Known Bugs and Mismatches
#21
Posted 01 January 2006 - 03:17 AM
#22
Posted 01 January 2006 - 03:25 AM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#23
Posted 06 January 2006 - 11:19 PM
#24
Posted 07 January 2006 - 03:01 AM
#25
Posted 21 January 2006 - 12:09 AM
#26
Posted 21 January 2006 - 12:24 AM
THE MOD IS STILL THERE AFTER I UNINSTALLED IT!!! ON A CLEAN INSTALL!!!!
From the Frequently Asked Questions page:
How do I uninstall Project Raptor?
Here are the steps that need to be taken to uninstall Project Raptor:
Step 1: Click on the Start button.
Step 2: Click on Control Panel.
Step 3: Click on Add/Remove Programs.
Step 4: Scroll down until you find Project Raptor 7.0.
Step 5: Click on Remove. (or uninstall)
Project Raptor is now uninstalled.
At this point you can stop; however, I highly recommend that Generals and Zero Hour also be uninstalled.
Anytime you intend to uninstall any kind of mod, (not just Project Raptor) it is highly recommended that you uninstall the mod, Generals, and Zero Hour, as well. This will prevent you from having any remnant files hanging around that uninstallers miss. These remnant files could mess up Zero Hour, or the next mod you intend to install.
To uninstall Generals and Zero Hour use the same steps as above, except in step 4 replace Project Raptor with the program that you are uninstalling. Zero Hour then Generals.
After that has been completed, then you will need to go to the following folders (using windows explorer or similar program) and delete any remaining files and folders:
C:\Program Files\EA Games\Command & Conquer Generals Zero Hour
C:\Program Files\EA Games\Command and Conquer Generals
[note exact path names may differ on your computer due to what version of windows you're using, and whether or not you're using a shared desktop or not.]
After all of that has been completed. Go ahead and reinstall all of your Generals and Zero Hour programs and patches. I know this is a lot of work but it will save you a ton of headaches in the future. Trust me on this one.
#27
Posted 21 January 2006 - 08:23 PM
#28
Posted 25 January 2006 - 10:33 PM
#29 Guest_Guest_*
Posted 31 January 2006 - 12:32 AM
#30
Posted 11 February 2006 - 08:03 PM
#31
Posted 13 February 2006 - 04:38 AM
#32 Guest_Nachytsm_*
Posted 13 February 2006 - 07:14 AM
#33
Posted 13 February 2006 - 02:38 PM
May I ask you a few question?
1) Did you have just 1 Crusader?
2) What General were you being?
3) What veterancy rank was the Crusader?
4) Did you have an Avenger near by?
5) Did you have a Paladin near by?
6) Were you in a spot that the PMS (Patriot Missile System) couldn't hit you?
7) Did you have any other units in the area?
8) Did you use an Emergency Repair?
9) Did you disable the PMS?
If you would please answer these questions so that us here at Project Raptor can figure the problem out? Thank you very much.
#34
Posted 13 February 2006 - 04:17 PM
#35
Posted 13 February 2006 - 04:20 PM
Darn Vanguard, you can be nicer can't you?
@ Guest
A King Crusader can take down to APMS, because it has two weapons, kind of like two tanks.
#37 Guest_Nachytsm_*
Posted 13 February 2006 - 11:51 PM
#38
Posted 14 February 2006 - 01:32 AM
#40
Posted 20 February 2006 - 08:28 PM
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