Master Windu's skins
#361
Posted 02 December 2010 - 07:55 PM
A quick update:
Fun game: There are ten things that changed from the last render to this one! See if you can find them all! (Count multiples of the same change as one. I.E if I added a new row of arches, count that as one. Or added a roof texture to multiple roofs, that's one as well).
To see the ten changes, click the link here.
#362
Posted 02 December 2010 - 08:45 PM
#364
Posted 03 December 2010 - 12:55 AM
No fuel left for the pilgrims
#365
Posted 03 December 2010 - 12:56 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#366
Posted 08 December 2010 - 01:48 AM
I may add volumetric light if it doesn't look too weird (and if the lighting doesn't change too much with a more lowly positioned sun).
Oh, and ignore the floor...that's not the actual texture. And the bending lines in the grout is just a product of the really small camera lens I believe, although why it wouldn't curve instead of changing at an angle is beyond me...
#367
Posted 08 December 2010 - 01:50 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#368
Posted 08 December 2010 - 09:08 PM
#369
Posted 09 December 2010 - 02:49 AM
#370
Posted 10 December 2010 - 02:51 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#371
Posted 10 December 2010 - 04:43 AM
Here's one of the buildings I decided to add more detail to. If you can figure out which one it is, you win my not at all sarcastic, undying admiration.
And yes, I'm having some shader trouble. The stone texture is not actually that color - it's the off-white that Minas Tirith stone is supposed to be. However, whenever I use the Arch & Design shader to get AO, I get this weird dark texture...sigh.
#372
Posted 10 December 2010 - 06:24 PM
1. Textures on the roofs
2. Benches around the fountain and one on the wall
3. Steps around the fountain
4. Architectural detail on the tower at the center
5. The domes on top of the towers are gray now
6. You added two protrusions on the left building
7. Arch windows on the left face of the left building
8. Architectural detail above the doorway on the left building
9. I think you edited the roof model of the back building
10. you modeled the back of the left building. You can see the back of the model through the arch windows.
#373
Posted 10 December 2010 - 08:08 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#376
Posted 22 December 2010 - 03:54 PM
#378
Posted 23 December 2010 - 07:28 AM
And on topic , Can I suggest that room is too big ?
#379
Posted 23 December 2010 - 07:38 AM
Perfected not equal with Perfect.
And on topic , Can I suggest that room is too big ?
Yes you can. Thanks for the tip - after looking at one image for hours and hours it's hard to see things like that.
I have already slimmed it down multiple times, but I keep going back to the refs and seeing that it's still too big. Will try to fix that.
#380
Posted 23 December 2010 - 08:02 AM
Also, I don't have the movies with me...
If anyone felt like watching FOTR again and taking a couple of screenshots of Bag End's entrance hallway and adjacent rooms, that would be awesome
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