Edit: This is not a place to ask for release dates, there are none.
Edited by Nighthawk, 11 November 2006 - 02:01 PM.
Posted 05 May 2006 - 09:36 PM
Edited by Nighthawk, 11 November 2006 - 02:01 PM.
Posted 04 December 2006 - 04:12 AM
Intruder
Prerequisite: Air Force Command Cost: $1200 Replaces: Harrier
Primary Usage: Air Assault
The Intruder Aircraft replaces the Allied Harrier. The Intruder is slightly faster than the Harrier, but apart from that, and its look, there is no change.
Posted 04 December 2006 - 07:37 AM
World Domination Status: ▾2.7%
Posted 04 December 2006 - 07:59 PM
Posted 05 December 2006 - 04:33 AM
Edited by mukamuka92, 08 December 2006 - 04:39 PM.
Posted 05 December 2006 - 06:02 AM
See, I was actually being nice, rather than going nutz in NHawks forum, and you just go ahead and make a fool of yourself anyway. And if you'd read his post you'd have noticed he mentions an "obvious graphical change," so I think he's taking the "look good Right" bit into consideration, although with better usage of English. And just because a current aircraft is destined to be phased out in the future doesn't make a possible follow-up any more appropriate for a alternative past. Creating something new like an "Intruder" has a better place in a fictional past than using something from a future reality. As for balance, just play about, you'll find a counter to V3's, but I don't see how that relevant unless Nighthawks actually Speeder !If all you do is change art then whats the point of modding. All I meant was that he change the art
Edited by Jeeves, 05 December 2006 - 06:05 AM.
World Domination Status: ▾2.7%
Posted 05 December 2006 - 05:03 PM
That's Speeder's decision and a question you should ask him, not me. Also, if you want to be technical, if something travels at the speed of light, time will slow to nothing around it, it will shrink to nothing, and its mass will become infiniteYeah whatever but no mod is Balanced If that was true them MO:APRY Whould not have v3s that fire at light speed.
Err... take a look at the game, RA2 is not reality, we don't have the USA and USSR murdering each other in real life, it came close on a few occasions, but it never happened. RA2 is based on ideas that both the NATO and Warsaw Pact forces had thought of, but never made it past preliminary testing.Now back on topic In reality all F-15s will be phased out By 2010.
If all you do is change art then whats the point of moding.
You do realise you've just contradicted yourself.And FYI All I ment was that he change the art of thr intruder to an F-22
It depends on who its used against.And that word NOOB is stupid no matter who use's it
At the minute, about 218MB uncompressed, but that's including music files in one of my mix files which I will put in an addon separate to the mod itself, it also includes the audio.bag/idx files, which are the biggest. I've heard rumour of a program in development over at Renegade Projects forums that could work like RP's new string table function, which doesn't seem to work with me, where you make your own bag/idx files and only add your new sounds separate to the central audio files. I still have to zip it however as well. I may have double-selected the music files, so this file size will go down, as I don't intend to sit for a couple of hours while over 200MB uploads to my FTP.and for Nighthawk one question How big is the mod (In MB) right now.
Edited by Nighthawk, 08 December 2006 - 05:17 PM.
Posted 05 December 2006 - 11:22 PM
Edited by mukamuka92, 08 December 2006 - 04:38 PM.
Posted 06 December 2006 - 04:52 PM
You shouldn't judge a mod by its file sizethats all because this mod is to big this should be my last post in this forum.
Because at the end of the day, I won't put in every suggestion that comes here, I will consider whatever suggestions are given, then put in whatever one that I think suits the mod and will work with it both gameplay and balance-wise. Also, you say why put a 1950s plane into a future-style mod, did you know RA2 is set around that time? This mod is then set in the early 60s. Also, it doesn't have to be uber-futuristic to still work in a mod.Btw why is it everyones mind is closed? but why do you have This page if no ones Idea is good enough?
Edited by Nighthawk, 08 December 2006 - 05:17 PM.
Posted 06 December 2006 - 07:10 PM
Edited by Nighthawk, 06 December 2006 - 07:11 PM.
Posted 07 December 2006 - 08:54 PM
Edited by Nemoricus, 07 December 2006 - 09:04 PM.
Posted 08 December 2006 - 05:01 PM
Yeah, that's what I thought. The mod won't be over 200 MB when I'm actually releasing a beta, I still have to take out stuff I've used to test some things, then splice the unnecessary code (that isn't relevant to that beta) out of the rules and separate the music files from the central MIXes. Above all that I need to compress it still. The reason it's quite big is that I don't use XCC Mod Creator / Launcher, last time I tried the damn thing deleted my ra2md.csf, and I couldn't get the mod to work with it either.
Posted 08 December 2006 - 05:15 PM
Edited by Nighthawk, 08 December 2006 - 05:18 PM.
Posted 14 December 2006 - 04:32 PM
I just wanted to know how fast because on my laptop 1.7ghz RA2 and YR pause every so often.1) The Crazy Ivan will not do that ingame. It's called a Bloopers thread for a reason, everything in there is mistakes that had odd results ingame. The Crazy Ivan works just fine so long as you don't have about 30 of them firing at once.
I just wanted to know how fast because on my laptop 1.7ghz RA2 and YR pause every so often.2) my processor is quite crap: 1.4GHz.
Yes well at least my IQ and ability to read and understand is not dropping by the post. I have to explain myself with a second post for you to understand.3) Trying to edit out your own stupidity just increases it, remember I still have your posts quoted in mine.
I meant DELETE MY POSTS but your also BLIND.4) No I will not delete my own post because you want me to.
Where i'm at I can't get broadband yet.5) I cater more for broadband users, as it is very difficult to shrink a mod to an acceptable size for dial-up users. Go get broadband, it's getting cheaper all the time. I won't change my entire mod just for the dial-up minority, when the majority use broadband, which is capable of downloading those sizes no problem.
Sorry I just meant don't add the campaigns And other things that you only see in campaigns6) The same code is used in both Skirmish and Multiplayer. The only way I could make it work in multiplayer only is by editing every single map WW ever released for YR to have the code in it, which I will not do.
Very good.7) I wasn't going to shrink the infantry anyway.
Posted 15 December 2006 - 06:49 PM
Posted 15 December 2006 - 11:18 PM
World Domination Status: ▾2.7%
Posted 18 December 2006 - 05:39 PM
So if you're having a conversation with someone, do you just listen to and respond to the parts they want you to hear, for example, they are telling you that they were having an affair or something, so you listen only to the part where they said, "Hello," and ignore the rest because they changed their mind and didn't want you to hear it.Good bye and for the record JUST TELL PEOPLE YOU DON'T LIKE THERE IDEA AND WHAT YOU HAVE IS MORE BALANCED. Rather them nonstop flaming.
I have more answers than you, it is my mod after all, you can't know what I have planned to put into the mod in the future or otherwise.Do you know why I hate people like you because you think you have all the answers?
Your not Irish so take your happy self back to wherever you came from (just not the USA especially not Texas. go to new York where the weird people are And see you latter...NOT.
With people like you it's no wonder we don't bother curing cancer. Next caller.
Posted 10 January 2007 - 07:13 PM
Edited by Black Rose, 10 January 2007 - 07:14 PM.
0 members, 1 guests, 0 anonymous users