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Hero Characters


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#161 Capt.Drake

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Posted 19 August 2006 - 09:34 AM

Tiker, that's the Cyber Superunit!
The difference is that excet if you have superweapon limit on you can build as many as you want, it's just like the Shaitian Berta and so on, the hero is always limited to one each!

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#162 CPT.TIKER

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Posted 19 August 2006 - 12:43 PM

yeah so if u can only build 1 hero shouldnt it have the same power as the superunits or greater power

#163 Septimus

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Posted 19 August 2006 - 03:23 PM

I wonder if can make Demolition General Jarmen Kell have the ability to deploy mine...

#164 Phoenix911

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Posted 20 August 2006 - 12:33 PM

yeah so if u can only build 1 hero shouldnt it have the same power as the superunits or greater power

No it does not need that, heros imo was always ment to be a tactical unit, they was never ment to be a walking killer that could not die. All heros need there own unqi abiltys this is the reason for this topic, airfroce gen being able to call in an high powered airstrike and sw gen having the abilty to build unqie buildings only the hero can build and soo forth. Hope thats clear for you.
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#165 Septimus

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Posted 20 August 2006 - 12:48 PM

Hmm.. wonder if cyber general hero could have the ability to summon stormtrooper.. :mellow:

#166 CPT.TIKER

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Posted 20 August 2006 - 03:32 PM

Hmm.. wonder if cyber general hero could have the ability to summon stormtrooper.. :huh:

well if this idea could be use than all the different general's heros could summon their things
for example:
Tank general hero summons some of battle master
Infantry general hero summon minigunners
Flame general hero summon dragon tank
Airforce general summon commanches
Demolation general summon suicde bombers
....
this would be boring

#167 Pendaelose

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Posted 20 August 2006 - 04:03 PM

Its only boring if its over used. A few select heros could use it without it getting old.
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#168 Phoenix911

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Posted 20 August 2006 - 05:04 PM

Maybe the infantry general could summon a giant foot like in monty python to crash there enermy >.>
.
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sorry i am in a silly mood lol
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#169 CPT.TIKER

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Posted 20 August 2006 - 06:16 PM

Its only boring if its over used. A few select heros could use it without it getting old.

i think that heros should call in other general's support
for example
infantry general hero can call in a few tanks from the tank general to aid a assulting effort

#170 Ubermedic

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Posted 20 August 2006 - 06:58 PM

Well, I forget what mod it is.
But I know in one Jarmen Kel
could pull out like 3 upgrade crates
and 4 rebels...
Mighta been BOSS gen.
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#171 CPT.TIKER

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Posted 20 August 2006 - 07:02 PM

Well, I forget what mod it is.
But I know in one Jarmen Kel
could pull out like 3 upgrade crates
and 4 rebels...
Mighta been BOSS gen.

upgrade crates?do u mean salvage thingys?

#172 olli

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Posted 20 August 2006 - 07:06 PM

Well, I forget what mod it is.
But I know in one Jarmen Kel
could pull out like 3 upgrade crates
and 4 rebels...
Mighta been BOSS gen.

upgrade crates?do u mean salvage thingys?


YES i think that was project raptor or shockwave :S
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#173 CPT.TIKER

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Posted 20 August 2006 - 09:39 PM

Well, I forget what mod it is.
But I know in one Jarmen Kel
could pull out like 3 upgrade crates
and 4 rebels...
Mighta been BOSS gen.

upgrade crates?do u mean salvage thingys?


YES i think that was project raptor or shockwave :S

project raptor is only for generals not zero hour right?

Edited by CPT.TIKER, 21 August 2006 - 12:22 AM.


#174 Phoenix911

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Posted 21 August 2006 - 12:45 AM

No project rapture is a ZH mod, and eery general has to be uniqe to there side and pend already posted a few post back hi opion on how he thinks the heros should be ie: SW = demo/engineer type hero. Read back if u need to see his opions, it is only a guide but it works well and suits the teams also means that all heros will be differeant... ie: they wont all summon units or blow stuff up.
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#175 CPT.TIKER

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Posted 21 August 2006 - 01:19 AM

if all the hero units r for tatical use only than they should all have
sniper rifle(with the ability 2 sniper drivers)
stealth
able 2 call in some troops 2 help him when in trouble
able 2 call in air strikes or artillary

#176 ex-spetznaz/1971

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Posted 21 August 2006 - 07:42 AM

i was thinking giving docter trax a terror master.

someone who can make the enemy attack eachoter.

he trows a terror granede that explodes with special poison and makes units attack their comrads ,planes also ;) .

1 he is stealt

2 hasn,t a big range ,like blashbang

3 he make the groud poison like mines

4 everywere he gos the groud gets poisond behind him ,so if he spotted no infantie can kill him, if the chase him :p

5 he can healt poison rebels.

6 he can call a scub launer attack :wub:

hows that ?

#177 Phoenix911

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Posted 21 August 2006 - 11:33 AM

if all the hero units r for tatical use only than they should all have
sniper rifle(with the ability 2 sniper drivers)
stealth
able 2 call in some troops 2 help him when in trouble
able 2 call in air strikes or artillary

Ok now i'v not said this but i'm really starting to think your a totle n00b.

Tactical does not mean "sniper rifles or sniping drivers" it means using TACTICS. Do you know what tactics are? or are you one of the type of players that just spam a big army and attack?

Sniping drivers is tactical.
Sneaking into a base to steal money or shut down one of there power plants is tactical
Planting a demo charge on a building is tactical.


Granted in ZH the heros sucked but the actuly thought of them being tactical was there.
Jarm kell could only shoot out 1 drivers every min so again its tactics u shoot out your biggest threat.
radar van or overlord you choose... i vote radar van, if your detected you can't shoot the overlord after.
See TACTICS.

lotus sneaking into a base to steal buildings or cash it takes time to steal a building or cash but its worth it u can be a thorn in your enermy side and u can only take 1 building at a time in other words tactics choose the most usful to the enermy, chanses are that building will be killed once u take it but they lose a building thats importent to them.

Planting demo charges u have to sneak into a base and u can only choose 1 building at a time so again its tactical because everytime u plant a charge u run the risk of being killed. did u ever play the first CnC with the commandos? they was hard core and a BIG pain in the ass if your friend got one in your base.

There is meny ways thing can be tactical stop thinking inside the box and start thinking OUTSIDE the box.

And i think the team that keeps black lotus should get the abilt to steal vehicals instead of shuting them down. Same way of doing it using her laptop but without the lame units being shut down... cos i could steal peaples workers :O that would be cool lol
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#178 CPT.TIKER

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Posted 21 August 2006 - 02:01 PM

man u know i was just joking around :cool:
Oh yeah i dont know if it is in this mod but the radar van could get a missile upgrade what does that do again?

#179 Ubermedic

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Posted 21 August 2006 - 02:37 PM

omg. CnC 1 commandos RULED!
Also. (BOSS generals did this)
You got a base hero. but for a general point
you could unlock a new ability.
Lotus got Seduce (Any unit joins china)
Burton got an EMP grenade (It's emp c'mon)
and I forget Kel's power...
I kinda like that idea.
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#180 Phoenix911

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Posted 21 August 2006 - 02:38 PM

man u know i was just joking around :cool:
Oh yeah i dont know if it is in this mod but the radar van could get a missile upgrade what does that do again?

Stop trying to steal other mods ideas !!!! lmao....
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