MO 2.0 // Mission Discussion, Tips and Tricks
#521
Posted 02 August 2012 - 07:36 PM
search for the term [MIGAP] in the rulesmd.ini file.
change these values
...106%,96%,78%,100%,100%
to these values
...112%,100%,100%,100%,100%
when you play the mission again the migs will now destroy the silo
remember to delete that file from the ra2 directory before starting multiplayer again though. (NO ONLINE CHEATING, DOOFUS!!! )
good luck comrade.
"You see, multiverse theory's a bitch..."
#522
Posted 02 August 2012 - 09:17 PM
IRC: #menthosogma (Rizon)
#523
Posted 02 August 2012 - 10:06 PM
and besides, i like the soviets, on the account of not having to hurt your head to win because you dont have to be thinking so hard and all.
its a habit im afraid
Edited by Tommycrazy1287, 02 August 2012 - 10:20 PM.
"You see, multiverse theory's a bitch..."
#524
Posted 03 August 2012 - 02:34 AM
Yup, restoring ini values in the rulesmd file will certainly do that. But surely we can't expect everyone to crack open the mix for the rulesmd.ini for the sake of one mission, or even know how to.
Still, cookies for figuring it out. (:
(Heh. My version reads 106%,96%,56%,100%,100% instead of 78%. That is the verses against concrete armor - heavily armored buildings. No wonder my first-fan mission is fiendishly easy... )
#525
Posted 03 August 2012 - 09:33 AM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#526
Posted 03 August 2012 - 05:11 PM
And the mission doesn't consist only of MiGs, so the player still has to work for it.
#527
Posted 03 August 2012 - 10:39 PM
and besides, the migs are only soviet aircraft available. why nerf it in the first place?
anyway, i saw a video on youtube recently detailing a 10th epsilon mission!!! If someone has already posted a text walkthrough for winning that mission here in a forum post, I'd certainly like to see that, also an explination of unlocking it would be nice (i've never seen it on the campaign list before, that is why i ask.)
edit: i just wanted to play the whole mission through, to satisfy the need of being there to play the story as speeder originally intended it to have unfold. i cannot stand that a-hole voice of yuri's. it brings despair to my soul every time he taunts me through my commander's brain.
Edited by Tommycrazy1287, 03 August 2012 - 10:52 PM.
"You see, multiverse theory's a bitch..."
#528
Posted 04 August 2012 - 12:53 AM
lovalmidas: yes, it was 56%, i just forgot the original number after i edited it. and I hope to heck you're talking about the soviet ai in skirmish. i mean, if you're the soviets on mission 4, wouldn't higher %s mean you'll have less chance of stupidly huge nuke 'splosion(s) owning the entire map? rofl.
and besides, the migs are only soviet aircraft available. why nerf it in the first place?
The fact that the Migs were the only fixed wing aircrafts the soviets had doesn´t mean that they were free to be OP. C´mon! Those multirole fighters were not just able to deal with other aircrafts and tanks easily, but in groups of four they were able to destroy a Construction Yard! Even Barracudas, which were pure anti-building aircraft, were not able to do such things. For building killing, the Soviets already had Siege Choppers and Kirovs.
Edited by Black/Brunez, 04 August 2012 - 12:56 AM.
#529
Posted 04 August 2012 - 06:04 PM
Or, you can just use math. Each air attack wave consists of 12 MiGs and 8 Starflares (discount the Kirovs and Discs; you can easily remove that part of the threat, but the MiGs and Starflares can 'outrun' the patriot missiles enough to attack), and the building you need to protect has a strength of 5500. ^^ By comparison, the construction yard has 2000 strength and the same armor type.
You are going to face two such waves before your MCV arrives.
And yeah, Bruenz has a good point about the ConYard.
#530
Posted 05 August 2012 - 02:19 AM
like i said earlier, i backed it up before i did the edit, so that all i have to do is ctrl-c, ctrl-v, voila, no op migs in skirmish.
Long live speeder and the mental omega mod in all its versions! Shake it, baby! :-))
edit: I just realized i could've made more migs appear on the mission itself! (slaps face on forehead.) good thing i know how to make maps for this game!
Edited by Tommycrazy1287, 05 August 2012 - 08:59 PM.
- lovalmidas likes this
"You see, multiverse theory's a bitch..."
#531
Posted 26 August 2012 - 10:49 AM
Once I get the MCV reinforcement and start building a base, I soon get rushed by aircraft, dogs and kirovs. Wirth no way to defend my base is wiped out and then I have continuous waves of every unit possible going straight for the Centurion.
Is there any way I can avoid this?
Thanks.
#532
Posted 02 March 2013 - 01:59 PM
I need help from ''Soviet MO 07'' Cloak And Dagger i cant find some resources and Terror Drones always keeps coming from my Rhino Tanks and straight for the Centurion
#533
Posted 02 March 2013 - 05:27 PM
Hint Hint: Early on, Tesla Troopers can one shot Terror Drones. Later on, infector tanks can disable Terror Drones. Since they don't fire on the move, you might want some cannon fodder to keep these drone hunters safe.
#534
Posted 03 March 2013 - 08:39 AM
Oh Yeah, but how can i find some money, all can i see are trees but no resources
#535
Posted 03 March 2013 - 10:00 AM
Ah, well. There are ore to the north of your starting location, and another further to the west. They may be guarded by drones (or they may not be). Scout out with cheap infantry in these directions.
I think there are oil derricks that the AI usually don't touch. I might need to play it again tho.
#536
Posted 03 March 2013 - 10:51 AM
You're doing too many things already Midas. Don't add this into that long, LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG list of yours.
- Jargalhurts and lovalmidas like this
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#537
Posted 23 March 2013 - 03:42 PM
Hi, I've just discovered this game .. accidentaly ..
Then I'm stuck at mission Yuri 7 : frozen candle : how to get rid of first attacks on the MCV base ?
Is there any walkthrough for this one ?
Regards
Edited by ben74, 23 March 2013 - 05:42 PM.
#538
Posted 09 August 2013 - 05:10 AM
Allied Mission(5) --- PLAGUE is FREAKING hard (even difficulty is easy) the Epsilon attack force was too strong and the base defenses are seemed useless, they are all shut down after power plants are destroyed. Any tips???
#539
Posted 09 August 2013 - 06:22 AM
Plague is a simple mission, once you've realized your base & unit have to dissapear, once it's done you'll receive a new mcv on the top right corner of the map.
I sold all my defense building & power plants as well, put all my navy behind the second bridge, build as many dolphins as possible, to protect the navy from octopus.
Produce marines and garison corner building with them ( one at time ) to distract the flying saucers from your other units until the mcv appears or else you'll conduct them directly to your mcv & that's bad ..
do some engineers too and send them top right corner .. usefull to capture machine shop at south east & hospital
Once yuri navy try to wipe yours post your units around the bridge .. you'll shall have remaining dolphins to finish the octopus & the rest at first part
Then snipers to control the bridge, prism tanks to eliminate their defenses, now you're done
#540
Posted 09 August 2013 - 07:07 PM
Damn, I love to see people complaining about Plague mission...
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