MO 2.0 // Strategy
#221
Posted 18 November 2010 - 06:14 PM
#223
Posted 06 April 2011 - 07:06 PM
#225
Posted 06 April 2011 - 10:49 PM
#226
Posted 07 April 2011 - 05:16 AM
so the new one is a way more useful/powerful..?We can't really care about old Ivan atm.. the new one runs and uses too much fire.
DesertRose, good strategy, but it seemed to me that if infantry is in some vehicle it won't come out if it was destrojed- am i mistaken?
Edited by eil, 07 April 2011 - 05:18 AM.
#227
Posted 07 April 2011 - 12:54 PM
IRC: #menthosogma (Rizon)
#228
Posted 07 April 2011 - 04:58 PM
The new Crazy Ivan is considerably better and useful. I can confirm that.
Same here
#229
Posted 27 July 2011 - 03:21 PM
#230
Posted 27 July 2011 - 06:19 PM
When on the attack, big and powerful units, which are well-reinforced with AA, will form the demise of the AI.
Kirov Airships will do well. Not really much strategy involves if you spam these. Fifteen are sufficient to blast an Expert AI to smithereens.
If you're allied, a Navy Task Group centered around a Battleship (or two of them) works well too). Again, not much strategy though your task group must be well organized to defend your battleship (try to not lose a single ship). If there's no Navy, build a well-organized land force, but this involves some strategy because you need to cover everything (and don't forget some spies to shut down enemy power which should allow you to take down Grand Cannons, and you shouldn't forget the Sniper IFV either). Also, Barracuda's are always helpful if you're Allied but you can't win a game with them alone - Use them for precision strikes against enemy defenses.
I never use Yuri. He sucks, but that's just my personal opinion.
#231
Posted 27 July 2011 - 07:04 PM
#232
Posted 27 July 2011 - 08:01 PM
IRC: #menthosogma (Rizon)
#233
Posted 28 July 2011 - 06:29 AM
Read the tip before you have to duplicate like under this
Allied: Crank out the GGI and grouped them and press D to prevent tank rush, then send some mirage tank and sniper to wiped out the attack dog. Once you build Tech center, build Grand Cannon and lot prism tank(Watch out for run out of money) once send out the Prism Tank to destroy the base, send Tanya in IFV to crushing out the remaining force(If you put hero unit in IFV, you get a Centurion mode)
Soviet: Send lot of Rhino and crushing the base, if enemy AI build GGI(Allies) Use halftrack to wiping GGI, once build Battle Lab. Build Airfield and cranking out the Kirov(1500$ if you have Indrustrial plant) then send Apocalypse and crushed the base while Kirov fries infantries
Epsilon: Build a lot of Lasher tank as much you can, send them to enemy base. To prevent enemy destroy the tank, build 5 Chaos Quad and go head into enemy and deploy them(If you play as CF, Build alot of D. Fist as much you can and sending them to enemy base. Oh god no! Deviation Fist destroy the enemy base. THIS IS BERSERK WAR!!!!!!!!
Boom! I'm back, babies!
#234
Posted 19 September 2011 - 10:34 AM
You can get Snipers at T2, put them in IFV's for easy elite IFV's.
The AI loves to use Harriers and MiG's against your miners. Build plenty of miners (6-8) and guard them with AA. Be mindful that fighters will occasionally take pot-shots at your refineries as well.
Starflares will always go for power sources. Keep this in mind when building Nuclear Reactors as you'll need sufficiant Flak Tracks to defend them.
Desolators on ledges > Mirage Tanks. Abuse the fact that Mirage Tanks have thin armor and deploy once in a while with Deso's.
Capture Oil Derricks asap. Due to the running cost feature in 2.0 (periodic loss of money for upkeep of buildings), you'll run out of money sooner than you expect. Use the derricks to compensate for this. Remember that it's better to capture an enemy derrick than destroy it.
IRC: #menthosogma (Rizon)
#235
Posted 22 September 2011 - 04:37 AM
Boom! I'm back, babies!
#236
Posted 23 September 2011 - 02:07 PM
actually it's practically a 50% means you'll lose them very soon. 'cause as soon as you capture Oil, enemy(computer) rushes to destroy them(especially problematic are Kirovs). so if you capture it right from the start, there will be nothing to defend them with.Capture Oil Derricks asap.
#237
Posted 23 September 2011 - 02:22 PM
Streamer of Rise of the Reds, Mental Omega and other mods
#238
Posted 27 September 2011 - 12:28 PM
still it's worse way. derricks are often too far to reach them with AA. and yet, after Kirovs will destroy them next target is main base.That's why you should always put AA very close to those Derricks, in the path that those Kirovs will go once you know that path
so still -one needs to be well prepared/AA-equiped to capture and protect derricks.
#239
Posted 27 September 2011 - 05:18 PM
Streamer of Rise of the Reds, Mental Omega and other mods
#240
Posted 28 September 2011 - 02:04 PM
The only country in for an easy defense is Great Britain, because the "laser-trio" owns too much when combined (Aeroblazes, Prism Tanks and Mirage Tanks)
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