Units that are real that need to be added
#101
Posted 11 May 2006 - 12:43 AM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#102
Posted 11 May 2006 - 02:38 AM
Caltor
#103
Posted 11 May 2006 - 03:50 AM
Caltor
#104
Posted 11 May 2006 - 07:33 AM
1.) Make sure that the Tech structures you put on your map comes from the Civilian folder. If you put on the superweapon general's reinforcement pad from the SW gens folder [structure name: SupW_AmericaReinforcementPad], for example, on the map, you will then you will get the crash you described. So be sure to get all of your tech structures from the CIVILIAN folder and no where else.
2.) Make sure all of your buildings and tech structures are within the orange map boundary. To view the map boundary in worldbuilder (if the boundary isn't already visible), click on View, and then click on Show Map Boundaries a check mark should now appear.
3.) Invisible objects (object that you select from the list, but you can't see when you place them on the map, can cause errors. So don't use them. That is an EA bug not a PR bug.
4.) I've noticed that a couple civilian vehicles specifically can cause a crash. I don't remember which ones. Sorry.
You'll have to learn from trial and error, like the rest of us did, as to what works and what doesn't by putting on and removing items one at a time in order to figure out which structures/vehicles cause problems and which don't.
If you are doing scripting (and at this point I know you don't), the Crash info text file can sometimes pinpoint a problem. Although, in my experience it's been a crap shoot.
Anyway, in order to look at the crash info file you'll have to use your windows explorer, and navigate to the following file located here:
C:\Documents and Settings\Owner\My Documents\Command and Conquer Generals Zero Hour Data\ReleaseCrashInfo.txt
Sometimes, if your lucky, it will tell us (ok, more like Vanguard, lol) where the problem is. Sometimes it just looks like gobbledygook to all of us, and doesn't help worth a darn. As I said, it's a crap shoot.
Anyway, hope this helps.
#105
Posted 12 May 2006 - 03:01 PM
Several things could be wrong.
1.) Make sure that the Tech structures you put on your map comes from the Civilian folder. If you put on the superweapon general's reinforcement pad from the SW gens folder [structure name: SupW_AmericaReinforcementPad], for example, on the map, you will then you will get the crash you described. So be sure to get all of your tech structures from the CIVILIAN folder and no where else.
2.) Make sure all of your buildings and tech structures are within the orange map boundary. To view the map boundary in worldbuilder (if the boundary isn't already visible), click on View, and then click on Show Map Boundaries a check mark should now appear.
3.) Invisible objects (object that you select from the list, but you can't see when you place them on the map, can cause errors. So don't use them. That is an EA bug not a PR bug.
4.) I've noticed that a couple civilian vehicles specifically can cause a crash. I don't remember which ones. Sorry.
You'll have to learn from trial and error, like the rest of us did, as to what works and what doesn't by putting on and removing items one at a time in order to figure out which structures/vehicles cause problems and which don't.
If you are doing scripting (and at this point I know you don't), the Crash info text file can sometimes pinpoint a problem. Although, in my experience it's been a crap shoot.
Anyway, in order to look at the crash info file you'll have to use your windows explorer, and navigate to the following file located here:
C:\Documents and Settings\Owner\My Documents\Command and Conquer Generals Zero Hour Data\ReleaseCrashInfo.txt
Sometimes, if your lucky, it will tell us (ok, more like Vanguard, lol) where the problem is. Sometimes it just looks like gobbledygook to all of us, and doesn't help worth a darn. As I said, it's a crap shoot.
Anyway, hope this helps.
Still no luck. None of the things you decribed are wrong in the map I changed.
1) I only used tech structures from the civilian files.
2) I happened to stumble across that when I was changing it, so they are in the map boundaries.
3) I didn't place an invisible object. I don't even know what they are.
I did make water run throught the middle of the map. So I had to make bridges to make access. I went to build a bridge and it said error and an error screen popped up. I ignored it, and built another one and this one worked. I can send you the map. Next time I reply I will attach it but I'm busy right now, so I will attach it once you reply. Thanks though, and maybe you can help me figure this mess out.
Caltor
#107
Posted 12 May 2006 - 10:14 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#108
Posted 13 May 2006 - 05:35 PM
Thanks Caltor
#109
Posted 13 May 2006 - 07:26 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#110
Posted 14 May 2006 - 04:46 AM
Yeah, go ahead. I'll take a look at it. If you can't attach it to the board, e-mail it to me at projectraptorbob@yahoo.com.
His email is said here.
Caltor
#112
Posted 19 May 2006 - 11:17 PM
I think that the B2 Stealth bomber should be replaced by the C-130 cargo plane, because I find it more realistic and different. Not sure what people think, but I like it. (I think I attached the pictures correctly, if not, please let me know.)
Caltor
#113
Posted 21 May 2006 - 12:27 PM
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#114
Posted 23 May 2006 - 04:21 AM
and an f-14 if the navys ever added
i wuv those planes
and maby u guys could take into acount some of this video
http://commandandcon..._For_CC_4;62784
Edited by aura, 23 May 2006 - 04:23 AM.
#115
Posted 23 May 2006 - 05:30 PM
gee i should really actually put this in the off topic chat area where it belongs!
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#116
Posted 24 May 2006 - 06:57 AM
Press release:
http://www.cncden.com/cnc3_news.shtml
C&C 3 Official Website:
http://www.ea.com/of...c3/us/index.jsp
The E3 2006 high-def cinematic trailer from the strategy game sequel Command & Conquer 3: Tiberium Wars.
http://commandandcon...6_Trailer;62537
Edited by Bob, 24 May 2006 - 07:32 AM.
#117
Posted 24 May 2006 - 03:56 PM
-2 Rifleman = equipped with the special ops troop weapon
-1 anti-tank = rocket launcher and demo charges
-1 Sniper = a pathfinder in a squad
-1 SAW gunner = equipped w/ the origional marine gun
this of course would be expensive
I also thought what about commanders: they can either be on foot or in a vehicle and depending on their mode of transpotation (foot or vehicle) they give surrounding units of that transportation the frenzy bonus, they are expensive and have no weapon by themselves and are weak in health.
and then lastly what about replacing the spec. ops. guy for the US with a solider fron the future warfighter project similar to the new Gost Recon game becaure by then the project will be complete. They will have to be very expensive but very strong in health an have both a sniper rifle and assault rifle plus grenades.
#118
Posted 24 May 2006 - 08:25 PM
And here's an idea from me.
CIA = 9mm pistol and C4 charges
Cost = $1000
and something simlier for China.
Edited by Forgotten_Soul, 24 May 2006 - 08:26 PM.
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#119
Posted 25 May 2006 - 03:50 PM
a little aside, how do you get the line under you avatar?
Edited by AlphaVergo, 25 May 2006 - 04:16 PM.
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