Remove Chinook carrying capacity?
#21
Posted 31 December 2005 - 03:05 PM
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#22
Posted 31 December 2005 - 03:22 PM
Desert Legends RPG C&C's ONLY
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Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#23
Posted 31 December 2005 - 03:25 PM
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#24
Posted 31 December 2005 - 03:40 PM
in case you dont know: it lovers a cable that attaches to the roof of the vechile and the Chinook lifts it up and deattaches it there where needed.
In short: the way Chinooks lift up tanks in real life. In game ( if ever made )
while airlifting the chopper will be slower and until it drops the vechile away it cant tarsport anything else. And if destroyed while doing that the vechile will drop and blow up.
Airlift would happen like this
WOohoo my 100th post!!!!!!
PS: im not complainig this is just a idea
Edited by Bismarck, 31 December 2005 - 03:41 PM.
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#26
Posted 31 December 2005 - 04:11 PM
but the game crashed when a seadevil gets shot down.
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#27
Posted 31 December 2005 - 04:21 PM
I believe that makes it fairly balanced. The US can only transport infantry, small vehicles, and construction units via airlift. The Chinese can transport whatever the hell they want with their PoS choppers, and the GLA can tunnel to other areas of the map. The Militia... I'll shut my mouth now.
#28
Posted 31 December 2005 - 04:25 PM
oh and another suggestion for the blackhawk, How about instead of making bullets come from a magical nonexistant hole in the front, how about making it shoot from the side? and on both sides too. i dunno, it would make the blackhawk both cooler and realistic.
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#29
Posted 31 December 2005 - 04:31 PM
#30
Posted 31 December 2005 - 04:33 PM
Just improve the blackhawk then.
"Jesus didn't resurrect. He respawned."
"I hated going to weddings. All the grandmas would poke me saying "You're next". They stopped that when I started doing it to them at funerals."
#31
Posted 31 December 2005 - 04:50 PM
#32
Posted 31 December 2005 - 05:35 PM
#33
Posted 31 December 2005 - 05:54 PM
#34
Posted 31 December 2005 - 05:57 PM
#35
Posted 31 December 2005 - 06:03 PM
Edited by Vanguard, 31 December 2005 - 06:05 PM.
#36
Posted 31 December 2005 - 06:12 PM
#37
Posted 31 December 2005 - 06:17 PM
I would say drop the Sea Devil and Blackhawk entirely and put the Chinook back to the way it was. Or make the Blackhawk a smaller transport that can carry less people and has a few missiles and still completely drop the Sea Devil. If you want the Tech Airfield to be useful for the USA all you have to do is make it able to build a plane that takes the best of every plane in the game and make that available to all sides who capture it, not just the USA. That would truly make the Tech Airfield worth fighting over for any side, but for the USA they are desperate to get it but the other sides could easily destroy it and cripple you for the rest of the game.
And again, maps with bridges and no tech airfields present a problem. It is a whole lot easier to stop their assault if they have to come through one of three bridges than if they have the ability to hot drop tanks into your base.
You know what? Remove the tech airfield entirely. That's my suggestion.
#38
Posted 31 December 2005 - 06:58 PM
My two cents.
#39
Posted 31 December 2005 - 07:44 PM
You saw what he posted "i will only keep the chinook if: 1) i remove the blackhawk and sea devil completly 2) you guys stay on topic in the forums (as if) and 3) you guys stop bitching about my decisions"
#40
Posted 31 December 2005 - 08:41 PM
To see what I mean play a skirmish game using Chinooks only for supplies. Only. I want you to play on a map that has bridges to access the other enemy bases, nothing more. Against a Hard infantry General, and a Hard Tank General. If you don't rely to heavily on Chinooks and arn't weak then you will see what I'm talking about. It will cause a rethink in strategy. As I said in my convo with link I can take on four of my friends on a network with just a few airfields and factories. Frankly the Chinook gives the US an unfair advantage in the start of the game. Being the only side with a starting transport for the supply collector, they are able to fly about capturing all the tech buildings, now you have to actually put some effort into getting there. As for china having an air transport. Don't whimper about that. They have the right seeing as they don't have to many transports. Plus the most they can hold is 6 people. That means two tanks. In all likely hood those helix's wont make it to the first line. They'd die in the first wave. You need to balance yourself out. I use a combonation of 60% ground and 40% air. And depending on who I am facing that can vary as much as 20% in either direction. If you rely to much on air, you will lose money and units. If you rely to much on ground you will lose units. You have to be in perfect balance depending on your opponent. And stop bitching about not being able to move a dozer over to somewhere else, the US has the fastest dozer in the game. So it's not like you're taking a huge hit.
Edited by Vanguard, 31 December 2005 - 08:42 PM.
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