Remove Chinook carrying capacity?
#1
Posted 31 December 2005 - 04:42 AM
#2
Posted 31 December 2005 - 04:44 AM
#4
Posted 31 December 2005 - 04:47 AM
#5
Posted 31 December 2005 - 04:52 AM
Either that or I remove all blackhawks, completely from the game.
Edited by Vanguard, 31 December 2005 - 04:54 AM.
#6
Posted 31 December 2005 - 04:54 AM
#7
Posted 31 December 2005 - 04:58 AM
#8
Posted 31 December 2005 - 04:59 AM
#9
Posted 31 December 2005 - 05:01 AM
#10
Posted 31 December 2005 - 05:02 AM
#11
Posted 31 December 2005 - 05:02 AM
.:Vanguard:. says: Doesn't matter to me really, you should see the new tech structure that I'm working on Travis says: what's that? .:Vanguard:. says: The Arclite Cannon, basically fires a large shell twice the range of the Tech Artillery Cannon, if it hits, it can kill an Overlord in one hit. Travis says: NICE! NICE! Travis says: Travis says: What about the bigger USA airfield? Travis says: is that going in 8.0? .:Vanguard:. says: It should be Travis says: cool Travis says: what about that huge airfield you showed us a while back? Travis says: is that going anywhere? .:Vanguard:. says: You mean the one where it had 10 slots? Travis says: yeah .:Vanguard:. says: No that wont be in the game Travis says: Why? Size would be OK for a tech building Travis says: cuz the current tech airfield is too small .:Vanguard:. says: Not likely, that took up an entire Twilight Flame base area Travis says: Is that a map? .:Vanguard:. says: Twilight Flame is one of the original maps .:Vanguard:. says: The desert one with the tech area in the center Travis says: Sounds familiar Travis says: but will the tech airfield be getting a size upgrade sometime? .:Vanguard:. says: No Travis says: .:Vanguard:. says: It's fine as is since it's Tech it doesn't need to be as powerful as the regular airfields Travis says: the idea of a tech building is to make it worth capture, right now it isn't Travis says: no matter what side you are Travis says: except maybe GLA, but only cuz they dont have an air force .:Vanguard:. says: Yeah it is, it provides extra air units. As far as I'm concerned you should go out of your way to capture it, because if you don't someone else might, and then use it against you. Which isn't a good thing .:Vanguard:. says: And since the Chinook will lose it's ability to carry anything except supplies you will need the Sea Devil Travis says: why do that? Travis says: then the USA gets stuck without an air transport unless you have a tech airfield .:Vanguard:. says: Because otherwise the US has two transports that can carry anything, and no other side has that option. Travis says: and that's completely against the USA because then China still has an air transports Travis says: because the USA is the best at air force .:Vanguard:. says: Uhh no, they can't do vehicles Travis says: the USA is all about air force, they need to be able to do anything from the sky without any tech buildings Travis says: and yes I put dozers and tanks in Helixes all the time .:Vanguard:. says: And this isn't about reality, And remember that the US still has blackhawks, which come with infantry. Which mind you are more valuable then 4 Chinooks carrying full loads of troops Travis says: can a Blackhawk carry vehicles too? .:Vanguard:. says: No, because they are only ment for light transport, (ie. Humvee) even then the Sea Devil will make the Tech Airfield a much more valuable asset Travis says: but removing a transport and making it only available on a tech building, which is only on certain maps, creates holes in a side Travis says: that is never a good thing .:Vanguard:. says: It creates holes to add balance, unless you want me to deminish the Airforce as a whole Travis says: to make the tech airfield more valuable all you have to do is make sure all sides get aircraft out of it that are more powerful than their own (super fighter/bombers) not remove units from their sides Travis says: except the F-23, I remember what you said but instead you could keep it as is only make it tech airfield only .:Vanguard:. says: Not true Travis says: why not? Travis says: if the tech airfield is my only way to an F-23 I would gladly take it .:Vanguard:. says: Doing that would create a large unbalance between the two airpowers, the US is already king of the air, adding a super fighter is to powerful Travis says: unless you make sure all sides get a super fighter/chopper from the tech airfield .:Vanguard:. says: The F-23 is already changed, and from what I hear the two people that have played with it so far think it's for the best .:Vanguard:. says: No, even then it's to powerful .:Vanguard:. says: Because then the US is still the most powerful, they need loop holes, because even in reality, there are major holes in our systems. Travis says: if we keep the USAF as is but move the F-23 to the tech airfield and raise the price, add some sort of superheavy bomber for China, and a massive nuclear kamikaze plane for the GLA Travis says: then it will be balanced Travis says: but we don't have loopholes by not having a way to airdrop vehicles Travis says: and like I said Helixes can carry vehicles, I do it all the time .:Vanguard:. says: No, because the GLA has neither the money to outfit a plane with such a weapon, nor could they find a plane that would fit the field that could hold the bomb Travis says: kamikaze Travis says: and the fact that they aren't building it from their own stuff, they're using the stuff at a tech building Travis says: I would say make tech buildings able to make things beyond their current resources .:Vanguard:. says: Then you still have a multirole fighter that is only for the AF Gen that is on the Tech AF, and it would still have the alterations I made .:Vanguard:. says: It's not the bomb I'm disputing, it's the fact that to lift a nuclear WH you need something bigger then a fighter Travis says: sizes in this game aren't realistic anyway Travis says: something that looks like it should be the size the aurora should be would work Travis says: and have you heard of tactical nuclear missiles, carried by F-117s? Travis says: those are small .:Vanguard:. says: Well they couldn't find a fast enough plane anyway, it's civi tech, a missile could easily out run a civi plane, and Tactical Nukes are hardly the size of the nuclear missile, they are closer to the size of the nuke cannons, and even then the GLA arn't supposed to revolve around nukes, that's china Travis says: well a suicide plane loaded with explosives that makes a really big boom .:Vanguard:. says: That is the job of the Bomber Travis says: or make F-23s available to anyone who captures the tech airfield Travis says: instead of side-specific planes .:Vanguard:. says: No, the F-23 will stay on the regular air field, and will stay with the single bomb Travis says: I still say two bombs would look cooler Travis says: and that it wouldn't need a build limit to attack air units Travis says: cuz the ability to hit aircraft really isn't that valuable .:Vanguard:. says: It can still do air units, just can't destroy ground units as well Travis says: if you want a plane with a build limit add the switchblade .:Vanguard:. says: You mean the nano fighter? Travis says: either one Travis says: if you add both make the nano the king with the build limit .:Vanguard:. says: First off nano fighter = no, switchblade isn't needed Travis says: y? Travis says: we could use a king hybrid plane Travis says: that is good at everything .:Vanguard:. says: Because it isn't, the US has it's last fighter, the last plane it will get is the B1 .:Vanguard:. says: And being good at everything creates to much of an imbalance Travis says: build limit Travis says: make it so you can only have one team of 4 .:Vanguard:. says: No a team of 4 is still to powerful Travis says: Air Force gen only, and take away most of his ground units, leave only light stuff like humvees Travis says: then the enemy knows a real assault is only going to come from the skies Travis says: and they will mass air defense .:Vanguard:. says: Actually I would remove the oposite, most of his air, since they are the king of aircraft Travis says: why he's the air force general Travis says: I would say give each general a wide variety of units in their special category and only a few in everything else .:Vanguard:. says: Yeah, but he doesn't need to be the most powerful gen in the game Travis says: give everyone some real tough unit with a build limit Travis says: super weapon gets either a type of bomber or some artillery unit Travis says: laser gets something big with a particle beam .:Vanguard:. says: No, because then you have the issue where people use the dozerbay to build those units .:Vanguard:. says: So no special units, no super units Travis says: but the idea of a tech building is something to fight over Travis says: this would make it even more valuable Travis says: besides you have to build up 10-13 seperate bases to get all super units .:Vanguard:. says: Right, and if you have a tech AF which carries your sides only vehicle transport that's a real prize Travis says: but that creates a hole in your side if there isn't a tech airfield Travis says: cuz China has an airborne vehicle transport and GLA has the sneak attack which can send in all your vehicles .:Vanguard:. says: Yeah, a vulnerability, all sides have one you just need to know where to look Travis says: yeah but teh USA is the air force king, their vulnerability shouldn't be the only ones who can't get their tanks over water .:Vanguard:. says: China, slow moving, GLA, weak, USA, no air transports Travis says: USA everythings expensive .:Vanguard:. says: Ummmm, you do realise that the only time you can't get tanks across water is when you are going to be on a naval map, and the other maps with bodies of water will have bridges over them Travis says: and every other side can block up the bridges and single out every tank coming across while their helixes and tunnel networks completely ignore them and go right over Travis says: or under Travis says: against the USA all they have to do is post air defenses along the rivers and mass units at bridges .:Vanguard:. says: There are multiple flanks for every map, and if you had the chinooks, they would just knock up the anti-air Travis says: the USA has to defend everywhere from China's helixes .:Vanguard:. says: So either way they can easily stop an attack, but the fact is that, if you are a good player you take out the defenses before attacking Travis says: with what, superweapons? That gets cheap and a lot of people like to turn them off .:Vanguard:. says: No airforce Travis says: I like to know I can whip them without superweapons .:Vanguard:. says: If you are a good player you explore every option Travis says: and the air force gen is the only one who can really do that .:Vanguard:. says: No .:Vanguard:. says: Stealth Fighters Travis says: too many detectors and they go down way too easy without PDLs Travis says: every single base defense can spot them .:Vanguard:. says: Ummm, that's why you build more then one airfield, attack with a small ground force to decoy the defenses and then take them out, move your forces through each of the locations so they arn't all in one place Travis says: ibut not having transports still puts the USA at an unfair disadvantage because they have to do all that just to get a few tanks across the freaking bridge when they are the kings of the skies and should be the only ones without that problem .:Vanguard:. says: Hardly, it puts them at quite a fair disadvantage Travis says: this means the USA are the ones that don't have a way to attack with a ground force at odd angles .:Vanguard:. says: I hate that you keep bringing up that we have the best airforce, I know we do, my mind can't be swayed by your powers. And they do, but you require the tech airfield to do so. Travis says: if there isn't a tech airfield on the map then that gives the USA the disadvantage .:Vanguard:. says: No .:Vanguard:. says: they are still very equal Travis says: cuz if there isn't enough room for plenty of airfields you can't get enough planes in the air to do any real damage Travis says: the sides were balanced before the mod and the chinooks could carry vehicles, ever notice that? .:Vanguard:. says: You depend way to much on the air power .:Vanguard:. says: You need to use ground forces as well Travis says: have to if I can't get the ground forces over there .:Vanguard:. says: I can take on 4 of my friends playing on a network with two air fields and 2 factoryies. .:Vanguard:. says: factories* .:Vanguard:. says: And as I said if you read there will be bridges on all maps except naval maps Travis says: right, but the bridges are major choke points, and it's too easy for the enemy to make those impassible Travis says: all they need for China is a few Gattling guns and some patrolling MiGs .:Vanguard:. says: Not really, Aircraft form the airfields can take the defenses, then move in with ground forces. Travis says: but if they move in with MiGs the stealth fighters cant hit the defenses Travis says: you move in with Raptors to take them out and you don't have enough room at the air fields for stealth fighetrs Travis says: fighters* .:Vanguard:. says: Yes they can, because they are only detected after they fire, and migs can't hit them very well if you have flares Travis says: then they just move in a few Radar Vans .:Vanguard:. says: Plus ground troops from the small decoy force also take fire from the migs .:Vanguard:. says: Making them have to return to base Travis says: or they could use helixes with bunkers and tank hunters Travis says: a few radar vans on the ground to detect them .:Vanguard:. says: Avengers .:Vanguard:. says: With humvee's full of MD's Travis says: China has the ultumate tank force to deal with them .:Vanguard:. says: Tanks are useless if they can't defend vs air Travis says: they can if you have gattling tanks with them .:Vanguard:. says: But they can't detect stealth, and if they have listening outposts, all you need to do for those is use infantry to draw them out of hiding. Travis says: but if you have gattling tanks the infantry get killed .:Vanguard:. says: Not if the AF has tanken care of them, and even then, you also have your ground forces to assist in the destruction of the gatling tanks Travis says: A team of Gattling tanks, Listening outposts and Battlemasters at the bridges can stop anything Travis says: especially if they keep some gattling tanks just outside so they can shoot down aircraft without being distracted by ground .:Vanguard:. says: No, they can't, battlemasters fire slower then a crusader which does the same damage, and they move slower, then the gatling tanks can't carry infantry like the Humvee can, then for the listening outpost you really only need the Crusaders and Humvee with the Scout Drone Travis says: or Overlords, or some other Chinese tanks .:Vanguard:. says: Doesn't matter, 4 Crusaders can take an overlord, plus Humvee's with MD's will really do damage, plus overlords take time to build, and move slow Travis says: but if tehy're used as defenses they don't have to move anywhere Travis says: especially at a bridge Travis says: and its hard to get 8 crusaders across a skinny bridge to deal with the 2 overlords .:Vanguard:. says: Air .:Vanguard:. says: Any way you put it I have an answer to it Travis says: Gattling tanks with Listening Outposts .:Vanguard:. says: Auroras Travis says: Gattling Tanks Travis says: can't outrun bullets .:Vanguard:. says: That's what the Auroras are for .:Vanguard:. says: Take the Tanks out, that just leaves the outposts .:Vanguard:. says: And for that Humvee's Travis says: but if there are gattling tanks there they can't make it through the bullets .:Vanguard:. says: Auroras can't be damaged while on an attack run Travis says: and gattling is pretty good against humvees too Travis says: yes they can by bullets .:Vanguard:. says: Only when they are returning to base can they be damaged Travis says: I see it all the time Travis says: Quads and Gattling guns can easily cut down an Aurora on its way in .:Vanguard:. says: No they can't Travis says: I've seen it before .:Vanguard:. says: The code doesn't allow it Travis says: then why did my Auroras go down before they dropped their bombs? .:Vanguard:. says: SneakyOffsetWhenAttacking = -20.0 ; this is how far behind us people aim when we are in attack mode AttackLocomotorType = SET_SUPERSONIC AttackLocomotorPersistTime = 100 ; we start slowing down almost immediately AttackersMissPersistTime = 2000 ; but remain untargetable fer a bit longer ReturnForAmmoLocomotorType = SET_SLUGGISH ReturnToBaseIdleTime .:Vanguard:. says: Being untargetable means they can't be hit .:Vanguard:. says: The reason your's got git was because you either force fired, or because you just told them to move .:Vanguard:. says: They have to be told to attack Travis says: I have no idea how to read code, but I swear my auroras have gone down before hitting their targets Travis says: all I did was sat scan an area and tell them to attack a building Travis says: they took off, went over there at full speed, and went down before dropping bombs Travis says: besides only the Alphas have much of an AOE, so they aren't good for taking unit clusters, and they're too expensive even if they make it in cuz the rest of the gattling tanks drop them .:Vanguard:. says: Impossible, that means that their target either stealthed before they reached it, or it died, if they are attacking, they can't be touched Travis says: I told it to attack a plain Chinese command center and nothing else attacked it .:Vanguard:. says: Look at the razor back it uses the same logic, and can't be hurt until it's done attacking Travis says: haven't used Razorbacks much .:Vanguard:. says: Those are the multirole fighters, and are like the aurora Travis says: Never noticed them being invincible Travis says: on the way in Travis says: they always seemed to get shot down Travis says: what about the Combat Chinook? .:Vanguard:. says: Can only do infantry Travis says: mind if I post this on the forum? .:Vanguard:. says: If you want to copy the whole convo then yes.
#12
Posted 31 December 2005 - 05:03 AM
#13
Posted 31 December 2005 - 05:06 AM
#14
Posted 31 December 2005 - 05:07 AM
I will reconsider under these conditions:
A) I remove the blackhawks and Sea Devil.
B) You guys stop bitching about the size of the Tech airfield, and you start to stay on topic in this forum.
C) Most desicions I make wont be changed.
Edited by Vanguard, 31 December 2005 - 05:11 AM.
#15
Posted 31 December 2005 - 05:31 AM
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He has forbidden his Governors to pass Laws of immediate and pressing importance, unless suspended in their operation till his Assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other Laws for the accommodation of large districts of people, unless those people would relinquish the right of Representation in the Legislature, a right inestimable to them and formidable to tyrants only.
#16
Posted 31 December 2005 - 05:33 AM
#17
Posted 31 December 2005 - 05:34 AM
Edited by crave22, 31 December 2005 - 05:35 AM.
#18
Posted 31 December 2005 - 11:56 AM
but in vietnam they were used infantry
i say remove the chinnok infantry transport
make the blackhawk look better (reskin or model mybe)
then give it infantry transprt cause thats what they use today
#19
Posted 31 December 2005 - 02:46 PM
Make the Chinook a strictly supply gatherer and avoid getting hit by vanguard's wrath lightning
And most importantly, I think the Blackhawk needs to be resized just a little. I mean the thing is gigantic compared to the chinook. but I mean it just disturbs me personally. And a slightly better model cant hurt? (I mean add the wheels! Blackhawk looks cooler with wheels!)
"Jesus didn't resurrect. He respawned."
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#20
Posted 31 December 2005 - 02:55 PM
Desert Legends RPG C&C's ONLY
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Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
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