if this is the stone I'm sticking with, but it's the best I have so far. Spent 4 hours on one stone texture and ended up scrapping it.

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#364 Mathijs

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Posted 03 December 2010 - 12:55 AM

You're doing a pretty great job. Just wanted to post something even though I haven't really got anything constructive to add. :)

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#365 Kwen

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Posted 03 December 2010 - 12:56 AM

I think it's quite fitting. I don't think there is much need to re texture them.

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#366 Master Windu

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Posted 08 December 2010 - 01:48 AM

Early renders of the interior of the citadel:

I may add volumetric light if it doesn't look too weird (and if the lighting doesn't change too much with a more lowly positioned sun).

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Oh, and ignore the floor...that's not the actual texture. And the bending lines in the grout is just a product of the really small camera lens I believe, although why it wouldn't curve instead of changing at an angle is beyond me...
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#367 Kwen

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Posted 08 December 2010 - 01:50 AM

It almost looks more like an optical illusion then anything.

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#368 NewErr

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Posted 08 December 2010 - 09:08 PM

:thumbsupsmiley:

#369 mike_

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Posted 09 December 2010 - 02:49 AM

You, sir, are a master.

#370 {IRS}Athos

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Posted 10 December 2010 - 02:51 AM

This map/model/whatever is full of win.
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#371 Master Windu

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Posted 10 December 2010 - 04:43 AM

So because of insanely long render times due to the massive amounts of mr sky portals that must be used if the interior will look any good...back to the exterior it is.

Here's one of the buildings I decided to add more detail to. If you can figure out which one it is, you win my not at all sarcastic, undying admiration.

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And yes, I'm having some shader trouble. The stone texture is not actually that color - it's the off-white that Minas Tirith stone is supposed to be. However, whenever I use the Arch & Design shader to get AO, I get this weird dark texture...sigh.
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#372 Yarrum

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Posted 10 December 2010 - 06:24 PM

Since no one ever played your guessing game:

1. Textures on the roofs
2. Benches around the fountain and one on the wall
3. Steps around the fountain
4. Architectural detail on the tower at the center
5. The domes on top of the towers are gray now
6. You added two protrusions on the left building
7. Arch windows on the left face of the left building
8. Architectural detail above the doorway on the left building
9. I think you edited the roof model of the back building
10. you modeled the back of the left building. You can see the back of the model through the arch windows.

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#373 Kwen

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Posted 10 December 2010 - 08:08 PM

I was going to guess, but then I cheated and peeked. No point then :)

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#374 Master Windu

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Posted 22 December 2010 - 07:19 AM

I believe I have perfected the stone for Minas Tirith:

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#375 Lauri

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Posted 22 December 2010 - 12:08 PM

Nothing is perfect, but on the other hand, it doesn't get better than that :p

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#376 mike_

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Posted 22 December 2010 - 03:54 PM

Agreed... well-done!!

#377 Master Windu

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Posted 23 December 2010 - 07:24 AM

So, I believe this is recognizable enough :p

That's as far as I got tonight. Will continue working tomorrow!

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My next project.

1. I enjoy starting projects

and

2. Minas Tirith is too haaaaard (exterior lighting sucks and so does texturing)
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#378 NewErr

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Posted 23 December 2010 - 07:28 AM

Perfected not equal with Perfect.

And on topic , Can I suggest that room is too big ?

#379 Master Windu

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Posted 23 December 2010 - 07:38 AM

Perfected not equal with Perfect.

And on topic , Can I suggest that room is too big ?


Yes you can. Thanks for the tip - after looking at one image for hours and hours it's hard to see things like that.

I have already slimmed it down multiple times, but I keep going back to the refs and seeing that it's still too big. Will try to fix that.
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#380 Master Windu

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Posted 23 December 2010 - 08:02 AM

Better? Oh, and keep in mind there will be books, scrolls, chairs, clutter, etc, around the edges of the room.

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Also, I don't have the movies with me...

If anyone felt like watching FOTR again and taking a couple of screenshots of Bag End's entrance hallway and adjacent rooms, that would be awesome :p
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