Yes, it just flies in a straight line from the edge of the map to the drop point, not caring about what's in the way. I have thought about Hovercrafts. Problem is that the people / units will just appear, with parachutes. If the parachute anim were customisable maybe, because then the sound could be altered for the parachuting, so that you wouldn't hear units paradropping from about half a metre off the ground.Yeah, still the problem of the Hovercraft inside the enemy base, but does that actually happen? Does a Paradrop Plane ever appear over the enemy base?
Ideas and suggestions
#41
Posted 14 February 2007 - 10:22 PM
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#42
Posted 21 February 2007 - 07:03 PM
as in having the plane almost land as they jump out, then it returns to it's preveous hight back to it's
"base".....?
Edited by Black Rose, 21 February 2007 - 07:03 PM.
#43
Posted 23 February 2007 - 01:30 AM
World Domination Status: ▾2.7%
#44 Guest_randomizer_*
Posted 23 February 2007 - 06:12 PM
True unless some one rewrites the code or makes a new oneBecause you can't change the planes flightlevel depending on what its doing, it would either fly high or low all the way.
#45
Posted 23 February 2007 - 07:57 PM
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#46
Posted 01 July 2007 - 09:00 AM
#47
Posted 01 July 2007 - 01:19 PM
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#48
Posted 01 July 2007 - 01:20 PM
#49
Posted 06 July 2007 - 12:54 PM
oh and nighthawk howed did u get more than one pic as ur sig?
Edited by bartpp7, 06 July 2007 - 12:56 PM.
#50
Posted 06 July 2007 - 02:18 PM
I don't like super units, so there'll be no 'mega unit'.
I can't reduce the AI's attack speed without reducing their overall functionality. If I made them attack later, they would attack less overall, therefore the AI would be pretty awful.
The Future Forces AI does need fixing up, yes, and that's the next thing I'm working on.
The new countries do have two specials, their unit and a country-specific paradrop super weapon which you buy as an upgrade.
You just use more than one [img] tag in your signature to get more than one picture. However, your picture may be too large and take up all the available space for your signature, or I may have a larger available signature size because I'm an admin .
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#51
Posted 26 July 2007 - 08:29 PM
#52
Posted 27 July 2007 - 04:42 AM
You never made one. You made suggestions for generic railgun units though.what ever happened to my suggestion of a railgun turret?
Ah, the clichè Railgun Tank. Serves no purpose but to have a railgun. Look at TS, and look at RA2. All units are there to cover a tactical oppertunity. No unit is added just because it would fit. There is no Nod Laser Tank, because it would not do anything not done by another unit.
Look at Mental Omega. Yuri has psycick railguns, mounted on infantry, vehicles and buildings. For Rahn, it is only an addition to his mutation weapon, making him more dangerous. The Shadow Tank's main purpose is stealth assault, the railgun is just a benefit. The Railgun Tower has a distinct purpose, as 2nd Level Defencive Structure.
#53
Posted 27 July 2007 - 11:16 AM
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#54
Posted 28 July 2007 - 11:25 PM
I'm not sure what you mean with 'airfield expansions', do you mean an Air Force Command without the radar, of sorts?
yeh
The new countries do have two specials, their unit and a country-specific paradrop super weapon which you buy as an upgrade.
but this also means the original sides have 3 super weapones it would be good if they were more like 2 plane loads for the original sides and about 4 to 5 planeloads for the new sides.
and i have another suggestion change the look of the FF walls to laser walls
~Fixed up your post so people could see where the quotes are ~Nighthawk~
#55
Posted 29 July 2007 - 12:24 PM
I'll keep that in mind, however, the Commando is quite a powerful unit, and if ten or so of them were to rain down on your base, unless you have a lot of anti-personnel defenses, you're screwed. Not all of the original Allied countries have a reinforcement super weapon. In fact, only Britain has a reinforcement super weapon - all the other original Allied countries have some sort of upgrade instead.but this also means the original sides have 3 super weapones it would be good if they were more like 2 plane loads for the original sides and about 4 to 5 planeloads for the new sides.
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#56
Posted 23 August 2007 - 06:34 PM
You could have a choice to keep the mod activated or you can deactivate it after you are done playing.
#57
Posted 24 August 2007 - 11:12 PM
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#59
Posted 02 September 2007 - 12:45 PM
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