China Infantry generalAttack classRed spirit: Units within a small radius of the hero unit will be in constant frenzy mode. My preference would be for this to only affect infantry and not vehicles, but is this possible? Prefered improvements would be a 10% increase in health, attack power, range and rate of fire.
If this is considered too strong then maybe a selectable version with a time limit and a recharge time.
Helix air strike beacon: A hand thrown infra-red beacon that can been lobbed just beyond short range defences.
Unit is unstealthed while throwing beacon then restealths. Beacon calls a single high armour/health helix which has been fitted with multiple gattling cannons and a napalm bomb. The helix run is similar to a A10 strike accept slower with more vehicle and infantry damage being done from the gattling cannons, the familiar dip is also not present before it drops its bomb, which creates a firestorm. 2 minute recharge time.
An upgrade via choosing a level 5 general power or an upgrade in the highest tech level building, upgrades this strike to 3 helix's. If possible any gattling or napalm upgrades apply.
Support classAuto sniper turret ($1000): A stealthed auto .50 sniper turret that has to be deployed by the hero unit. Has this is a proto-type of the hero's making, only 1 can be deployed at anytime. The turrets sensors use a variety of inputs to detect, lock onto, and kill enemy infantry units only (Ie it detects stealth). Its rate of fire is at least the same has a heroic ranked jarmen kell. Can be undeployed by hero unit only. Low health and armour.
Upgrade purchased at highest level tech building grants limited anti vehicle ability (light vehicles and small tanks only + gibs enemy infantry)
Neutron homing mine: A stealthed mine that has a large detection radius (if possible this would be shown so the player who placed the mine could see). Upon detecting an enemy vehicle within its range it fires a single high speed missle which homes in on its target and renders them open to capture via a concentrated neutron blast. The mine is single use only, although unlike the sniper turret, multiple neutron homing mines can be placed. Due to the method the mine uses to detect vehicles, it is not anti aircraft and does not lock onto or even attempt to fire on infantry. Has such aircraft or infantry are the best ways to deal with this mine or units invunrable to neutron effects. Range is beyond average seige units. Missle can be affected by missile deflecting/stopping units, although the missile speed makes this difficult.
My idea was it to effect the target vehicle only, although if members think a limited group effect is better then... discuss.
Artiliary coordinates relay: Unit gets into prone position and uses binoculars to sight target for artiliary strike
(level 2 general power equivalent). Range is outside of normal range base defences. 1 or 2 minute recharge time.
Please discuss these ideas if you've time! unit is stealthed unless otherwise stated. Notice that these units lack a conventional method of attacking enemies.
Edited by Madin, 21 August 2006 - 08:40 PM.