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Nertea's Model(s)


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#141 Lauri

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Posted 17 January 2007 - 01:57 PM

I just your new style Nert! :lol: I mean, throwing BFME worthy models at us with not much space between, instead of comming with a hellofalot polied models ;) great work! :lol:

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#142 Nertea

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Posted 17 January 2007 - 04:30 PM

Haha, well, it would be like this practically all the time if I'd been posting my RA models ;) . I'm just taking a break from building modelling *shudders* .

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#143 Nertea

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Posted 21 January 2007 - 06:47 AM

And a couple heavy armour skins I did at Stealthsnake (bah go back to Tom :) )'s request.

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#144 Bebbe

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Posted 21 January 2007 - 10:47 AM

Yeah , I've seen that HA Swordsman in Shealthsnakes forum.
Looks pretty awesome.

#145 Pomerancak

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Posted 21 January 2007 - 03:19 PM

Nice armors, especialy that anchor symbol on Pelargir soldier looks amazing. Looks very realistic (in the LotR universe) and still diferent from oher gondorian armors, GJ

Edited by Pomerancak, 21 January 2007 - 03:26 PM.


#146 Lauri

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Posted 21 January 2007 - 07:18 PM

how about that.... it's finaly snowing here, and the road is already white! :) And then Nert has the blue moon showing again! :D ;)

GREAT job, I'm so jealous :p

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#147 Nertea

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Posted 21 January 2007 - 08:22 PM

Thanks people....


Next one. I don't really like it much, but I've spent too much time on it to want to scrap too much of it.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#148 zimoo

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Posted 21 January 2007 - 08:30 PM

B.E.A.utiful.

*Throws own attempt at lossarnach axemen away*

I'm interested to see what you do next now, as most of the obvious SF units are gone.
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#149 Stealthsnake

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Posted 21 January 2007 - 08:37 PM

awsome as always. i especialy love the emblem you made.
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#150 cahik_

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Posted 21 January 2007 - 10:38 PM

i can only repeat what i say couple hours ago. it is very good. only the helmet is needlessly tall from my point of view.

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#151 Bart

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Posted 21 January 2007 - 11:18 PM

that's extra safety, like the empty space they have in the front of cars :p

apart from that, Great^2
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#152 Solinx

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Posted 22 January 2007 - 12:21 AM

Aside from the helmet... if you don't like that one much... :p

Your models and skins are stunning!

Solinx

Edited by Solinx, 22 January 2007 - 12:21 AM.

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#153 Bebbe

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Posted 22 January 2007 - 03:13 PM

I say the helmet is fine.
I'm truly impressed by the arms and the armour.
Good job !

#154 Lauri

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Posted 22 January 2007 - 06:49 PM

please Nert, I'm getting sick of saying AWESOIME work all the time :blink:
Great job as always! :unsure: And I truly do mean ALWAYS!!! But as they've said, the helmet is a tiny bit to high... like, unless there's much stuff between the helmet's touch-head part, it's to high :spam:

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#155 Nertea

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Posted 05 March 2007 - 02:37 AM

LOOKS LIKE MEAT'S BACK ON THE MENU, BOYS!

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Hair is still screwy because I suck at it, but me likes it so far.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#156 adummy

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Posted 05 March 2007 - 02:43 AM

that's sexy Nertea. really love what you did around his eyes.
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#157 Eldarion

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Posted 05 March 2007 - 05:55 AM

Extremely...freaky. Is the head supposed to be that pointy?
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#158 cahik_

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Posted 05 March 2007 - 07:20 AM

face part, teeth ears and even hair looks really nice. but the best part IMO are the eyes ( really sad that on the 3rd shot there is a shadow in eyeholes :dry: ) a bit critique from me. the head proportions are little off. i notice that you have tend to make the forehead very long which makes the whole head very pointy. forehead to the point where it rounds off should be +- as long as nose. you have that part maybe twice as long as it should be. but great work through :xcahik_:

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#159 Nertea

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Posted 05 March 2007 - 09:06 AM

Ah, but not on an uruk-hai. Go check out some profiles of Lurtz and you'll see what I mean.

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#160 Bart

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Posted 05 March 2007 - 11:19 AM

that forehead is too big, even for an uruk-hai. lurtz may be like that, but it's just weird :xcahik_:

other than that, it's greatness like always :dry:
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