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#101 Artisen

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Posted 27 September 2006 - 07:11 AM

I dont know why but i have been thinking of a system like that for a personal mod my freind is coding something along those lines onces hes done i can show it to you cause if he doing what i think hes doing you will like it
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#102 Infinity238

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Posted 27 September 2006 - 07:30 AM

No problem, show me when hes done.



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#103 Stargazer

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Posted 27 September 2006 - 07:36 AM

sounds awesome.

not as awesome as my new heine av though ;)


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#104 Artisen

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Posted 27 September 2006 - 08:12 AM

sure it might be a day it might be well awhile that kid is very unpredictable also whos heine o wait is he that one whos crys like a baby wait no now i remember he got choped in half im kidding man i just didnt like that guy much
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#105 Dark Lord Revan

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Posted 27 September 2006 - 10:14 AM

knowing fukada, the movie or next seires will have another blond guy in a orange ms whos damned great but gets sliced in half. Like heine. Like miguel (or was he killed by Gai murakumo like some ppl say?)

I was wondering if if you'd have the sahaku family's orb space station, the Ame-no-Mihashira, since you guys are including some astray. Id be good to have many different locations (i mean, EAW has 44 planets, and the EX pack will add 12 more). Or will locations on the galactic map work differently from that?
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#106 Stargazer

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Posted 27 September 2006 - 10:24 AM

artisen, heine never cried, he got cut in half like a man!

the bitches of gundam seed/seed desrtiny are Athrun, Kira and Shin.

oh and I got a suggestion finite and sykes, get on msn once in awhile >_<

Edited by Stargazer, 27 September 2006 - 01:32 PM.


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#107 Infinity238

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Posted 27 September 2006 - 05:35 PM

I was wondering if if you'd have the sahaku family's orb space station, the Ame-no-Mihashira, since you guys are including some astray.

actually Its already in my GC map. Sorry to tease you but this one you'll have to wait to see, I'm not done with the GC map yet.



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#108 Dark Lord Revan

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Posted 28 September 2006 - 01:31 AM

Man you guys are thurough. Or i suppose you'd have to fill the map with as many locations as possible, or else it'll look like....small. So thses locations each will correspond to a ground area as well? Or will maybe half of them be space only maps?
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#109 Infinity238

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Posted 28 September 2006 - 07:04 AM

There was a concept map on mod db but its a little outdated since there are only 35 locations on it, compared to the 43 on the actual GC map.
http://mods.moddb.co...ry/image/40971/



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#110 Dark Lord Revan

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Posted 28 September 2006 - 07:38 AM

So you'll have the inside of PLANTS? I suppose some of the new ones that you havent added there are like africa right?

I also thought that the PLANTS sat on top of L5. and the other colonies on L1, 2, etc.
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#111 Infinity238

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Posted 28 September 2006 - 03:34 PM

I also thought that the PLANTS sat on top of L5. and the other colonies on L1, 2, etc.

Well if you want to get picky, But there needed to be some empty space battlegrounds and those 5 fit the bill. Locations are differnt on the actually map, that picture is just a concept so I would treat it as such.



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#112 Dark Lord Revan

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Posted 02 October 2006 - 04:42 AM

I was wondering...what will you guys do for bombing runs? and orbital superweapons like the hyper-v gun? in my opinion they should be removed cuse they don't have a GS equillavent.
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#113 Guest_Eric_*

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Posted 04 November 2006 - 12:59 AM

Gundam Seed Equivalents of Planetary super weapons and Bombing runs.

(just my ideas no the mod team's)

ZAFT
Bombing Run: Genesis--must be built at Yakin Due
Neo Genesis-- Messiah must be built and in orbit.
Planetary super weapon: Neo Genesis-- Messiah must be built.

EAF
Bombing Run: Requiem-- Must be built on moon
Planetary super weapon:: Nibelung @ Heavens base only.

Right now I'm modeling the ZAFT Drop pod, I already started a model of the Minerva, but it's not complete yet and doesn't have a texture.

#114 Infinity238

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Posted 04 November 2006 - 07:25 PM

Actually weapons like Neblung, Gugnir, and Cyclops wound be more likely.



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#115 ZGMF-X20aS

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Posted 15 November 2006 - 05:29 AM

Ahaha, I see my suggestion for Moebius MAs was acted upon. :cool:

Also, about the Requiem superweapon...I'm not so sure if this can be done, the weapon should actually sort of be 'ground-based', as Requiem was built into the moon. And the weapon could only target locations with 'relay point' units adjacent to them. (i.e if the weapon was built on Kasshhyk, a 'relay point unit' at Kessel will enable it to fire at Corellia or Bothawui. Sorry if my galactic geography may be bad) This might really be hard to pulloff, though.

I've seen one mod have an 'Axial Superlaser' thing mounted onto a capital ship, which enabled it to bombard the planet with that weapon. And the effect had Requiem written all over it. :cool:

Also, the Akatsuki could have 'deflection' properties like how Jedi deflect blaster bolts. But I'm sure you guys already thought of that.

#116 Stargazer

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Posted 15 November 2006 - 05:31 AM

Moebius suggestion? I'm sure we had those even when we were at our original forums.


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#117 ZGMF-X20aS

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Posted 15 November 2006 - 12:37 PM

Oh, sorry. My mistake. The impression I got was that the idea was sort of like junked due to impracticality, but it appears that I was mistaken.

In any case, what about the Zero? You could make the Gunbarrels as separate 'wingmen' units so that they can operate on their own.

#118 Guest_Gio_*

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Posted 09 December 2006 - 01:02 AM

I was checking out your concept map of Gundam Seed Lecacy but I didnt see the space station Yggdrasil in the L1 region which is the location where the first major battle between the Earth Alliance and Zaft forces took place. I know the space station is not seen in the show because it was destroyed in the early part of the war but it might be cool to add it in.

#119 Dark Lord Revan

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Posted 29 December 2006 - 03:43 PM

I dunno if this is something you guys have dealt with already, but will the mod have new voiceacting? For everything? (from grunts to heros to capital ships) If you had the original chars only that'll be easy put in, but since you have original chars will they have their own actors?
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#120 Soul

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Posted 29 December 2006 - 07:07 PM

I'm guessing there doing some of the chars voices for the new chars themself's, but I'm just guessing here.

Edited by Forgotten_Soul, 29 December 2006 - 07:07 PM.

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