Maybe a huron lair? That broke free from the ents? Or something........
I was actually being sarcastic with the ent lair comment, but this doen't sound too bad. Though we both know that Celeglin won't really be wasting his time with new ent lairs, unless he surprises us.
Maybe, but I don't think the 3 of them would be enough for all 4......
I'm thinking Galadriel will be enough for two. Also, this just came to mind, maybe Haldir's 'Elven Swordsman' skill can give an attack boost as well, 'cause all it does now is just make him attack faster.
Yeah, maybe one of the handmaiden's abilities would do heavy damage to ents......
I don't think you can make a leadership that only would work agaisnt 1 unit..... correct me if I'm wrong some of the more experianced modders out there......
I've seen weirder and wackier things done in modding than this *looks at the RA and the elves who can climb walls*.
It should be possible, I mean, you already have that trait in every unit: archers are good against beasts/creatures and cavalry, cavalry is good against infantry, spearmen are good against cavalry, and in this case,
fire is good against ents. I think this could be implemented, though without the fire effects (i.e. loosing health rapidly, no damage in water, etc.). It should be able to be done.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King