Development Screw-ups
#21
Posted 23 April 2006 - 05:42 AM
World Domination Status: ▾2.7%
#25
Posted 24 April 2006 - 03:56 PM
It's probably staring me straight in the face and I can't see it.
Edited by Nighthawk200, 24 April 2006 - 03:56 PM.
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#26
Posted 24 April 2006 - 04:05 PM
OccupyDamageMultiplier=1.2;gs since weapon is now tied to actual occupant, these restore the control lost
OccupyROFMultiplier=1.2;
OccupyWeaponRange=5;gs range bonus from being in a large footprint building is automatically
;added. Can't get the range from the wepon since if two different guys are inside, once the short range
;guy gets his turn then he'll make the building stop shooting.
dogs and brutes in buildings is stupid.
yes it is staring u in the face and it affects all soldiers.
also chrono legionnaires in buildings, uber noob cos can instantly teleport in and boris would be overpowered too cos of his akm nature.
I would like only give to like AT soldiers and initates pawn enough already.
Edited by Allied General, 24 April 2006 - 04:11 PM.
#27
Posted 24 April 2006 - 04:36 PM
Fixed: the only infantry allowed to garrison are GI, Paratrooper, Guardian GI, Conscript, Crazy Ivan (throws bombs), Tesla Trooper, Molotov Infantry (Cuba doesn't have the Crazy Ivan), Initiate and the Future Forces' basic infantry.
Edited by Nighthawk, 29 October 2006 - 11:33 PM.
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#28
Posted 26 April 2006 - 01:19 PM
But why not include SEALs? Or some 1-hit-killing-infantry unit? To make garrisonning really what it is.
And don't forget to add Tesla Troopers.
Also don't forget to give some units the ability to clear out buildings (Tesla Troopers,Tanya,Boris, dogs, SEALs etc.)
#29
Posted 26 April 2006 - 05:02 PM
Update: Boris will clear out buildings for the Soviets, while the Brute will clear out buildings for Yuri (makes more sense than garrisoning the thing). The Brute's price has also been increased to $700 so it balances. Also, the Operative will clear out buildings for the FF, so I've increased his price to $2000 (which is twice as much as a standard spy as he captures vehicles too)
Edited by Nighthawk200, 26 April 2006 - 05:09 PM.
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#30
Posted 26 April 2006 - 05:36 PM
#31
Posted 27 April 2006 - 03:30 PM
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#32
Posted 28 April 2006 - 11:25 AM
#33
Posted 28 April 2006 - 03:28 PM
Edited by Nighthawk200, 28 April 2006 - 03:28 PM.
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#37
Posted 28 April 2006 - 07:05 PM
#39
Posted 28 April 2006 - 07:42 PM
#40
Posted 28 April 2006 - 10:24 PM
Then again, that is why I made the AA Laser Cannon, AA Tesla Coil, AA Magna Turret and AA Tower ah well.
Edited by Nighthawk200, 28 April 2006 - 10:25 PM.
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