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MO 2.0 // Strategy


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#141 Nemoricus

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Posted 07 June 2007 - 06:37 PM

No, this is all volunteer work. Modders do it because they want to.
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#142 CaptainCold

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Posted 08 June 2007 - 03:53 AM

so wat are your real jobs then?? :p

#143 Hogo

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Posted 10 June 2007 - 07:23 AM

Loads of different jobs well not for me and omegabolt we mod and were still in school :shiftee:

#144 CaptainCold

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Posted 10 June 2007 - 07:53 PM

Where did you guys learn how to do this carp
i want to learn to :rolleyes: :)

#145 OmegaBolt

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Posted 10 June 2007 - 08:02 PM

Well since you put so well that it's "carp", why do you want to learn?

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#146 SMxReaver

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Posted 10 June 2007 - 10:19 PM

Omega's pwnsome, guys. RLY pwnsome.

And, I agree with him. If you think it's "carp" then why must you ask us how we do this? Usually, "carp" is uninteresting and disliked.

Unless, of course, you made no typo, in which I'm not a fish person. :rolleyes:

#147 TX1138

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Posted 11 June 2007 - 02:46 AM

I don't like fish :p In Australia, carp are pests, and it is illegal to catch one and not kill it :rolleyes:
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Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?


#148 WrathOfLust

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Posted 11 June 2007 - 03:49 PM

Really?I heared Carps grow quet large and tasty,

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#149 SMxReaver

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Posted 11 June 2007 - 04:47 PM

Hehehehe...

Back on topic guys...or something. XD

AIs aren't recommended for usage in Unholy Assault. The AI WILL build a massive base and no matter what you do, destroying 1 results in 4-6 more of them. Including buildings, as the AI WILL use all the MCVs to CYs and muilti-factory with buildings.

Coordinated strikes with lots of planes will usually take out a flag. XD

#150 darkprince

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Posted 14 September 2007 - 12:04 PM

Did you ever realized that the more war factories you build, the faster the rate the tanks are being produced? [of course, your cash goes faster] This applies to barracks and naval yards too. :thumbsupsmiley:

#151 wcvechten

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Posted 14 September 2007 - 03:35 PM

we all knew that >_>

#152 OmegaBolt

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Posted 14 September 2007 - 06:48 PM

Since the day TD was released...

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#153 darkprince

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Posted 30 September 2007 - 06:36 AM

Here's my stragegies.


Allied vs Allied/soviet
1. I build GGIs and GIs.
2. I "garrison" my GGIs in my "allied bunker" [figure this thing out yorself] to protect against snipers n SEALs
3. I build Mirages n place them round my base to help out in defence
4. I "borrow" some money from my "friends" for funding the building up of forces.
5. I use my mirages to help make them bankrupt
6. Slowly, they would spend so much money building ore miners that they will soon hav to sell their assets.
7. I then use my snipers to take out troops
8. I then help give them a lesson to teach them what to do in a power failure
8. I use rocketeers to take out powerplants, GGIs
9 I use harriers to kill IFV
10. My rocketeers would then destroy other stuff.

#154 MCV

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Posted 30 September 2007 - 07:38 AM

Heh, I played an Island map for the first time yesterday, I was Korea and my enemies were all Soviet nations (I hate Robot Tanks!) I built normally, ConYard-Power-Barracks-Refinery-WarFactory-Radar-Refinery, and built groups of 5 GGI at a time, deploying them around my base, as they are extremely good at AA when there are no Disks near. Then, as soon as I got a SEAL, I send him along my bridge to the centre island, with a looping order to C4 the bridges around. The bridges were too far apart, so I sent some Mirages to a chokepoint to stop enemies from coming near. Then I massed airfields. Then all I had to do was to use my Black Eagles to wear out me enemies. (Well, not really, they manages to break through my Mirage fortification and Kirov' my ConYard by supprise, but I got them in the end.)
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#155 Abrams Tank

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Posted 17 October 2007 - 02:17 AM

I notice everytime i destroy the construction yard of some nation, they make three more (that dosen't bother me) and they deploy them in random spots, and all of the sudden they make three nuke silos, iron curtains, chronospheres, weather controller devices, genetic mutator and psychic dominators. that is scary cause if you leave them alone they can hit multiple targets or use them all against you and that sucks either way, so prepare for a fight. :huh:

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#156 wcvechten

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Posted 19 October 2007 - 12:47 AM

woot im aware of that,it rarely happens in normal YR though,ITS FUN! my lil sister actually happened with that,i even have a pick of them building 3 ore purifiers and other bulls lol,so many robot tanks,it wasnt normla anymore...

#157 Abrams Tank

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Posted 19 October 2007 - 01:39 AM

OMG!! imagine going against a yuri on brutal and he made 3 cloning vats, :p how many nightmares can you fight off? or 4 Rahns!!! ;) 1 from barracks and 3 from cloning vats. that would be some challenge to test against yuri im gonna try that out soon. wish me luck :)

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#158 wcvechten

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Posted 19 October 2007 - 10:10 AM

well i know what ure up against :S,last time 3v3 enemy's con down(lol prism spam) then they rebuilded em xD,Soviet,Allied and an epsilon enemy >_> i ownd them just in time

#159 Shockwave

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Posted 21 October 2007 - 04:58 PM

I always play on team continent maps with 3 allies wether they be comp or human so my strategies won't work for everyone. I play on team continent maps so I get to use a navy and my maps are always very large. First off as I don't have to worry about a rush due to the ocean that seperates me from my enemies so I build up rapidly and I always have at least 3 refineries each with 3 war miners if i'm soviet, 4 gravi miners if I'm espilion , or 5 chrono miners if i'm the ally's, each.


So money won't be a problem till most of the ore is gone then it's a problem especially if I'm the allies. But I'll cover that later.

I'll build a few war factories, air fields, and naval yards and lots of AA because that's one of the only things that can get to me.


I will immediately build a decent air force and navy and after I get a good idea of what my enemy's base is I send in some plane's to harrass them but I tend to avoid anything near any form of AA, unless my target is a superweapon, Then I send everything I got to kill it no matter how much AA is around. I will build a nuclear reactor as soon as I can if i'm soviet, or I just build lots of power plants/bio chambers and if they are bio chambers I fill em up. And then I build the Industrial Plant/Ore Refinery/Cloning Facility, then I go for the Palace/drilling platform/Spy satelite uplink. and the super weapons and when they are ready I use the Strategic Superweapon and use them on the power plants of one of my enemies so the next phase of the plan can get into action.

Then my navy will sneak up from behind my enemy's base and wreak absolute havok using my half my akula's to protect my navy from the air/ and the other half to assist my dreadnought's in the siege by fireing at AA defences and whatever happens to be in their range, If I happen to be espilion then half my Kraken's
will do both jobs well excluding the AA job, If I'm the allies then my battleships and aircraft carriers do both jobs well my battleships will of course be on anti-submarine duty with the destroyers. My AA ships will be directed to where any Air attack is most likely to happen, my anti-ship ships/submarines/animals will hunt down ships, subs, and animals, and some will stay with the fleet to protect it.

And then I launch my air force to decimate them while the chaos is still going on, If I'm the allies my Harriers, Barracuda's, and Black Eagles will take out any initial targets of priority, the harriers taking out any vehicles, ships, or air craft that could complicate matters, The black eagles both assisting the harriers and the Barracuda's as well as providing a distraction for any remaining AA, the Barracuda's will fire at base defenses, power plants, buildings of priority, Air fields, and Radar providing structures.

For the Soviets I send in migs to do all those jobs.

For Espilion I send in star flare's to do all the jobs minus Air to Air Combat.

And finally I send in a massive amphibious assult consisting of just about everything I can afford and squash whatever is left and I use my tactical superweapon immediately if I'm soviet I use the iron curtain on 9 of my apoc tanks and send them in a base with heavy defenses to kill them, If I'm the allies (I always play on tech power mode) I will chrono in nine abrahm's tanks to assist the assult, and If I'm espilion . And my air force and navy will support the assult, The Discs/Copters/Rocketeers will fly with the army, If I'm the soviets then some copters will go with the army as support, some will go to escort the kirov's, some will land and provide extra artillery support, The Kirovs will come in and bomb whatever's left and the siege copters will take out any ground or air targets in the way.
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#160 generalwoodro

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Posted 21 October 2007 - 10:30 PM

to beat AI is a matter of practice through many trials of gameplay

once you understand how AI works you know how to beat it, telling how to beat it on the forums is sort of cheap :lol:




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