MO 2.0 // Strategy
#161
Posted 23 October 2007 - 03:07 PM
#162
Posted 01 November 2007 - 02:59 AM
#163
Posted 02 November 2007 - 08:42 PM
"you want to leave when!?"
#164
Posted 04 November 2007 - 10:37 AM
#165
Posted 04 November 2007 - 07:12 PM
"you want to leave when!?"
#166
Posted 06 November 2007 - 02:00 PM
1.nuke their ref
2.RHINOCS!
lol any ideas
#167
Posted 07 November 2007 - 10:23 AM
NOTE:Always make sure u have a epsilon ally with you
Side/country - Soviet/China
Veteran Units - Consript, Centurion, MiG
Special Tactics - Consription [-20% infantry cost]
1. Get 2 ore refineries, war factory, radar, airfield.
2. Get 4 MiGs.
3. Destroy any Battleships or ACC that attempt to attack/approach your base (4 MiGs One-Hit-KO a Battleship)
4. Build flakies. ( i reccomend flak cannons and some half tracks )
5. Establish your BattleLab.
6. Build Armored transport, And 2 Emperors.
7. transport emperors to epsilon base. (ally)
8. Hack War factory and Grinder. ( Now you know why China REALLY rocks )
9.Constrct a Epsilon MCV. (Does not work all the time)
10. Establish Psychic Illusion technology.
11. Transport a MCV, MWF, 5 Mobile Illusion and some troops to an EMPTY space in your enemy's base.
12. Establish MWF at their "backyard". ( And set it to "primary" ) (NOTE: YOUR MWF MUST BE CLOAKED)
13. Make some siege engines (Scuds and magnetrons) and finally CENTURION.
14. place some commandos in CENTURION.
15. Siege Engines destroy stuff like magnetrons prism towers...
16. Finish off the enemy. ( centurions destroy structures and conyard and other stuff, while others act as escorts).
#168
Posted 09 November 2007 - 01:21 PM
#169
Posted 10 November 2007 - 04:23 PM
I just use lots of infantries to defend my base when in early game, then rush em all when my base is done. Normally the inf rush destroys the enemy, but when it fails, I got a reserve tank battalion waiting
that's good strategy, but rushing with infantry should be a last resort, what if both your stragegies fail?
for me, set a good defense with infantry, defenses, and support vehicles
then i take my time creating an assualt force
Edited by generalwoodro, 10 November 2007 - 04:28 PM.
#170
Posted 18 November 2007 - 09:32 PM
And what happens if the enemy is iraq *Veteran Desolators* Britain *Veteran snipers* Scorpion Cell *Veteran virus'* Or has infiltrated your barrack's *Veteran Desolator, Sniper, Virus depending on faction*. What then. Because frankly infantry fail against them. Especially desolators or Virus' who can kill all your infantry with just one of them *Desolator's that are deployed will murder your infantry and Virus' poison gas will spread and multiply all around your infantry killing them all* Or A sniper in a IFV which will slaughter your infantry at a distance? Or the Kaamos platform which will do what the Virus does but at a much larger scale? Or Boris, Rhan or tanya *Watch out for rahn especially not only does he remove one of your units for every shot he gives his owner a extra brute and avoid Boris any day* Or if your unlucky enough, Volkov and Chitzoki *Who will slaughter your infantry with ease*. And Don't forget attack dogs *Especially espillions due to poison gas*, And also Navy seals will cut a swath through your infantry, And Harpoons, Gattling Tanks, and Speeder bikes will also massacre your infantry.I just use lots of infantries to defend my base when in early game, then rush em all when my base is done. Normally the inf rush destroys the enemy, but when it fails, I got a reserve tank battalion waiting
As for your tanks, Well they are doomed, Especially if your fighting Germany or russia. The Tesla tank and Tank destroyers will cut a swath through your tanks. GGI's would smash your tank divisions. Tesla Troopers would absolutely devastate your Armoured Collums. And brutes would break them like toys. Oh and Watch out for Tesla coils with 5 tesla troopers around them, They can OHKO most tanks especially if said Tesla Coils are elite. And if there are two or more Prisim towers around they will destroy your tanks with ease. And also avoid the every so leathal Mind Controlled Abrahams/Apocolypse/Mammoth tank in a tank bunker. Those will turn your tanks into silly putty. And harriers/black eagles/star flares/migs would mutilate your tanks. And don't forget if your fighting Iraq, expect Veteran Atomic Apocolypse tanks coming your way. Your Tanks won't have a hope in hell.
You see you need air support. Infantry or tanks alone cannot break a army. Unless they are Apoc or Mammoth tanks and they are in huge numbers *Due to their effective against everything speciality*
Depth Charge: "Slag the high council".
Depth Charge's ship: "......Yes.....Sir...."
#171
Posted 24 November 2007 - 12:29 AM
#172
Posted 03 January 2008 - 07:15 PM
#173
Posted 05 January 2008 - 11:06 AM
#174
Posted 13 August 2008 - 02:11 PM
If im on map with bridges, i try to destroy it asap, build some tesla-prisma coils to defend from robot tanks and other anphibious untis. then i build lots and lots of AA units and defenses and when im ready to strike or out of ores - i go fix the bridge. When i start for soviets i always build 1 refinery, 1 for yuri and allies since they dont need it much on start
#175
Posted 07 September 2008 - 10:16 AM
I was reading some of those early posts andI am telling you now - you cant cehat liek the AI does!!
I mod and code and have read the rules for Mental Omega. Unless the War Factory was like a cloning vats (which it isnt and cant be) then
it's impossible. the coding only allows an AI player to build multiple War Factories and then it tricks the computer into thinking
there all seperate entities on the bar. That way they can build upto 3 at a time. This could be increased but the code aint there.
And whoever said he found a secret bug is a big fat LIAR!!!!
#176
Posted 07 September 2008 - 10:35 AM
just ubild masses of WF, and it INCREASES build time, same for the bar,shipyard and ConYard
thats all
#177
Posted 09 September 2008 - 02:17 AM
DEFENSIVE BARRICADES (4/5):
I usually build at least a wall (not a single one, but a doubled out kind & double doors in case if the first one is destroyed or infiltrated by one soldier), The outer wall having at least Pill Boxes of Two in one location & three spaces apart. (ex: PP+++PP), the inner wall having at least Prism Towers near the wall & 3-4 Grand Cannons far back (and if your the french, add demolishers with the GCs too). And wait for the enemies to arrive.
ASSAULTS & RESERVES (4/5):
This is my second favorite tactic, if not first favorite. If you like to Assault an enemy base, build at least a medium-sized forces of any kind of units (Infantries, Tanks, Aircraft, whatever.) & Build a second or third group of forces & leave them behind in your base. Attack the oppositions by your first forces, if that fails or your forces weakening, send in your second or third in immediately to overwhelm your enemies. So 1st Force attacks then 2nd Force as Reinforcements, and finally 3rd as your back-up or counter-counterattack if the enemy knows what your doing & bringing his units out before you came in.
STEALTH & AMBUSH / ASSAULTS (5/5):
This is my No. 1 favorite & always was, Stealth & Ambush. If your the Allied or Epsilon, build around 10 stealth units (i.e. Stealth Tanks or Mirage Tanks) & send them out somewhere that a pathway or a path is narrow. If there is accessible for elevations that works too. Put your units at any location of that area, but not on roads or off-road paths. Try to make it as if your units are part of the environment like Trees or Rocks. Having fun with enemy units going through your ambush as they come closer near them. If you like to add like Prism Tanks or Magnetrons, go ahead. It helps out alot.
If your the Allies, do the phalanx formation of Mirage Tanks at the front & Prism Tanks at the back. Then proceed to assault the enemies with little force you have.
If your the Epsilons, do the box formation of Stealth Tanks as a wall of all sides, Two of each Gattling & Lashers along with the Magnetron in the inside of the box formation.
Think of it as your Spartans, but in Tanks or Vehicles.
"So In War, The Way Is To Avoid What Is Strong And To Strike At What Is Weak."
~ Sun Tzu, The Art Of War
#178
Posted 01 January 2009 - 11:02 AM
I found out how the AI cheats and used it to my advantage:
This is not really a cheat.
The more war factories you have, the faster vehicles will be produced (every factory helps forevery vehicle)
Sometimes this goes so fast that vehicles come so fast that one factory cant produce them in one time.
So: vehicles come out of differen war factories in one time because of the fast production. (I once had 3 prism tanks every second)
The same is with much barracks, and also the same with much naval yards and much airforce command buildings.
#179
Posted 07 April 2009 - 04:39 PM
#180
Posted 25 April 2009 - 08:20 PM
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