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Remove Chinook carrying capacity?


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Poll: What should the Chinook be able to carry?

What should the Chinook be able to carry?

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#21 Delta24US

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Posted 31 December 2005 - 03:05 PM

A little off topic but how the hell do you get tech airfields on to the maps?? I tried to do it several times and it's always not there when I play it!!
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#22 00 Nobody

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Posted 31 December 2005 - 03:22 PM

Weird. works for me and TEG.
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#23 Delta24US

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Posted 31 December 2005 - 03:25 PM

Do you just simply place the buildings on the map and play it? cause thats what I did and it simply disappears when i play it.
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#24 Bismarck

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Posted 31 December 2005 - 03:40 PM

How about the Chinooks can airlift a single vehicle in a Batllefield vietnam way.
in case you dont know: it lovers a cable that attaches to the roof of the vechile and the Chinook lifts it up and deattaches it there where needed.
In short: the way Chinooks lift up tanks in real life. In game ( if ever made )
while airlifting the chopper will be slower and until it drops the vechile away it cant tarsport anything else. And if destroyed while doing that the vechile will drop and blow up.

Airlift would happen like this



WOohoo my 100th post!!!!!! :blink: :p

PS: im not complainig this is just a idea

Edited by Bismarck, 31 December 2005 - 03:41 PM.

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#25 7th_Panzer

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Posted 31 December 2005 - 03:42 PM

You have to save the map,of course.
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#26 Delta24US

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Posted 31 December 2005 - 04:11 PM

Oh never mind, I got it working. I forgot to save apparently....

but the game crashed when a seadevil gets shot down.
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#27 crave22

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Posted 31 December 2005 - 04:21 PM

I understand where you're coming from, Vanguard. However, the Chinook was designed specifically for cargo transport, and that includes vehicles. Drop the ability to carry infantry and give that soley to the UH-60, also giving it the ability to drop troops by fast roping. Give the Chinook the ability to carry one vehicle. Nothing larger than a dozer, either (no tanks). It can only carry a construction unit, or a Humvee or other cavalry unit. (Medic, Drone, etc) No armored units, since they would be too heavy for the Chinook, anyways.

I believe that makes it fairly balanced. The US can only transport infantry, small vehicles, and construction units via airlift. The Chinese can transport whatever the hell they want with their PoS choppers, and the GLA can tunnel to other areas of the map. The Militia... I'll shut my mouth now. :blink:
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#28 Delta24US

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Posted 31 December 2005 - 04:25 PM

yea i visualized that the chinook cant carry anything heavyier than a jeep or something. But I agree with crave, drop the infantry role and let it carry at least one vehicle.

oh and another suggestion for the blackhawk, How about instead of making bullets come from a magical nonexistant hole in the front, how about making it shoot from the side? and on both sides too. i dunno, it would make the blackhawk both cooler and realistic.
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#29 Vanguard

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Posted 31 December 2005 - 04:31 PM

Sorry but that is impossible to do. it can either do tanks or just infantry, because if you have it so that it displays the tank, then if an infantry gets in, it will display the infantry outside with the tank, so either or. And if I do that, then it can't airlift transports.
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#30 Delta24US

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Posted 31 December 2005 - 04:33 PM

Oh well, then i dont mind if the chinook is a supply exclusive vehicle.

Just improve the blackhawk then.
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#31 crave22

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Posted 31 December 2005 - 04:50 PM

Yeah. :huh:
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#32 Jsmooth13

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Posted 31 December 2005 - 05:35 PM

if you make the chinook just a supply unit you gotta do 2 things Vanguard. Improve the Blackhawk and make the sea devil not just at tech airfields because then on the missions, there would be a way to transport stuff. (like in USA Mission 2, you have to have a way for those dozers and stuff to get to the battlefield.)

#33 crave22

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Posted 31 December 2005 - 05:54 PM

Say... How about making the hovercraft buildable at the war factory? Carries two vehicles, and can travel across water.
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#34 Jsmooth13

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Posted 31 December 2005 - 05:57 PM

now thats an idea!! i've always wanted to control them.....

#35 Vanguard

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Posted 31 December 2005 - 06:03 PM

No if I remove the Chinook things the Sea Devils are still staying there since that gives the Tech Airfield a purpose for the US. And on the mission thing, that's why you would have sea devils bring stuff in instead of chinooks. And no Hover Craft wont be buildable except on Naval maps from the Naval Yards.

Edited by Vanguard, 31 December 2005 - 06:05 PM.

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#36 Jsmooth13

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Posted 31 December 2005 - 06:12 PM

i'm not saying remove the chinooks.

#37 link.the.first

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Posted 31 December 2005 - 06:17 PM

I would say make the tech airfield just give you hybrid units/better versions of aircraft you already have, not required to do something every other side can do just fine.

I would say drop the Sea Devil and Blackhawk entirely and put the Chinook back to the way it was. Or make the Blackhawk a smaller transport that can carry less people and has a few missiles and still completely drop the Sea Devil. If you want the Tech Airfield to be useful for the USA all you have to do is make it able to build a plane that takes the best of every plane in the game and make that available to all sides who capture it, not just the USA. That would truly make the Tech Airfield worth fighting over for any side, but for the USA they are desperate to get it but the other sides could easily destroy it and cripple you for the rest of the game.

And again, maps with bridges and no tech airfields present a problem. It is a whole lot easier to stop their assault if they have to come through one of three bridges than if they have the ability to hot drop tanks into your base.

You know what? Remove the tech airfield entirely. That's my suggestion.
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#38 crave22

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Posted 31 December 2005 - 06:58 PM

I'm afraid I agree. The tech buildings are meant to give your side an advantage, not fill a gap in your logistics support. That is their purpose. To make you want to have it so you can pwn your enemies, not need it so you can move your troops across the battlefield.

My two cents.
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#39 Jsmooth13

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Posted 31 December 2005 - 07:44 PM

not like vanguard will care though.......*cough*

You saw what he posted "i will only keep the chinook if: 1) i remove the blackhawk and sea devil completly 2) you guys stay on topic in the forums (as if) and 3) you guys stop bitching about my decisions"

#40 Vanguard

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Posted 31 December 2005 - 08:41 PM

I didn't say desicsion, I said about the Tech Airfield. And it is hardly a gap, people rely to much on Air transports, which arn't exactly what I call a wise idea, they are weak vs. Air, and AA. While if you moved your forces via ground, you have Avengers, Humvee's with TOW missile full of MD's, then you have tanks and humvee's for anti-ground. As far as I'm concerned they are a nice reward, but are hardley something that is required. Because for the US it's airpower, and you can get rid of defenses with no problem, and you don't have to worry to much about helix's, they are weak, and only have the little machine gun, unless they built napalm bombs, but even then you have Avengers.

To see what I mean play a skirmish game using Chinooks only for supplies. Only. I want you to play on a map that has bridges to access the other enemy bases, nothing more. Against a Hard infantry General, and a Hard Tank General. If you don't rely to heavily on Chinooks and arn't weak then you will see what I'm talking about. It will cause a rethink in strategy. As I said in my convo with link I can take on four of my friends on a network with just a few airfields and factories. Frankly the Chinook gives the US an unfair advantage in the start of the game. Being the only side with a starting transport for the supply collector, they are able to fly about capturing all the tech buildings, now you have to actually put some effort into getting there. As for china having an air transport. Don't whimper about that. They have the right seeing as they don't have to many transports. Plus the most they can hold is 6 people. That means two tanks. In all likely hood those helix's wont make it to the first line. They'd die in the first wave. You need to balance yourself out. I use a combonation of 60% ground and 40% air. And depending on who I am facing that can vary as much as 20% in either direction. If you rely to much on air, you will lose money and units. If you rely to much on ground you will lose units. You have to be in perfect balance depending on your opponent. And stop bitching about not being able to move a dozer over to somewhere else, the US has the fastest dozer in the game. So it's not like you're taking a huge hit.

Edited by Vanguard, 31 December 2005 - 08:42 PM.

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