Okie.. I've created two teams and I've set the Overlord to build ONE ATTACK WAVE before the troops do. Essentially, the Overlord rolls off the WarFactory and moves around a little, then in a short duration the troops are created, the Overlord gets the Bunker then nothing happens. It obviously looks cleaned compared to before so now I'll try adding the TRANSPORT options and telling the troops to "garrison in transports" rather than "in a building".Creator! Thats exactly what we tried! The problem is though that when you do that, the generic transport overlord gets no bunker graphics and 100% health again when the upgrade is completed - as well as probably loosing veterancy and such.
Right now, however, I'm more concerned in designing a universal base layout so the AIs no matter where they start on the map have enough room to build ALL BUILDINGS in whatever orientation they can. I believe I have an idea what the prob is. :tocol: This is critical as what good is an AI player if he can't build his 3+ Superweapons! If he can build those then all base-building scripts have "fired-off" correctly.