cahik's models
#162
Posted 14 January 2007 - 01:40 AM
What method did you use?
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#164
Posted 14 January 2007 - 08:31 AM
And you've been modelling for what, a year?
could be like that. but mi first scratch model was like 6 or 7 months ago and it was just a spear.
Here I am struggling to make decent-looking spears, while you and Nertea are making all this from-scratch insanely detailed stuff
when i start i wasnt able to model anything. even shield was a big problem for me. just keep trying and look for tutors on the net, you can learn usefull things from it.
What method did you use?
well this isnt my first try to model highpoly head. i spend some time to go through a lot of tutorials about body modelling and i saw like hundreads of wire renders to get an idea about the best topology. the best way for me to model something like this is to start with a basic refence image, plane and extrude edges.
those tutorials were great help for me
edit: wire render just for the case that you want to see it. i also add eyes and model lids. clicky
Edited by cahik_, 14 January 2007 - 10:19 AM.
#167
Posted 14 January 2007 - 12:24 PM
No fuel left for the pilgrims
#168
Posted 16 January 2007 - 11:09 PM
second one is uruk scout or more likely just shield, helmet and sword for him, since the body is just slightly edited lurtz. but i change the mapping on the model so it works with uruk CAH skin ( i doesnt have the skin on this comp so i cant show that). so if someone want uruk scouts for bfme2 just let me know.
#169
Posted 17 January 2007 - 07:46 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#170
Posted 17 January 2007 - 08:39 AM
#171
Posted 17 January 2007 - 04:51 PM
You totally pwn me at modelling... I guess I'll have to practice some more and try harder...
#172
Posted 26 January 2007 - 06:01 PM
#173
Posted 26 January 2007 - 08:15 PM
#175
Posted 27 January 2007 - 10:06 AM
Thanks to Caluadan for the Sig
#176
Posted 27 January 2007 - 04:52 PM
it has soldier, archer, pikeman, tower guard, citadel guards and knights models,normal and HA skins, one new anim for archers and two for pikeman + animation code for pikeman.
#177
Posted 08 March 2007 - 03:14 PM
#178
Posted 08 March 2007 - 03:34 PM
#180
Posted 08 March 2007 - 04:28 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users