*sulk* i was half rightalready setup as a Rank5 power for Infa china.
But infantry has not been done yet along with gla
so i think you mean its being done heh
time for
actualy I've coded some on infa. the last version had very little ready to go in game, but the power had been created, just not emplemented.
General's Powers for china.
#61
Posted 01 August 2006 - 03:39 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#62
Posted 01 August 2006 - 04:44 PM
#63
Posted 01 August 2006 - 08:36 PM
have on that drops somthing between 4-8 overlords in one big helidropwe could have a huge tank drop with 20 battlemasters 10 gattling tanks and 2 overlords
#64
Posted 01 August 2006 - 08:56 PM
we could have a huge tank drop with 20 battlemasters 10 gattling tanks and 2 overlords
already done. Tank general Drop Relay super weapon... does all that.
have on that drops somthing between 4-8 overlords in one big helidrop
already done. Tank general Heavy Paradrop power (Rank5)
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#65
Posted 01 August 2006 - 10:56 PM
I find it funny how liek someone asked this a few posts back and u already said u had done it.we could have a huge tank drop with 20 battlemasters 10 gattling tanks and 2 overlords
already done. Tank general Drop Relay super weapon... does all that.have on that drops somthing between 4-8 overlords in one big helidrop
already done. Tank general Heavy Paradrop power (Rank5)
Do peaple read the threads? jkjk
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#66
Posted 02 August 2006 - 12:06 AM
each cruise missile have the power of 2 small nukes.
#67
Posted 02 August 2006 - 01:04 AM
.... um?how about six nuke cruise missile.
each cruise missile have the power of 2 small nukes.
that would = 12 small nukes. don't u think thats a bit much for a generals power?
u may aswell use a nuke and be done with it.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#68
Posted 02 August 2006 - 01:05 AM
.... um?how about six nuke cruise missile.
each cruise missile have the power of 2 small nukes.
that would = 12 small nukes. don't u think thats a bit much for a generals power?
u may aswell use a nuke and be done with it.
for nuke general I do have a rank5 nuke artillery strike. It drops 12 nuke cannon shells... its VERY intimidating to see come down on your base. I don't think theres any need to missle mount them or use more of them.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#69
Posted 02 August 2006 - 02:49 AM
#70
Posted 02 August 2006 - 03:25 AM
Yes. And when you watch your men's teeth fall out due to the massivefor nuke gen: gen power upgrade all mines to nuke mine
amount of radiation in the area after one tank rolls over a mine
I'm sure you'd be happy.
Actually it's amost impossible to "Lessen" the size of a nuke.
You can shrink the equipment but not the boom.
So say if you put Nuke mines around your powerplant and a tank acidentally
hit one boom no more powerplant. Plus all the other mines would go off
So that means chain reaction. and could destroy your whole base.
And cause the end of the world.
Have fun with your nuke mines.
The hand has five fingers. Capable and strong. Able to both create and destroy
#71
Posted 02 August 2006 - 04:15 AM
and the mine weapon is RadiusDamageAffects = ENEMIES NEUTRALS
#72
Posted 02 August 2006 - 04:21 AM
Oh but that could be changed.well, it's just a game for fun, not reallife battle.
and the mine weapon is RadiusDamageAffects = ENEMIES NEUTRALS
and anyway... It would be overpowered.
Not that Nuke China isn't already.
The hand has five fingers. Capable and strong. Able to both create and destroy
#73 Guest_werty_*
Posted 06 August 2006 - 05:43 PM
#74
Posted 08 August 2006 - 09:45 PM
the planes could have a formation like this /\
#75
Posted 09 August 2006 - 12:38 AM
what about a bunch of fighters that creates a huge firestrom
the planes could have a formation like this /\
A "V" formation ... origanl >...> lol
But anyways the napalm gen has napalm artil very evil another strrike basicly the same just diff delivaray.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#76
Posted 09 August 2006 - 02:40 AM
than what about for nuke general that drop very small nukes like the orignal ZH nuke general nuke migswhat about a bunch of fighters that creates a huge firestrom
the planes could have a formation like this /\
A "V" formation ... origanl >...> lol
But anyways the napalm gen has napalm artil very evil another strrike basicly the same just diff delivaray.
#77
Posted 09 August 2006 - 04:35 AM
than what about for nuke general that drop very small nukes like the orignal ZH nuke general nuke migs
I've already got an Iron Dragon Strike for nuke china.
BTW, How does this topic keep getting resurected????
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#78
Posted 09 August 2006 - 10:35 AM
how about for assualt gen, a Katusha rocket strike, with 3 levels, it fires 5-10 meduim sized rockets (which are effective agianst small tanks and infantry) the missles spread out over a large area, and are not affective aginst single targets but can pound large troop concentrations! (the rockets would be destroybale by base defenses)
(a suggestion, assualts temple of jhad should be given to toxin cos its more of a toxin weapon)
Edited by Death_Pheonix, 09 August 2006 - 10:38 AM.
#79
Posted 09 August 2006 - 01:53 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#80
Posted 09 August 2006 - 02:01 PM
Pend might i advice on closing this topic and remaking a gla one when the time is needed.lol the truthfull irony is that I needed GLA powers more than China powers now. This is an ancient topic that was dead for a long time then people started resurecting it. I'm through with China powers, its time for GLA powers. I wasn't going to suggest it here though. I was going to Create a new GLA topic after I get around to finishing the China Alpha.
O and when will a new alpha be ready
I wanna whore... um err i mean use my artil unit i suggested for tank gen
Edited by Phoenix911, 09 August 2006 - 02:01 PM.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
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