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#161 Celeglin

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Posted 03 February 2006 - 01:28 AM

:o
Good, low lag... I hate it when people put fancy stuff in the camp and the game lags alot while scrolling around it... Such as adding a giant Barad-dur citidel to the Mordor faction O.o I have seen a mod do that and it seriously lagged...


I've optimized all the uses of alpha channels of my buildings since beta, so the castle doesn't lag at all (for me, that is). But once again, the main problem is the leadership fx around the increased number of units... Oh well ;) .

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#162 Kwen

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Posted 03 February 2006 - 01:29 AM

its like 500,000 polies thats why, ohh and congrats celeglin, now i do have the crappiest comp

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#163 Guest_Guest_*

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Posted 03 February 2006 - 01:41 AM

:o
Good, low lag... I hate it when people put fancy stuff in the camp and the game lags alot while scrolling around it... Such as adding a giant Barad-dur citidel to the Mordor faction O.o I have seen a mod do that and it seriously lagged...


I've optimized all the uses of alpha channels of my buildings since beta, so the castle doesn't lag at all (for me, that is). But once again, the main problem is the leadership fx around the increased number of units... Oh well :p .

I can deal with that, the glow doesn't make my comp even twitch! *If it can, that is.*
Man, the elven builder is so tasty! ;) Can't wait for it to be ingame! [n00b]Sorry if this is already answered, but how many more units will be added?[/n00b]

#164 Kwen

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Posted 03 February 2006 - 01:52 AM

i doubt he knows, he'lll probly add one or two more (summon wise i'm guessing) but mostly since there are alot already he probly will do no more then edit the existing ones... thats my theory

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#165 Guest_Guest_*

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Posted 03 February 2006 - 02:19 AM

Ok, good, I won't be destroyed by the n00b assassins... XD
Hrm, yes, there are alot of units... The initial release is at hand! This night, we march to Celeglin's house! To protest! *Band of uruks appear and chant*

#166 Celeglin

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Posted 03 February 2006 - 08:27 AM

No more units will be added before the intial release. Planned units for post-release additions include Elladan, Elrohir, and Imrahil.

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#167 Sir McGregor

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Posted 03 February 2006 - 10:02 AM

That's right, ched. I can now run the game on higher levels. Anywho, the texture qualities stay the same no matter what level you are on (and that quality being very-super-good). It does attribute for a small amount of lag on lower end computers, but not much (leadership fx cause more lag than anything :p, blame EA there).

YAY! That sounds great! I can't wait for it to come out! Thank you for answering my question. ;)

Are there anymore screenshots planned in the future from your high-end computer before release?

#168 Guest_Guest_*

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Posted 03 February 2006 - 12:31 PM

No more units will be added before the intial release. Planned units for post-release additions include Elladan, Elrohir, and Imrahil.

:p
So the initial release IS soon....
By the way, I have seen your lovely friend hama post some lovely news on MEVault....

Posted by captain hama ( 222.169.xxx.xxx ) at 2005-11-18 20:48:47
this is shit

;) What a moron....
Source: http://mevault.ign.c...Mod.Detail&id=9
Anyways, I'm way too excited about the mod! It's not often you see a mod right before it's initial release! ;)

#169 Celeglin

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Posted 04 February 2006 - 12:32 AM

Ugh, why did you have to draw my attention to that crap fest?

God, they took out the men of Gondor and just added a few changes and made them elves?


Where in hell did this guy get that?

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#170 Guest_Guest_*

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Posted 04 February 2006 - 12:49 AM

Don't worry. MEVault is the fortress of the n00bs... They all stink anyways.. Captain Hama fits in with them... :)

#171 N19HtmAr3

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Posted 04 February 2006 - 03:24 PM

Captain Hama fits in with them... :lol:


Correction: He IS one of them...

MEVault is the fortress of the n00bs...


Correction 2: It's more like a craphole than a fortress, with their low IQ I doubt they could ever create something like a fortress... :lol:

Edited by N19HtmAr3, 04 February 2006 - 03:26 PM.


#172 Boy_suicide

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Posted 04 February 2006 - 05:14 PM

:O
Quite true, how could I make those mistakes!!!!
(I registered, FINALLY.....)
By the way, not to be n00bish, but when will the new update be up? :lol:

Edited by Boy_suicide, 05 February 2006 - 03:18 AM.


#173 Celeglin

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Posted 05 February 2006 - 05:39 PM

By the way, not to be n00bish, but when will the new update be up? :p


Monday night (-5 GMT) at the latest.

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#174 Boy_suicide

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Posted 05 February 2006 - 06:15 PM

:p
Oh my oh my oh my, so soon!
Now just to hope my infinite nudges and virus smilies didn't wreck Celeglin's computer :lol:

#175 Guest_Conor_*

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Posted 05 February 2006 - 07:23 PM

why is the beta closed? will it ever be opened again?

#176 Boy_suicide

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Posted 05 February 2006 - 07:42 PM

.........
It's closed because it is.
You will get to play the mod in it's public release.
I know how you feel, I missed it too. :p

Edited by Boy_suicide, 05 February 2006 - 07:42 PM.


#177 Guest_conor_*

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Posted 05 February 2006 - 10:43 PM

ok thanks, i guess i'll just look at other mods till its released... *sigh*

#178 Guest_Guest_*

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Posted 07 February 2006 - 12:33 AM

this is just a curoiosity question but what is the totalamount of hours you put in to this mod? (an estimate)

#179 Celeglin

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Posted 07 February 2006 - 03:17 AM

this is just a curoiosity question but what is the totalamount of hours you put in to this mod? (an estimate)


Oh my... I can't even make a guess... But I started the mod last May (I had always thought I started in June, but looking back in my records I see that it was May).

Now for some unfortunate news. My old server account isn't working, so I can't make a redirect to my site on the new server. I'm super-pissed right now. The update will end up being delayed until.. Bah, I don't even know when. I really need this update out there.

Edited by Celeglin, 07 February 2006 - 03:18 AM.

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#180 Guest_Guest_*

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Posted 07 February 2006 - 06:27 AM

so when do you think this will be done? it looks like its nearing completion




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