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#61 Ubermedic

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Posted 07 August 2006 - 06:58 PM

Please Note:
WHENEVER I SAID HERO VEHICLE I DIDN'T MEAN SUPER UNIT!
And you said they were tactical units?
Well to this day. I've almost never found a tactical use for burton.
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#62 -BD-

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Posted 07 August 2006 - 07:00 PM

I think ubermedic means an humvee wich starts with hero rank and is faster and has an diffrent machinegunner or something but not an superweapon like something in battle of middleearth

#63 Von Lugar

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Posted 07 August 2006 - 08:11 PM

maybe another charactor like jarmenkell, except better,

or there can be a super hijaker, that can take more thatn one vehicle,

or maybe a demolitions man like crazy ivan from yuri's revenge,

there can also be a super hero, that has all three of the powers that the 3 original ones have now.

Thats as far as my thinking takes me.

hope that helped...

#64 Guest_Me!_*

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Posted 07 August 2006 - 08:15 PM

First and foremost, allow me to introduce myself. I am me (as you may have guessed), but enough with the formalities...

Instead of hero units, I think that the generals (or at least most of them) should make a presence on the battlefield. Aside from the loading screen, the generals really don't mean much in contra as it is now, this would all change if they were made into actual units with abilities that, instead of making them into venerable death machines, would complement their unique units to create forces far more powerful then your "garden variety" soldiers. One thing I considered is that if the general dies... the battle is over, right? (except the cybernetics general who just uploads his personality to a robot) wrong! Instead of a death animation, the general-hero units would have a "rescue" or "escape" animation where they make an abrupt egress upon reaching 0 health. Before I start, allow me to lay a few ground rules: all hero units are immune to neutron weapons, EMP, and pretty much all super weapons. Also they can't be run over ... kill them like real men! On that note, consider the following:

USA:
Airforce:
What is he?: A helicopter
What does he do?: He shoots dual cannon-like things at enemy tanks, infantry, aircraft and buildings. He also has a powerful laser defense system which protects both himself and those around him from incoming missiles
What else does he do?: He has the special ability to drop bombs, he can also fly at high altitudes above the battle to quickly get around while avoiding fire
What does he do for others?: He increases the health and damage of all friendly flying units within a radius around him by 20%
What if something goes wrong?: The guy has a helicopter... he flies up and away
What makes it special?: The object of this unit would be to provide cover and distraction for aircraft as they bomb the $*#% out of targets near it, the cannons would not be the kind of thing that rips through armor in seconds, but more a powerful support weapon with alot of staying power on a powerful support unit

Super Weapons:
What is she?: A "Mobile Command Center"
What does she do?: She shoots a pitiful machine gun at nearby enemies, this unit is immune to super weapons and artillary. It must be approached by a tank or infantry to be destroyed
What else does she do?: The Mobile Command Center can deploy into a Stationary Command Center
What does she do for others?: When deployed, one can toggle between one of three "auras". The first one would provide an additional 100% armor to all friendly units and structures within a large radius of it, the second one would make a large area around it un-contaminable by toxins or radiation, the third aura would cause all units and structures within a large radius of this unit to heal very rapidly. It can also call a "cease fire" which would, for a short time, prevent all friendly and enemy combat units from moving or attacking and prevent defense structures from attacking, this would also reset the cooldown on all super weapons (yours and your opponents)
What if something goes wrong?: The unit would deploy a small jet which would quickly fly away (it could not be shot down). One would assume the general is inside this jet
What makes it special?: This unit would be a swiss army knife of support units, it could quickly adapt to any situation with a handy "oh shit" button that you can press when things get really bad

Laser:
What is he?: A hovering platform with a laser-like device on top, with panels lining the side of the platform
What does he do?: He shoots stuff with his laser. He can shoot aircraft too
What else does he do?: He can exponentially increase the power of his laser when nearby laser units channel their laser into him. This is done by activating or deavtivating a special ability, when it is activated, all nearby laser units will channel into him and thus lose the ability to attack
What does he do for others?: When his special ability is not activates, he channels his energy into all nearby units, thus losing the ability to attack but increasing their damage by 20%
What if something goes wrong?: The vehicle explodes, and in its place is a little drop pod which flies off into the sky
What makes it special?: Although he does not have any fancy "auras" or "rapid methods of transport", he still has one thing that the other hero units don't have: he's got a laser! And a pretty strong one at that, although it's nothing to brag about in it's "vanilla", un-enhanced form, that is not where his true power lies. With a few support units, he can quickly demolish structures, decimate vehicles, and incinerate infantry when he is being enhanced by his local troops.

Robot:
What is he?: A guy in a large robotic suit
What does he do?: He can shoot missiles at vehicles and structures and a chaingun at infantry and aircraft
What else does he do?: He can use the nifty built-in jets on his boots to fly around the battlefield, he can also deploy a swarm of drones to suprise nearby enemies. This unit also has the ability to contruct robots (sentry drones and guardian drones) in the middle of battle
What does he do for others?: This unit has an aura that slowly damages all nearby enemy units and increases the attack and movement speed of all nearby units by 20%
What if something goes wrong?: He flies away using his jet-boots
What makes it special?: This unit is all about fast reactions, he can't react in a large variety of ways... but he sure can react! He is able to suprise enemies by creating robots as battles progress, and then moving them either in or out of battle to minimize casualties. His damage aura also prevents him from being overrun by weaker units as his drones work to destroy stronger ones.

China:
Tanks:
What is he?: A giant tank/small fortress
What does he do?: He shoots his two death cannons at buildings and vehicles, he can also run over enemy vehicles. He also has a chaingun turret for taking out infantry and aircraft
What else does he do?: He can hold up to 4 smaller tanks, one in each of his 4 corners. These tanks can shoot things. This unit would also have the ability to build certain tanks and deploy them from a ramp in the back, it also can launch a small artillary barrage with a medium cooldown.
What does he do for others?: He increases the damage of armor of all friendly vehicles in a large radius around him by 20%
What if something goes wrong?: The tank explodes but the general escapes in a small helicopter
What makes it special?: This is best described as the Emperor Emperor Overlord. Instead of filling itself with weeniee infantry, it can hold up to 4 TANKS, this allows for a versatile fortress which, while not all that fast as some units, really doesn't need speed considering the maps are of limited size... he'll corner them eventually.

China:
Infantry:
What is he?: The general
What does he do?: He can kill infantry in one shot with his powerful pistol
What else does he do?: Up to 10 infantry can be linked to him as his personal elite squad. These soldiers gain 100% health and 100% damage. They also gain all the immunities that the general has. This "linking" is done in the same way that soldiers are placed in vehicles or structures. He can also call for his personal transport helicopter to rapidly get him and his personal squad around the battlefield. He is also able to call for a infantry paradrop. He can also execute one friendly soldier to embolden others near him and to attack faster
What does he do for others?: He causes infantry within a large radius of him to become resistant to poisons and radiation. He also increases their horde bonus by 20%
What if something goes wrong?: His helicopter comes and picks him up and flies off. The helicopter is immune to damage
What makes it special?: This unit focuses on being in a large group of infantry, he is near worthless alone but when surrounded by a powerful force, they become unstoppable. His ability to make infantry more resistant to poison and radiation greatly increase the survivability of this large force against tactics which would be devastating under normal conditions.

Nukes:
What is he?: Sort of like an overlord... but with two nuclear missiles instead of gun barrels
What does he do?: He shoots those two nuclear missiles which explode and... kill stuff! He can also shoot down aircraft with his chaingun turret
What else does he do?: He can call for a radiation bomb strike which fills a large area with radiation, he can also deploy and gain the ability to launch a giant nuclear mortar
What does he do for others?: Increases the duration of radiation in a large radius around him by 20%, he also causes all friendly units in this radius to be immune to radiation and increases the damage done by nuclear weapons by 20%
What if something goes wrong?: The tank blows up but a small helicopter containing the general escapes
What makes it special?: This unit, while not complementing his fellow nuclear artillary as much as outperforming them, still provides a strong addition to any nuclear artillary assault

Flame:
What is he?: A heavily modified helix helicopter
What does he do?: He drops flame bombs on buildings and also shoots reactive shells at infantry and vehicles.
What else does he do?: He can saturate a large area below him with flame
What does he do for others?: He makes all friendly units in a large radius around him immune to flame, he also increases the duration that fire burns in the radius by 20%
What if something goes wrong?: He flies up and away, just like the airforce general
What makes it special?: Although his abilities are not as varied as some other generals, he sure gets the job done. He can cauterize enemies foolish enough to gather in large groups and, since he makes all his units immune to flame, he can unleash his special ability in the middle of a big battle to quickly turn the tide.

GLA:
Stealth:
What is he?: A guy with a sniper rifle!
What does he do?: Snipe stuff! He is also stealthed... PERMANENTLY! Your enemies will have fun trying to guess where he is and do tactical strikes... or they can use a stealth detection unit/ability to find him
What else does he do?: He can snipe out drivers of vehicles and power links of buildings, he can also call for a rebel ambush (any of these sounding familliar?)
What does he do for others?: He causes all nearby infantry to be permanatly stealthed... just like him
What if something goes wrong?: A GLA hole appears next to him, he runs in and then it collapses
What makes it special?: He can shoot things and they can't see him! What more do you want?

Assault:
What is he?: A guy in a humvee-like vehicle
What does he do?: He shoots things from out of the hole on top with a rocket launcher to aircraft and vehicles and a machine gun at infantry
What else does he do?: He can call for a tank or infantry ambush. He can also launch powerful mortar shells from very far away. These shells can either be loaded with toxins or be high explosive
What does he do for others?: He increases the attack and movement speed of all friendly units in a large radius around him by 20%
What if something goes wrong?: A GLA hole appears next to him, the truck explodes, he runs out of the debris and into the hole. Then it collapses
What makes it special?: He... aaa I can't think or write anymore. I guess I'll write the other two if there is any interest (and by that I mean "I don't get yelled at").

#65 Phoenix911

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Posted 07 August 2006 - 08:19 PM

Please Note:
WHENEVER I SAID HERO VEHICLE I DIDN'T MEAN SUPER UNIT!
And you said they were tactical units?
Well to this day. I've almost never found a tactical use for burton.


1) I know u was not talking about a super unit but a hero vehical would have to be good for it to be a hero and imo we don't need one, what u want is another transpot vehical to move the heros around specificly for them? IMO its not needed it silly to add enough unit for transpoting them when there is atlest 1 but most teams have 2 ways to move troops around fast.
Humvees, chinnocks, helix, troopcrawlers, technicals, battlebuses and plenty more units capable of moving your hero around fast so why add a speacial one?

2) The reason cal burton is not really tactical in the original generals is quiet simply because ALL!!! heros was lame as fuck. the only half decent one was jarmin kel, lotus was not too bad too col. burton sucked.
I have hardly ever seen any of my friends ever use the heros just because they suck. But they are hero units and there powers was ment to be tactical, col B demolishs buildings but charges was too weak and time placing them was too slow. so he was no good, lotus abilty to capture buildings not too bad but also she tooktoo long and often would be killed before completing her task, or she would capture a building but die just as she finishes. Jarmin kel the only hero with a anoying power that was used quiet often from what i have seen. But still they all left heros undesirable.

This is why this topic was started to make the heros more desirable and give them there tactical status they should have had original and to make them fear'd for once.

I also don't liek the idea of bring the general onto the battlefield, this is modern warfair the generals never actuly engage incombat now, there all desk jockeys. Also this is why each said has a hero its so the hero can do the work for the general in his place. Also the general is the player *you* Yes that right *you* this is why the ai sometimes says "are buildings is being captured general" because u are the general.

Edited by Phoenix911, 07 August 2006 - 08:24 PM.

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#66 Guest_BD_*

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Posted 07 August 2006 - 10:17 PM

Jezus fucking Christ, That you type so fucking long comments.. Jezus :blink:

#67 Guest_BD_*

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Posted 07 August 2006 - 10:18 PM

And we dont need any other heros it will fuck up the game and make it unbalanced as it already is. If u specially want to have an hero go cry to ur mommy or make one and moddel one and script one yourself.

#68 Guest_Me!_*

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Posted 07 August 2006 - 10:29 PM

I also don't liek the idea of bring the general onto the battlefield, this is modern warfair the generals never actuly engage incombat now, there all desk jockeys. Also this is why each said has a hero its so the hero can do the work for the general in his place. Also the general is the player *you* Yes that right *you* this is why the ai sometimes says "are buildings is being captured general" because u are the general.


True as that may be, it's also untrue in some ways. While modern generals aren't usually seen out kicking ass, many fictional generals (such as those presented by this game) are more then just guys sitting in a room filled with maps and computers.

Looking back on my idea, perhaps it is a bit silly in some ways. While many fictional generals do spend their time slaughtering foolish enemies, the ones presented here certainly are no General Grievous or anything similar. Regardless of that, the ideas presented in my colossal post could easily be adapted to be hero units rather the generals. Perhaps toned down a bit as well... some of those are looking a bit overpowered.

#69 Phoenix911

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Posted 07 August 2006 - 11:03 PM

Jezus fucking Christ, That you type so fucking long comments.. Jezus :blink:

thats so we can say everythign we think without needing to spam small 1 liners.
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#70 Capt.Drake

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Posted 08 August 2006 - 12:34 PM

Guys you are just partly true, a 5 Star general isn't sitting on the fild, but he has in most cases no direkt command, while sb like a 1 Star general is normally not far behind the front line, if he has a direct command, so he might be caught when his unit is getting overrun! But this is off topic
I kind of like the Airforce hero idea now if the Squdron strike is made good.
But what about the other gens?
I mostly got no ideas!

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#71 need my speed

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Posted 08 August 2006 - 01:38 PM

I like the idea of the hero that escapes if he's killed.
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#72 Pendaelose

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Posted 08 August 2006 - 01:57 PM

I've been watching the topic and I've noticed a few things:

1: there have not been enough good ideas to cover all 12 generals. I've seen maby 3-5 ideas that made me raise an eyebrow. thats not even half way there.

2: most importantly, I've noticed that there are only a few BASIC styles of characters suggested that would work. Ironicly, 3 out of the 4 are already the characters in game. Other characteres don't need to be just like the old heros, but because there have been no other suggestions, it looks like they will follow the same basics. There have been alot of suggestions for character types, but every single one of them (unless aubsurd) fell into these basic groups.

Sniper (Karmen Jell)
Assault (Burton)
Support (Lotus)
Demolitions/Engineer

every character described could be considered something allong those lines. But this really isn't a problem. Look at BFME2 and Dawn of War. Both of these games had very nice use of Characters, but they also fell into basic groups. both games had only Support, Melee, and Ranged characters, yet they made a strong variety out of just 3 types.

Basic balance points for each:

Sniper: ofcourse all sniper characters are nearly impervious to infantry, but there are other balance factors as well. Can they damage vehichles or snipe drivers? and what additional powers are gained? I think Karmen Jell is actualy a very useful character and well worth using, I think most GLA players do. Even the AI can sometimes use him viscously. If a sniper character is stripped of the command aura and mob summoning, then he could be given a faster sniper rifel, or direct damage to vehichles. etc...

Assault: as it CURRENTLY stands I think burton is by far the least loved character. when the AI uses him to attack your base its a joke, he just gets blown up by the first base defense. These character types need to be much stronger. Perhaps the power call-in attacks should be given to the assault type characters. renforments powers, or targeting for generals powers like artillery barrages... these would help alot. Also, improved stealth options. If burton stands like a dumb ass firing his machine gun at a tank and he gets revield, it just proves he's worthless, but maby if he also stayed cloaked he would be a littleworth while. Balancing aspects of these characters are a much wider range than sniper type characters.... they can have any type of weapon, they can have any type of power.... but the basic facts remains they need to be much stronger and more useful than burton is.

Support: I think the most feared character of all has to be lotus. Even the AI can run her into a base and capture 4 buildings before she's killed. But there are also many other options for support characters. For example, there could be an officer character for infa china who has a huge command aura radius and spawns huge mobs of conscipts... or a character that SPECILIZES in targeting powerfull airstrikes. For GLA you could have a support character that created the strategy center effect and buffed ALL your units/buildings on the map with a chosen plan... the options for a support character are almost endless.

Demolitions/Engineer These characters could really almost be grouped under the support catagory, but I think they stand out just a little. basicly... infiltrate and plant a REALY BIG BOMB and then get out if you can. A fair demolitions character would have few if any other weapons. maby a pistol. And in some cases they might could be given special base defenses only they can build (supw general?) Right now the demolitions role is shared across all the other characters, but it could be removed from them, and made more powerful in a demolitions character type. They could plant full size nukes, or satalite barrage beacons, etc.

Now, that being said, notice there are 4 character types and 4 generals per faction... I think the most balanced and well rounded option is to line them up 1for1. example:

SupW: Demolitions/Engeneer
AirF: Sniper
Lazr: Support
Cybr: Assault

Nuke: Demolitions
Infa: Support
Tank: Assault
Flame: Sniper

Slth: Sniper
Demo: Demolitions
Assault:Assault
Chem: Support

ofcourse there would still be all unique, new heros for each faction, but it puts a basic frame inwhich to build each. instead of struggling for some hokie gimmick to make them match the general, just look at the character type and choose weapons/powers apropriate to that general.
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#73 CPT.TIKER

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Posted 08 August 2006 - 02:15 PM

For the Chinese
i think that the sniper should be given to the tank general
The support should be given to Flame general
assult should be given to infantry general

#74 Phoenix911

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Posted 08 August 2006 - 04:32 PM

For the Chinese
i think that the sniper should be given to the tank general
The support should be given to Flame general
assult should be given to infantry general

Tanks don't need support they have the command vehicals that give them a constent frenzy lvl2.
And tanks are all about assults.
Infantry does need the support so i think the way pend listed them is fine.

Super weapon gen.
Has very good stealth capablitys and can move around undetected praticly, only has a pistal small fire range but pretty powerful (colt m1911 or so) basicly a powerful pistal but with short range And a knife :p
Would carry a high explosive emp charge, capable of blowing any buildings apart from the strongest IE: command centers and sw. but will leave them heavily damaged.)
The blast would also send out a pretty big emp wave shutting down all vehicals in area of effect and also all buildings in ares will go offline, this effect could last about 30 seconds maybe a 1min.
Or maybe give him the abilty to Build a stealthed structure that only he can build, it would produce a large emp field shuting all vehicals down and only emp shilded units or infantry could hunt it down and destroy to stop this field, If built close to a base it could prove leathal to a defenceline could even stop an armored attack, maybe even nock a plane out of the air that flys throught is cover zone.


Airforce Gen.
Same idea as ai already said with the sniper cannon for light vehicals and infantry able to call in hero squadron strike every 2-3 mins.

Laser gen.
Would have the abilty to call in small laser barrages for fire support, would also give a healing effect around him about 500-600 radius(about that of rocket buggy range) Could even boost there attack speed or power. idk. Maybe even moving speed.
Also capable of spawning 2 fire support vehicals that the laser gen can build.

Cyber gen.
Would be fast because he is an assult hero, he would carry a powerful and fast firing laser, it would also have a small penitrator beam cannon under it capable of blasting tanks and armor pretty fast. (maybe make him automaticly use the right weapon for the job) Can remined stealthed using a stealth camo suit (meaning can move very close before being detected) Could also be able to shut power down (only power) this way can help your assulting force moving up.

Nuke gen.
Again would move undetected and would have only have a knife and pistal., would carry a mini tactical nuke charge with a blast radius about that of 250-300 not sure of attack power but would be a threatening. also may lay a nuke minefield around him capable of being set every 3 mins, would have a minefield cover of about 150.

Infantry gen.
Would carry a nade luncher capable of firing HE 40 rounds for fire support but his MOST powerful round he can use is a round that blows up just above the target and drops propganda leaflets around, basicly doing the effect that the propganda drop gen power did(usless gen power) This would stop let your troops push up without problem able to kill there targets while there demoralized.
And would also have a propoganda aura to heal near by friendlys, maybe make it possable to capature enemy infantry if they stand too long in this aura they defect to your side.

Tank gen.
To be honest i can't think of one for this general. lol
Maybe give the abilty spawn 1 chimmara tank with 2 battlemaster tanks, He would be armed high powered antitank rocket that splits like a mirv missle hittin all targets in path, also carrys a small Sub machinegun for anti infantry.

Flame gen.
Has a high powered rifle like the one the redgaurd carrys but better.
Would fire napalm rounds that instantly kills him and hurts others in the area, and when the incinadery rounds upgrade is complted he would get a more advance version of teh round that not only kills him instently but creates a highly danagrose firestorm thats lasts for like 30 seconds maybe 1min and it spreads rapidly.

Stealth gen.
High powered sniper rifle with the abilty to shoot out pilots, able to kill infantry 1 hit (like i needed to tell u:P)
And would have an aura around him that is like the gap generators from red alert that covers an area capable of covering a small army.

Demo gen.
Only weilding a pistal and knife, would carry standard Hi powered-demo charges, and once he gets the abilty to build his nuke demo truck he can build nuke versions of these demo traps same power as the nuke gens tactical nuke demo charge i said about before. reuse times i leave to pend to choose.
Can spawn 1 demo truck already upgraded with HE and Toxin upgrade.

Assult Gen.
Can't think of anything lmao again.
Give him a PKM mg that can rip infantry and light armor to peaces, can throw TnT and gives a small attack bounas to all units within area of effect. (again this is only thing i can think of right now.)

Toxin gen.
Throws toxin and acid grenades and grants all his units an incress in there toxin leathality by about 25%
Also can call in a toxin/acid strike onto a target (2 cropdusters like a10s) Lead can be toxin and the 2 wingsmen can be acid or u could give the abilt to call in purly acid and purly toxin cropdusters on target, only one can be used each charge, so after one is used teh other blanks out till 2 misn has counted down again.
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#75 need my speed

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Posted 08 August 2006 - 05:27 PM

Super Weapons: A guy who can disguise him self like the Bomb Truck. But, defences won't attack him (if he's disguised as a enemy soldier). He is armed with EMP C4's that explodes after 10 seconds. Then a huge EMP blast will be released and every building / vehicle / plane in a wide area will be turned off. He can also choice to plant Demo C4's. This C4 is like the MOAB, and again, it will explode in 10 seconds. The hero will need 2-5 seconds to plant his C4's, and he don't have other weapons. But what do you want, he can sneak through defences and blows up a whole base with 2 or more MOAB's before he dies! If he plants a C4, the defences will start shooting at him. A good tip is to check you base often, if you see something moves around that you can't select, throw everythig at him you got, it's probaly the SW hero. If his health reaches zero, he will releases a EMP blast that affects everything on the map and runs out of the screen. If he's way, the EMP blast is over.

Airforce: A sniper that can snipe aircraft (and kill the pilot inside). His bullets can even hit Aurora Bomber! Bye bye aircraft! He can kill the driver of vehicles every 30 seconds, but don't worry, with his Chaingun like sniper he can destroy 1 or 2 tanks too if you micro well. Infantry is no match for his sniper. He's cloacked to. If he dies, a Commanche will pick him off and moves out of the map. The Commanche is invulnerable.

Lasers: A fast guy who is armed with a Advanced Railgun. This Advanced Railgun is equiped with PDL (Point Defence Laser) and can kill infantry in 1 shot. Vehicles in 2 (normal vehicles) or 3 (vehicles like the Overlord). He can't shoot at aircraft, and needs 5 seconds before he can shoot again with his Advanced Railgun. However, he can paint other units / buildings like the Avanger. He needs backup cause he can't handle vehicles on its own, but he can make a difference between lose and win a battle. He's cloacked. If he dies, a giant Laser Drone comes at the screen and will fire a weak laser every 2 seconds. The hero will go inside the Laser Drone and the Laser Drone flys away.

Cyborgs: The mother drone! She can use her children to attack enemies, and convert other units in drones. She carries 5 children that she can release one for one. If a children is die, he will automatically replaced by an other drone after 1 minute. The childrens can eat up infantry and even vehicles! If they have eaten a vehicle they will gain 10% more armor. They can gain a maximum of 50% armor bonus. They are very fast. The mother drone can convert enemy vehicles and infantry into a children of her. She don't is cloacked. If she dies she will dig a hole in the ground and goes in. Then the hole closes and everything is like normal. Her children (if they are on the map) will stop function and you can capture them!

Nuclear: Now this is fun. He has a laptop to delivery a nuclear bomb to a building and after a few seconds BOOOM! And probaly that building is destroyed. The bomb leaves nuclear radiation arround it and is as powerfull as a Nuclear Missile. However he has a short range and no other weapons. But what do you want? He can delivery a nuclear bomb every 30 seconds! And he's cloacked! If he dies he will put his coordinates at the laptop and send them to a Helix. The Helix will come and the hero moves in, then the Helix flys away.

Infantry: A hero that carries a pistol that can kill infantry in one shot. He has a propoganda effect too. He can call in a tactical squad every minute. Then 5 Tank Hunters and 5 Minigunners will be dropped by a plane at his current location. This tactical squad has 50% more health then there normal ones, has 25% more range and firepower then there normal ones, and has a propoganda effect. The squad will guard theh ero with there lives, so you need to kill the squad first before you can kill the hero. If the squad is dropped, the hero and the squad will be 1 unit like the Angry Mob. If he dies, a Paradrop Plane will come and drops 20 Minigunners, The hero runs away, and the Minigunners will circle around him.

Tanks: A giant moving Fortress. He can carry 4 tanks that shoots out of the Fortress. It's heavily armored but very slow. If he's destroyed, 2 Battlemasters will appear. The enemy will try to kill these Battlemasters (they haves about 25% of normal Battlemasters health and won't shoot at the enemy), and the hero can drive away.

Flame: If he dies, a Plane will drop a fire bomb. The screen wll be fulled with fire, and after 2 seconds, if the fire is way, the hero will be escaped. The fire can't kill or destroy something.

Stealth: A sniper who is always clocked, even if he fires. He can snipe the driver of a vehicle (you don't need to wait 30 seconds like the Airforce gens sniper) and can kill infantry quick, but that's all. If he dies, a Tunnel Network will pop up next to hem, he will go in, and the Tunnel Network will explode.

Demo: If he dies, a Civillian Truck will arrive. The guy in this truck will throw bombs at the enemy (don't worry, they don't explode or something). The enemy panics and will let the hero go. After a few seconds the bombs disapears and the Truck will drive away.

Assault: If he dies, 2 Technicals will arive with 1 Limousine in the middle. The Technicals will shoot at everything in his sights. The hero will go in the Limousine and drives away. The Technicals will follow him a second later.

Chemical: If he dies, a Toxin Tractor that is about 25% faster then the normal ones will pick him off. This Toxin Tractor will poison the ground around him.

I will type the other heros later. :p

Edited by need my speed, 08 August 2006 - 05:40 PM.

Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#76 Guest_Guest_-BD-_*_*

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Posted 08 August 2006 - 06:07 PM

-Tank gen his secret weapon is tanks, he doesnt need an 1337 sniper to shoot Burton or infantry what so eva

#77 Ironwolf

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Posted 08 August 2006 - 06:11 PM

I dont get the whole 'recover and/or fly off' concept. Why cant they just die and you can build another one at the barracks? o.o
Or about something would come and kill off everything else :\

But GREAT idea to the disguise thing. Kind of like Spys from RA2.
And of a sort of officer that has the propaganda effect.
Anyone ever see that 'adolf hitler' unit from planetcnc or something like that? lol

#78 Guest_Guest_-BD-_*_*

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Posted 08 August 2006 - 06:11 PM

If u really want something like that for supergeneral as you just discribed u must be retarded.
Sorry, those things u have written are nice an kewl ideas but not fun to me.
And the airforce thing is kinda unfair. Airfoce gen its power is airforces. Not to shoot magic bullets that go trough an plane and kills the pilot.... :\

#79 Guest_Guest_-BD-_*_*

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Posted 08 August 2006 - 06:12 PM

Sorry, i dont mean it on an bad way or something :lol:

#80 need my speed

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Posted 08 August 2006 - 06:43 PM

It isn't magic, it's just a sniper bullet.

Edited by need my speed, 08 August 2006 - 06:44 PM.

Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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