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What you want to see in YR that you didn't


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#101 Copaman

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Posted 14 December 2006 - 09:53 PM

the Allies will possibly have a heavy tank. But it would be very different from the Apoc.



Yes, that is what I was saying. An allied heavy tank, with four barrels, that shoots the same damage as a grizzly each barrel. And chronoshifts.

And on the side... an anti-infantry ONLY chrono gun with very low fire rate!!

And as for what MP was talking about w/ the flying infantry--- a GI with wings on his back. So like an evil Angelic GI with a Semi-Auto.

Edited by Copaman, 14 December 2006 - 09:54 PM.

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#102 OmegaBolt

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Posted 15 December 2006 - 01:07 PM

Yes, that is what I was saying. An allied heavy tank, with four barrels, that shoots the same damage as a grizzly each barrel. And chronoshifts.

And on the side... an anti-infantry ONLY chrono gun with very low fire rate!!

And as for what MP was talking about w/ the flying infantry--- a GI with wings on his back. So like an evil Angelic GI with a Semi-Auto.


Umm... LOL?

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#103 Jeeves

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Posted 15 December 2006 - 11:07 PM

lmao, quite ;)

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#104 Nemoricus

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Posted 16 December 2006 - 01:57 AM

Maybe in the Demonic Yuri's Revenge never to-be expansion pack.

LOL. Include it, if only as an easter egg. It would be most amusing.
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#105 cdmtx(YR)

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Posted 16 December 2006 - 04:31 AM

an easter egg.

What do they have to do with this? JK
LoL

Edited by cdmtx(YR), 18 December 2006 - 03:57 AM.

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#106 Gosho

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Posted 16 December 2006 - 10:51 AM

Easter egg= hidden surprize
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#107 Hogo

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Posted 16 December 2006 - 11:08 AM

Tech Lab or something ;) or a new tech building that allowes you to build it

#108 Copaman

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Posted 17 December 2006 - 05:04 PM

Oh... sorry about that. That was really confusing, wasn't it.

So that tank- 4 barrels, each firing with the same damage of a grizzly tank. To attack Infantry, a Chrono gun with a slow ROF that can only attack infantry. No anti-air capabilities.

And that GI with wings- put it in as an Easter Egg in a random place on a map- like at the top of a cliff in the upper right corner- so that a Mind Control unit has to get to it, by use of some sort of transport. Or a hidden tech building would do it, something like a Genetic Engineering Lab(s)

Edited by Copaman, 17 December 2006 - 05:07 PM.

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#109 cdmtx(YR)

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Posted 18 December 2006 - 03:55 AM

So that tank- 4 barrels, each firing with the same damage of a grizzly tank. To attack Infantry, a Chrono gun with a slow ROF that can only attack infantry. No anti-air capabilities.

Your tank idea has caught my eye, I'll look into it.

And that GI with wings- put it in as an Easter Egg in a random place on a map- like at the top of a cliff in the upper right corner- so that a Mind Control unit has to get to it, by use of some sort of transport. Or a hidden tech building would do it, something like a Genetic Engineering Lab(s)

What winged GI? Please elaborate, but to me it sounds like a Racketeer.
Command & Conquer Destiny, a brand-new YR modification here on Revora, led by myself cdmtx(YR).
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#110 OmegaBolt

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Posted 18 December 2006 - 10:26 AM

Sounds ridiculous and boring, both ideas in my opinion.

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#111 Jeeves

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Posted 18 December 2006 - 10:44 AM

Quite, heavy tanks are soviet, light tanks are Allied. You may as well invent a chronoshifting kirov, or just merge them into one side if you want to kill their individual flavors and tactics.
Also, a four barreled tank its just plain impractacle and ill suited to RA's flh logic. Making it chronoshift is instant overpowering, as is removing infantry from being its only potential weakness.
The best ideas are often the simplest, think of chess. The ultimate strategy game has no overpowering units, they all forfill the same role, yet acheive it differently. You couldn't use a knight where you need a pawn, for example. However, convert the pawn and you could choose your peice, most of the time you choose a queen. If I could choose to build a four-barrelled chrono infantry erasing supertank, I would. Then I'd prolly never play the mod again.
Stick to stuff that would add something useful to a side, and work within the pre-established strategies, flavors and feel.

The rocketeer Mk.II isn't worth mentioning

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#112 Gosho

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Posted 18 December 2006 - 04:23 PM

Well, actually, what if there is this shp vehcle, that looks just like an infantry (GI) which walks and attacks normally, but when deployed it flies a set distance before it goes down again(TS 's flying infantry logic turned around). Could be used as Special forces or new type of Spy. Anyways, this will bring a new ellement of warfare, as cliffs will now be jumpable etc.

#113 Elerium

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Posted 18 December 2006 - 05:05 PM

Hmm what I wanted to see in Yuri's is a Super Soldier, if you've seen the Kull Warrior from Stargate, sort of like that but with a wrist Psycannon (my signature is a Kull Warrior). Basically you make him walk through a horde of GI's and he'll slaughter them without breaking a sweat. A genetically-enhanced-human-smart-killing-machine late game, possible hero unit, would cost a bomb. Yuri Prime is the general, so should still maintain hero unit status.

Magnetron as a siege unit, too much abuse with it at the moment. Shorter range and siege (so it isn't picking everything up in the air)

Possible exploration of Yuri's navy, but otherwise I'd still be happy at the moment with Boomers. Slight nerf to Boomers themselves.

Discs I'm usually happy with, although I think it might have a tad too many good things for the secondary, like powering defences/the base and sucking credits. Maybe only powering down the base or defences.

Battle Fortress less ghey. I get really fed up of the BF. Imbalanced and eats armies like it shouldn't do.

Apocalypse has to be more faster to keep up with BF's and other tanks. Make it mindcontrollable when severe damage has been inflicted. AA missiles might need a little boost as well.

Terrorists should be able to take a bit more damage before dying and shouldn't chain react other Terrorists.

Tad more Chaos Drone armour and self heal.

Rocketeer self heals.

Edited by Elerium, 18 December 2006 - 05:11 PM.

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#114 Hogo

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Posted 18 December 2006 - 05:20 PM

FLH Dose not work for 4 barrels but it would have been cool :p

Edited by hogo, 18 December 2006 - 05:20 PM.


#115 OmegaBolt

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Posted 18 December 2006 - 06:17 PM

Just make big animation to cover all 4, or at least 2.

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#116 Hogo

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Posted 18 December 2006 - 06:26 PM

:p Might not look as great though

#117 OmegaBolt

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Posted 18 December 2006 - 06:37 PM

Would look fine if not a crappy resized one.

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#118 lefthand

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Posted 19 December 2006 - 05:42 AM

I'll lend you guys an idea from my mod in dealing with a quad barrel tank; give it gattling logic. Not only would it be easier to balance in game but it would make use of a rarely used feature.
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#119 Gosho

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Posted 20 December 2006 - 05:24 PM

Erm, Gattling logic is actually used quite a lot I think. At least I do (total of 15 units in my mod use it to get all thems many weapons.)

#120 lefthand

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Posted 20 December 2006 - 07:23 PM

I haven't seen any mods where gattling logic has been expanded outside the use of Yuri's gattling guns.
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