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#21 Ubermedic

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Posted 04 August 2006 - 05:11 AM

Well I had a good Idea just now for flame.
(At least better than my old one...)
He's a Redgaurd looking guy.
But he has (Kinda) Like a microwave aura. (it's actually flames)
he has a super long range flamethrower.
and can do a "Flame Wall" (Not Flame Arty but Drag. Tank)
And Plant fire bombs!
(Also Stealth and Immune to Fire)
Also Maybe instead of an upgraded WarMaster.
The tank hero could have a like...
A mega Tank.
It'd have like 5 cannons. (High Firerate)
Thick Armor (Low damage from Poisions/Nuke/Lasers)
And 4 Treads (All Terrain) and 4 Wheels (High Movement Speed)
And Maybe some sort of chain guns on top (To protect from air)
He'd be upgradeable with
Large Radar (Huge Dectect Range)
More Chainguns (Adds more chain guns (Some pointing forward to combat infantry))
and (Maybe) A mega Nuke Detinator. (Pretty Much causes to simultainious nukes)
Also note he'd be upgrade able w/ all three just maybe each one could be more expensive
(I.E. Lg. Radar = 800 Chaingun = 800 Buy Radar Chaingun = 1600)

I like your hero idea, but your tank idea sucks.
U have basicly tryed to make a tank that is invincable.
1) 5 cannons (high fire rate)
2) Thick armor (wtf? witch 5 barrels aswell :O)
3) High movement rate.... (right so is it just me or does high armor attack and speds sound unbalanced?)
4) chaingun ontpp for AA (where is this tanks weakness WHERE!?!?)
5) And a radar to detect stealth.... wtf
6) mega nuke detonator? WTF
7) aswell as 3 add-on's one being chaingun 1 being radar and 1 being both radar and chaingun.

is it just me or did u not think about this one tank?
It just plan rediculose(sp?) (no offence ment)
And did u not forget that the tank gen already has the shiatan(sp) and if u was wantign this as a hero tank then that good a hero tank, BUT nothign this unbalanced EVERYTHING needs to be killable or have soem form or weakness, this thing is unstoppable.

maybe we should add propganade upgrade too it aswell just to help it live longer >.> :p

Yeah... I get that alot about my Ideas. But the reason this is a fourm is
so more people can build on and better (Much Better hopefully)
ones ideas. My main problem was with Heroes is that they are too weak.
I Think a hero should be a much feared unit.
Did you watch Gundam (The orignal)
The Blue Gouf was a Very Feared unit.
Because he was almost unstoppable.
It would take heavy firepower but not be unstoppable.
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#22 Pendaelose

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Posted 04 August 2006 - 05:40 AM

I have alot of opinions for Hero units myself, and even have a couple of them planned out, but I think if I post my ideas out as law it might kill out some of the other available ideas. For the time being I'm just reading this topic intently and drawing ideas from it.

One thing I would like to suggest as a trend... avoid the thinking that heros have to be remotly similare to exsisting units or the old heros. A super engeneer who builds special turrets, or a melee robot are valid options. Or an officer unit with incredible bonuses for surounding units... Jets tanks etc... they're all fare game.

Ofcourse the exsisting heros will still be in use... but only for one general each. Characters that act as power spotters are fine, and I plan for some, but not every general will have this. think more out of the box and more unique for each general.
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#23 need my speed

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Posted 04 August 2006 - 06:58 AM

All the heros are stealth.

Airforce: A flying hero. He's extremely fast, but wears light armor. This means he gets easily shot down by AA defences. However, the Countermessages (or whatever) affects this guy to. He's armed with a heavy Chaingun to destroy aircraft, infantry, and vehicles. His weakness is AA defences.
Super Weapon: This guy has stolen Burton's orginal gun! And he has stolen a Grenade Launcher! Whatever, his gun is exactly the same as that of the orginal Burton, but his Grenade Launcher makes the difference. You can fire it every 30 seconds, and then...Vehicles flys away, infantry dies at about 500 miles above the battlefield. This grenades are allonely very weak vs buildings. So, his weakness are buildings and aircraft. This guy wears medium armor, and moves at medium speed.
Laser: Col. Burton with a Laser Chaingun. With that Laser Rifle he can melt infantry very fast, and can destroy most vehicles in a few seconds. His weakness is aircraft and buildings. This guy moves at medium speed and wears medium armor.
Cyborg: Part man, part machine. Have you ever played RA2 / YR? Then you remember the Terror Drone. This guy sits on a Terror Drone, and moves very fast. The Terror Drone can jump inside vehicles and destroy the vehicle from inside. He can too kill infantry. His weakness is buildings, cause he's too fast for aircraft. He wears medium armor. If he's attacking a vehicle, and you destroy that vehicle, then you've destroyed the Cyborg too!
Infantry: Armed with a big Chaingun, he can kill infantry and aircraft with ease. His only weakness are tanks and buildings. He moves fast but wears light amor.
Tank: Armed with a big Rocketlauncher, he can nearly destroy every tank in 2-3 shots! He too haves C4's (Remote or Timed) for buildings, but he can't protect his self against infantry or aircraft. He wears heavy armor and moves slow.
Nuclear: Can plant a Nuclear Beacon (like in Renegade). This cost about 15 seconds. Then, after 10 seconds, a Nuclear Missile will belaunched at the target, it's the same Nuclear Missile as you can build. This guy wears medium armor and is fast. He's too armed with a Nuclear Waste gun, that's good against infantry. His weakness are tanks and aircraft. He's immune for Nuclear radiation.
Flame: A guy who can create a firestorm around him. He's armed too with Firestorm C4's, that will create 10 seconds later a Heavy Firestorm that damages buildings heavily and destroy most tanks. His last weapon is a heavy Flamethrower to kill those pesky infantry. He's immune to fire, is slow, and wears heavy armor. His weakness is aircraft, and buildings, if he can't plant his C4.
Assault: A guy armed with a heavy Grenade Launcher to kill infantry and destroy tanks. He too haves a Missile Launcher to destroy thos pesky aircraft and buildings. However, his weakness are aircraft and buildings, especially general Granges aircraft, they have a PDL.
Stealth: He's always stealthed unless a Radar Van / Listening Outpost / Sentry Drone comes in his way. Defences can't detect him. If he shoots, he's 1 second visible, and then invisible again. He's armed with a Sniper, that's effective against infantry. He can too sneak in a vehicle and kill the driver to take control of that vehicle. He wears medium armor and moves at medium speed.
Demolition: He's armed with explosives, he throws explosives towards his enemy. This causes heavy damage to infantry and tanks. For buildings he needs better explosives, so he blows his self up. He can destroy nearly any building. Allonely Super Weapons and Command Centers don't get blowed up, but they are mor damaged then when a super weapon hits them. This guy is fast and wears light armor.
Chemical: A guy with a Chemical Sprayer. With this he can kill infantry with ease and...the driver of a vehicle. He moves at medium speed, and wears medium armor. His weakness are aircraft and buildings. He's immune to Toxins etc.
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#24 Ubermedic

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Posted 04 August 2006 - 07:48 AM

Oh man! I just thought!
Add the Shagohad (The Rocket Arty Tank From Metal Gear Solid 3)
Or the Rex/Ray (From Metal Gear 1/2)
hahaha.... only kidding... or am I?
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#25 Phoenix911

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Posted 04 August 2006 - 12:25 PM

The cybor generals hero could not be a terror drone from ra2 it would not work on this sage engin. Also i don't want generals to be taking ideas from an old CnC.
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Posted 04 August 2006 - 01:06 PM

Aside from their own version of the Lotus, Burton and Jarmen Kell each side would have another infantry hero!

Air Force : A SAS agent who can use Flashbangs, a silenced MP5 which keeps him stealthed when killing, target designator for an Air Strike and Smoke Grenades. When vehicles or infantry step into the smoke, their vision, range and stealth capabilities are deactivated because they are confused and surprised. The SAS Agent is lightly armoured, with high rate of fire and not too strong hits.

Cyber : A cyborg which has a target designator improving its fire rate, range and damage once locked on a target, twin shoulder-mounted rocket launcher and twin miniguns. The launchers are slow, and not much use against infantry but devastate light/medium vehicles. The miniguns can mow down infantry and helicopters but planes are too fast for him, because he has to first lock a target with the designator which is not instant so planes will probably fly off until that happens. Basically without locking on the target he's not much, but when he locks on he rocks, unless he's targetting infantry which doesn't need locking on. Is completely immune to radiation, toxins and flame and highly resistant to bullets and explosions but takes good damage from direct artillery/missile strikes. He is rather slow and can stealth only when not moving, for 3 minutes. He is affected by ECM shut-down and EMP blasts, but has to be hit 4-5 times in a row or more by them to be shut down. He can detect stealth for 30" every 5'.

Laser : A team of 4 marines. One is a sniper but not stealthed, one uses a missile launcher, one uses a rifle and the last one holds a big fucking gun. They all carry battery packs which feed that big gun held by the leader. When fired it emits a bright white ray which is able to melt anything in its path within seconds including buildings. It also burns garrisoned troopers inside bunkers etc. The catch is, they only have light armour, can't be stealthed, can't detect stealth, can't move while firing, and the weapon has a cooldown of 1' but can fire constantly for 3' which is enough to wipe out lots of things. The team's movement rate is slow of course. Killing a team member doesn't stop them, it only takes away that weapon so if you kill the sniper of the team they can't snipe infantry, and so on. To kill them instantly, you need to kill all 4. They do not regenerate team members like a mob, you have to "buy" a team member as if you would buy a drone of a USA unit. The range of the big fucking gun is long+ to make up for the vulnerability of this mob-type unit. Call it a "BFG Team".

Super Weapon : A female soldier looking like a Ghost from Starcraft. Has a beacon which when planted, homes in a very thin particle ray at that spot. Can be used once every 3'. The ray is thin enough to reach below the ground and cause a small volcanic eruption which will destroy any units very close to it and lightly damage buildings. That is not very strong but the thing is, a large area around the erruption will burn for a very long time, like 10' with an effect similar to the microwave tank. During those 10' this large area is not buildable space and of course you can't order your land units to go there. Only air units can hover about. Any buildings in the area will take damage very slowly. This can be used to create defensive blockades or to stop an enemy from expanding their base or re-building after an attack, or building units to attack. The soldier is stealthed, and also can plant EMP mines and kill infantry with a melee attack but that's it. Very fast, light armour, can detect stealth.

Nuclear : A soldier dying from radiation. He runs like mad, but is not stealthed! Since he was a high ranking officer he only has a pistol. He is slowly loosing health, and has a very damaging radioactive aura like the microwave tank only with larger range. He has light armour but his devotion and iron will allows him to endure much before he dies, in terms of flames, toxin, radiation or damage. What he does, is enter any enemy HQ, Superweapon, Strategy Center, Prapaganda Center, power plant or Palace. When he does that, all your abilities and superweapons directly related to radiation damage are set to 0:00 and are all fired around the building he entered in random formation. Of course he dies after this. He also cannot detect stealth.

Infantry : A heavily armoured, fast moving leader/medic unit. She is not stealthed and cannot detect stealth. All units and squads near her are affected by a very strong aura. Movement, fire rate, healing rate, damage are all increased by quite a lot and the bonus stacks with other bonuses from towers, Frenzy Ability etc etc resulting in something like a mass of maniac killers with miniguns! Her second ability is Andrenaline Shots. When you select it it gives you an area targetter. Any infantry in the targetted area can even fire on the run without stopping with this, for some time. The medic hero carries no weapon at all, but even Jarmen Kell will need to shoot her twice to kill her. She can also clear toxins and radiation instantly around her.

Tank : Heavily armoured and with medium speed, inside an exoskeleton is the very angry hero unit of the Tank General. The exoskeleton offers twin MLRS which can also target helicopters easily and can fire all 16 of his missiles at long range with a special ability, looking like a very strong buggy from the GLA in effect, every 3'. This ability cannot target aircraft however, but is effective against infantry masses. He is useless against infantry in general, and buildings, but can destroy base defenses and vehicles surprisingly easy. He has resistance to missiles, explosions and artillery shells but bullets kill him more easily as he is not covered completely by this exoskeleton. He is also vulnerable to some degree to radiation, toxins and flame. Snipers kill him instantly unfortunately as his head and some body parts are not well protected. If only the exoskeleton is destroyed, if he has gained two ranks he can jump out and act like a China Tank Hunter but that's all. The unit is considered dead then and you can rebuild it. Cannot be EMP'd or ECM'd.

Napalm : Heavily armoured with slow speed, a person with twin flame throwers in an old tin-can looking suit. He emmits an aura like the microwave tank with a bit more range. He cannot detect stealth and of course is not stealthed. His flamers have medium range at normal mode. You can choose for each flamer a setting of normal flame or fire wall a la Dragon Tank which has long reach. He cannot target aircraft, but his increased fire wall range is perfect for burning down base defenses and units near the frontlines and emptying bunkers. Cannot be EMP'd or ECM'd. He has an upgrade which costs 2500 and makes his flames create firestorms like the Inferno Cannons but far more easily and fast, wherever you target. In other words it's the perfect siege unit if you provide cover from snipers and aircraft. Unfortunately it's still just a man in a suit and will not withstand much damage. Killing this unit leaves behind a rather large area covered for a long time with firestorm so it could even be used for suicide occasionally.

Assault : A female technician-looking unit, medium speed with light armour. This unit gets ranks by salvaging parts from destroyed vehicles only. Every 2 or 4 parts she gets she can use one of those abilities on 12 units : Junk Pile Armour which increases unit armour by 50%, Technical Coverage which increases junk repair by 50%, Experienced Crew which increases Fire Rate, Movement Rate by 50% or Fanaticism which increases damage by 50%. Those abilities stack with each other, and stack with other bonuses your vehicles might get. She cannot affect infantry units with her abilities. Also she has a medium range aura which affects enemy vehicles making them drop junk 100% of the time, and she can also act as a hijacker AND saboteur. She is stealthed but cannot detect stealth. Very easy to kill. Another ability which she can use once every 3' is Disable Extra Functions which instantly "kills" drones and disables ALL types of vehicle add-ons that you must pay for, like the speaker tower on the Overlord and so on.

Stealth : This general has an agent who is stealthed at all times unless a detecting unit sees him. He has medium armour and is fast, with a silenced pistol which is lethal to infantry but is close range. He can detect stealth. His ability is to cast a GPS Shield over a large area for a long time. Anything caught in that "shield" is lost from the player's radar and view. For instance if you see enemy armies, you can send him there and he can use the GPS Shield. The enemy will not be able to see or give orders to those units. The units cannot Patrol, Move, Attack, Retaliate making them completely vulnerable to hijackers, attacks and so on. The agent can leave the area and for a long time those units will still not be visible to their owner or controllable.
His secondary attack is to hi-wire the enemy defenses and they will shoot at the player's buildings and units for 10" but this attack's range means he will probably be killed after doing it. He also has another ability, to spawn 4 hijackers or 4 saboteurs every 5' to help him.

Demolition : A very fast, very resistant, heavily armoured suicide unit which can also spawn 4 very determined terrorists every 5', all stealthed but cannot detect stealth. The trick is that if there are more than 11 terrorists in the same group if they ALL manage to attach themselves to an enemy building the explosion that occurs will literally wipe out nearby units and buildings and leaving there a red mist which will cover A HUGE area!! All enemy moral will be affected for 10' when they touch the mist, with -50% to Fire Rate, Speed, Range, Building Speed, Damage, Health even for newly produced units. This will effectively cripple your enemy even if the explosion doesn't wipe them off. If you do not manage to spawn more than 11 terrorists and send them in, it will be just a very big explosion with no red mist and probably not worth using the unit. To use it effectively for example you would target the enemy defenses with the 11+ crew including the hero and make sure they attach themselves to a turret. The red mist will afterwards surely cover all the defenses and the whole base behind them. Time to attack. For the enemy it is important to find this unit fast before it spawns like 30 terrorists and surely gets the red mist to appear when they explode. Note that this red mist is NOT toxins, it just 'demoralizes' the enemy.

Toxin : Toxin will have a mad scientist. He has medium speed, light armour and 4 elite body guards. Two with toxin sprayers and two with toxin RPG. The scientist carries a suitcase, with a very lethal virus which cannot be used in warfare as it would wipe out everything living on the battlefield and it would be pointless. However if you get the scientist inside certain buildings you can get strange effects. In a supply center, supply depot or black market he will kill everyone related to supplies and resource management and the enemy will be left with 0$ instantly and won't be able to gather supplies for 10'. In a palace, strategy center or propaganda center he will kill all the technicians and researchers and all enemy units and buildings will loose all their upgrades and won't be able to research them for 10'. In an enemy HQ or power plant he will disable all rank abilities, and the enemy will have to get to rank 5 from 0 again, loosing ALL abilities, units and upgrades coming from ranks and any superweapon already built will loose power for 10'. Any rank-based unit already built will become inactive for 10' too.

#27 Slowpoke

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Posted 04 August 2006 - 01:36 PM

Toxin General: Ali Chemicali (this needs to have a better name) - is immune to toxin and/or acid. He sprays acid or toxin out of a sprayer. His true power is in his smoke canister. It's a can which, if triggered makes a red-white beacon. In a few seconds, J10 Ground Attack craft(or others) will come and attack like A10strike 3 - but with toxins or acids.

Super Weapon General: A sniper armed with an EMP-charge and a sniper rifle. After he uses EMP he has to recharge again for three minues. Why? He EMP's a tank/building, and he signals the location to A10's which attack the area.

Nuke General: Nuke Engineer: A person who can build a Mid-Range Nuke Defense Outpost. This thing is capable of firing a nuclear missile every three minutes, with the range of a SCUD-Missile. It costs $3000 and the power is equal to a normal nuke missile. He's also the only person who can build the $10000 Hydrogen Fusion Nuke - a silo which can fire the H-bomb every 13 minutes. His defence is a pistol.

#28 need my speed

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Posted 04 August 2006 - 04:35 PM

I've got a new idea!

Airforce: A truck that carries about 5 mini planes (like the Sea Hawk). The truck is fast, and is heavily armored. If the truck attacks, he launches all his planes at the target. If one of the planes is shot down, it will be replaced in about 5 seconds, for free! You can't upgrade the truck with a Hellfire / Scout / Batle Drone. If it's in guard mode, the 5 planes will circle above him, like the Hellfire / Scout / Battle Drone.
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#29 Phoenix911

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Posted 04 August 2006 - 04:58 PM

I've got a new idea!

Airforce: A truck that carries about 5 mini planes (like the Sea Hawk). The truck is fast, and is heavily armored. If the truck attacks, he launches all his planes at the target. If one of the planes is shot down, it will be replaced in about 5 seconds, for free! You can't upgrade the truck with a Hellfire / Scout / Batle Drone. If it's in guard mode, the 5 planes will circle above him, like the Hellfire / Scout / Battle Drone.


I like this idea :p

And SAS for a US faction? um no.
why add an english unit to the us side? Unless pend or creator adds a english side with they aint.
Us Seals Or Green Berrets or delta force would be better choises.
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#30 need my speed

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Posted 04 August 2006 - 06:18 PM

Nice that you like my idea. :p
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#31 AngelStalker666

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Posted 04 August 2006 - 10:38 PM

These ideas are overpowered. I mean a truck with planes?! A 4 aircraft hero unit?! I dont think that the hero should be a vehicle cause thats overpowered and one side getting a vehicle and another not is just stupid(no offence to anyone that thought it was good). The hero units should be just one soldier that is really strong. My ideas:

AF Gen: Unit with a powerful mini gun that can fire at aircraft and could call in airstrikes.

Laser Gen: A unit with either a rapid fire laser gun or a pulse like laser beam that can hold his own against tanks and infantry. He would have a laser designator that calls in an Ion Cannon strike which is basically a large pulse of energy and does damage onto a single target with a minor AoE(like in First C&C game).

SW Gen: Unit with rifle that has EMP effect and when the vehicle gets hit enough it malfunctions and shuts down for a bit. Has a laser designator that calls in an EMP bomb every 3 mins.

Cybernetic Gen: Cyborg like hero. Has a minigun on one arm that fires at infatry and air only and a rocket launcher on the other. Or has both on one arm and can switch between them when he chooses a target. Would be vulnerable to EMP for balance. Has special Spider Dron that it can release that acts like Scorpion missile except if it hits something before it reaches the spot it explode and has heavy damage.

Inf Gen: A sergeant like unit that increases the damge of infantry around and perhaps gives HP regen. Would have perhaps a a high calibur Pistol that does great damage but the RoF of Tank Hunter. Special abilities would be the modified Prop effect and thats it I would think.

Nuke Gen: Would have a back pack with a nucler warhead in it. COuld be placed down on the ground and would cause a big Nuke Explosion and would have a cool down timer of 2 mins. When killed makes a nuke explosion. Has modified Ak 47(just to make it unique) that is uranium coated and causes heavy damage that kills infantry and medium damage. She would be immune to Radiation. This is a female just so its not all males.

Tank Gen: She would have a big Anti Tank Rifle that does great damage to tanks and would kill infantry that are grouped together easily. But slow rate of fire. Would have an ECM scrambler that would disable tanks that come close to her. In other words there would be a radius and if a tank comes to close to that radius(not big just enough so she aint crushed but she would need a minimun range of fire for her AT Rifle which would be a bit bigger than the ECM effect).

Flame Gen: has a long range flamethrower that BRQs soldiers and does continues damage to tanks.(when killed)Would explode into a giant blast of fire that kills everything(heavy damage to everything). Would be able to place a mine field of the Thermobio...w.e things like a Mine Drop. And would have a THermo bomb that is planted and explodes after 15 seconds.

Toxin Gen: Would have a mortar that can be switched to one of three modes:1) Acid Bombs(anti Tank) 2)Anthrax(anti infantry) and 3) AA bombs that cause the acids in the sky(like the Defiler). Special Anthrax shell can be fired and does damage like anthrax bomb.

Demo Gen: RA2 Crazy Ivan. Would chuck bombs at enemys that would explode randomly. WOuld have a rapid 3 bomb fire than reloads. Special ability would be a bomb barrage where he chucks 20 or so bombs at target location(big radius for maximum effect) with cooldown of 1 1/2 mins. Upon death he explodes into a storm of bombs(30 or so bombs) which come out of him and do damage all around.

Stealth Gen: A stealthed sniper that is always stealthed and does damage to infantry and tanks with his high precision rifle. In order to fire he must deploy into a sniper like nest(basically a camoflouged spot). That would be his drawback. That and no AA. Would also have a secondary radio ability that calls in a 3 missile SCUD strike.

Assault Gen: A Heavily armored soldier. Armed with duel rifles and duel RPG he can switch between them. He would have great firepower and wouldnt have any abilities as his sole purpose is one man assault on bases. Stealth wouldnt apply to him as he is extremely powerful.

*Stealth for other heroes varies and can be applied however it is needed*

#32 alpha86

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Posted 04 August 2006 - 11:57 PM

I've got a new idea!

Airforce: A truck that carries about 5 mini planes (like the Sea Hawk). The truck is fast, and is heavily armored. If the truck attacks, he launches all his planes at the target. If one of the planes is shot down, it will be replaced in about 5 seconds, for free! You can't upgrade the truck with a Hellfire / Scout / Batle Drone. If it's in guard mode, the 5 planes will circle above him, like the Hellfire / Scout / Battle Drone.

I like this idea :p

Amazing idea, worddup to dat! :p

Edited by alpha86, 04 August 2006 - 11:58 PM.

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#33 Phoenix911

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Posted 05 August 2006 - 12:12 AM

These ideas are overpowered. I mean a truck with planes?! A 4 aircraft hero unit?! I dont think that the hero should be a vehicle cause thats overpowered and one side getting a vehicle and another not is just stupid(no offence to anyone that thought it was good). The hero units should be just one soldier that is really strong. My ideas.


Pend has already said think outside of teh stanaded ideals of a hero.
Every team is having a hero infantry i beleave BUT some maybe having a vehical. (all teams may even get a hero vehical aswell idk)
Some sides would not do well with a ifantry hero, tank and airforce gens both would be better suited to a tank hero or a aircraft hero respectivly.

Balancing does not come down to this logic.
vehical >>> man = vehical wins/more powerful.
It comes down to this.
Vehical >>> man >>> coding = balanced.
Every unit will and does have some form or weakness and all units will be balanced.
Think of a rocket man, do u think they are over-powered?
In real life a man weilding a rocket is a thing to be fiered weather u be in a tank or infantry, it is equaly dealy to both flesh and armor. But in generals it takes tons of shots to kill a man with a rocket luncher. That is called balance.

Does not matter what it is infantry or vehical it will be balanced.

And this go's for the truck carrier, it would be tested and balanced, Who ever said the aircrafts would be proper size aircrafts? or do the same damage as the proper size aircrats?
They could be mini aircrafts with smaller damage or same damage less armor. Meny ways to make balanced.
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#34 Ubermedic

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Posted 05 August 2006 - 05:10 AM

Truck carrier ey....
Maybe a Large truck...
Like Battle Fortress Big.
It's top opens and it just kinda launches the small (Kinda like the Goblin from BF1942:SW)aircraft.
They'd have like four missles. and insanley low reload time. (In reload out)
But extremely low armor... or maybe not extremely low.. .but low enough...
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#35 need my speed

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Posted 05 August 2006 - 07:03 AM

I thought this:

Planes haves extremely low armor and haves 4 missiles. They do about 50% of the Raptor's damage (when he fires all his missiles at the target). The planes will relace it self in about 5 seconds for free. The truck moves fast - normal, and can't be captured by hijackers or other non hero infantry. Jarmen Kell can snipe this truck, and then a RPG Trooper or other infantry can take over.
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#36 Capt.Drake

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Posted 05 August 2006 - 07:32 AM

I don't like that Truck idea! Then better take a Rapier and give it 2 low building damage nuklear bombs!

Edited by Capt.Drake, 05 August 2006 - 07:33 AM.

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#37 Phoenix911

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Posted 05 August 2006 - 12:26 PM

The truck idea is pretty good, but in sence it is not needed, airforce gen has a massive fleet of aircrafts already and u not need to worry about driving a truck close into a combat zone, your airfields have all the bombs u need.
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#38 Capt.Drake

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Posted 05 August 2006 - 01:33 PM

That's why I want a hero squadron or plane! Not a stupid truck, that's not airforce style
As an infantry hero alternative Airforce could need a powerfull spotter, maybe with the all mighty Barret, so he can spot tanks, and tear down light vehicls and infantry, so that your planes can deal with the havys

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#39 Phoenix911

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Posted 05 August 2006 - 07:06 PM

That's why I want a hero squadron or plane! Not a stupid truck, that's not airforce style
As an infantry hero alternative Airforce could need a powerfull spotter, maybe with the all mighty Barret, so he can spot tanks, and tear down light vehicls and infantry, so that your planes can deal with the havys

How about a quick hero for the us airforce general, He would weild the XM109 this will provide accurate long range high powered 25mm round on targets far out. It will be used to take out light armor and infantry.
He would have low hp but as i said move fast, he would be powerful enough to kill a quad cannon in 2-3 shots and a infantry man 1 shot like a pathfinder.

He would also carry a laser designator that will call in strike on target, capable of destroying most buildings with one strike apart from the big buildings (Command Center, SW And proganda center and so on)
This would be able to be called in every 2-3 mins.

I actuly have desided that the fighter wing that capt wants is a bit much, as some teams wont be geting a vehical hero unit while the airforce will still get an infantry one.
So my opion is this, Make This hero as i said but the strike he calles in is a 4-5 strike of the hero planes u wanted. This way each general has a ONE infantry hero witch they should have and the airforces gen would be uniqe to his side.

So whats your opinins? Personly i think this is the best way of giving the airforce gen a uniqe hero yet incorparating the hero jets that capt wants, this will man you don't need a airfield for them and u can not spam them and again the hero will be uniqe.


The gun he shoudl weild :p
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Edited by Phoenix911, 05 August 2006 - 07:06 PM.

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#40 Ubermedic

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Posted 06 August 2006 - 01:46 AM

Haha. Nice XM109 model...
Why not the New Sniper custom XM8?
It can take many different ammo types and can be fired automatic.
Give it a drum clip. 100 rounds of pure non-stop sniping action...
hehehe... that seems somewhat extreme....
All though the weapon is that great.
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