Kings of the West mod information
#21
Posted 02 July 2006 - 12:22 PM
#22
Posted 02 July 2006 - 01:29 PM
#23
Posted 02 July 2006 - 05:33 PM
for gothmog i think he should be able to summon a group of wargs just for a while. kind of like the elf summon and other summons.
yeah, I could see that... what do others think about that summons?
Nopeand is one of his powers train
\Could one of the Rohan heroes be Theodred, the son of Theoden
While it is an interesting idea and I have thought about it; the answer is currently no, I am not planning on having Theodred in the game at this point. But as I have said before, I haven't worked on Rohan yet, so it is possible that if I needed more heroes I might add him in.
Nope, mainly because I don't have a model for him. Though I don't think he'd make a good hero as he doesn't do much fighting.is one of Isenguard's heros wormtonge. or maybe he could be rohan if it is before the movies
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#24
Posted 02 July 2006 - 09:03 PM
#25
Posted 02 July 2006 - 10:18 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#26
Posted 02 July 2006 - 11:21 PM
#27
Posted 03 July 2006 - 01:05 AM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#28
Posted 03 July 2006 - 02:00 AM
#29
Posted 03 July 2006 - 02:35 AM
When I get closer to doing the Rohan side I will start brainstorming about what to add in. And I'll try to make it just as "cool" as the other sides
So you all might not want to guess the rohan stuff as much as tell me what you think would be cool
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#30
Posted 03 July 2006 - 04:44 AM
since you want to get rid of aotd. how about the aid of the fellowship. where it summons all fellowship heros that are not on Rohan's side. Aragorn, gandolf, Boromir, Legolas, Gimli, and Pippin for like a minute or 45 secs or something like that
Edited by adummy, 03 July 2006 - 01:32 PM.
#31
Posted 05 July 2006 - 08:57 PM
On other news: YEAH! I finished Gothmog! *dances around room* I'm not going to tell you what his special powes are though, because if I do, I would ruin another big surprise
-GothmogtheOrc
Edited by GothmogtheOrc, 05 July 2006 - 08:58 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#32 Guest_Guest_*
Posted 05 July 2006 - 09:10 PM
#33
Posted 05 July 2006 - 09:41 PM
#34 Guest_Guest_*
Posted 05 July 2006 - 10:42 PM
#35
Posted 05 July 2006 - 10:56 PM
is the new mordor spell somthing like morgul socery, allowing you to build morgul orcs, gothmog, and the witch king?
Yes, something like that. When bought, the power will allow you to buy many new units/heroes/buildings. It will completely change the late game mordor by opening up new variations of play. It will unlock the following things:
-WitchKing, Morgul Lord
-Gothmog
-Morgul Orcs
-Morgul Archers
-Morgul Riders
-Morgul Barracks
-Morgul Citadel
-Morgul Statue
-Morgul Walls/gate
(and maybe a few others too)
I'm not going to disclose much about the morgul units yet though. They haven't been finished and I don't want to tell you guys stuff that doesn't make it into the finished version.
same as any other mount, he can get on and get off when ever he wants.is the gothmog's warg mount permament, or just temporary?
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#36
Posted 06 July 2006 - 08:17 AM
#37
Posted 11 July 2006 - 01:31 AM
4 of the morgul buildings are skinned and working in-game. There are 2 more left to do.
A new FX and power that I have been working on the last 2 days is very close to being completed, more on that comming up soon.
Here is an updated list of Heroes and the brief description of each side that I have been following:
Gondor:
Focus: Defense, Infantry, Small # of very strong Heroes
-Aragorn
-Legolas
-Gimli
-Boromir
-Faramir
-Beregond (Tower Guard Hero)
-Pippin
-Gandalf (Summons)
Rohan:
Focus: Average Units, many average heroes
-Theoden
-Theodred [requires something]
-Eomer
-Eowyn
-Hama
-Erkenbrand [requires something]
-Elfhelm [requires something]
-Grimbold [requires something]
-Gamling [requires something]
-Merry
-Frodo
-Sam
-Alatar (Summons)
-Pallando (Summons)
-Haldir (Summons)
Mordor:
Focus: Many weak expendable units, a few decent heroes with leadership
-Grishnakh (weak spy, replaces Gollum)
-Shagrat (weak orc hero but cheap)
-Khamul the Easterling
-Nazgul on foot
-Nazgul on foot
-Nazgul Fellbeast
-Mouth of Sauron
-Gorbag (leads Elite Morgul Uruks, nothing special) [requires Morgul Spell to buy]
-Gothmog [requires Morgul Spell to buy]
-WitchKing [requires Morgul Spell to buy]
-Gollum (???)
-Balrog (Summons)
Isenguard:
Focus: Small # of very strong units, small # of very strong heroes
-Saruman
-Lurtz
-Sharku
-Ugluk
-Balrog (Summons)
That is a basic view of my plans. There are a few things that I am thinking of adding, and a few that will probably be changed. I also have several new ideas that I'm thinking about that should be very interesting when done.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#38
Posted 12 July 2006 - 03:09 AM
P.S. yeah update
#39
Posted 12 July 2006 - 04:58 AM
The end result should turn out well. We'll see anyway (also, if I have to cut out any units/heroes, you can bet that some of the rohan heroes would be on that list)
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#40
Posted 12 July 2006 - 08:51 AM
How come the leaderships won't stack? I can understand that it may overpower units, but units would tend to be more motivated if they had two of their great captains around them, as opposed to one.
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