Evil Side ideas (and brainstorming)
#23
Posted 21 December 2006 - 09:03 PM
Warg rider summon just doesn't make sense. If you're going by the books, then have it be some evil men horseman unit. If you're going by the films (which you obviously are), then siege/orcs/grond would be suitable.
#26
Posted 22 December 2006 - 06:13 PM
Anyhow, there are enough people around who would probably be willing to carry on... (including myself).
Hebblewhite.
Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last life of pain,
Cut well old friend, and then... farewell
#27 Guest_Which King of Angmar?_*
Posted 13 April 2007 - 02:33 AM
The Witch-King is supposed to be a very powerful sorcerer so I believe He deserves the following powers:
Angmar Sorcery- A black Wizard blast with his hand
Toggle Mace and Sword- Self explanatory
Morgul Blade- single powerful attack (you already have this)
Morgul Sorcery- some kind of red lightning sword but with his hand
This is my Hour- attacks normal soldiers too but has smaller radius and does less damage to heroes
Mount Fellbeast- self explanatory
Again I state this is my opinion of the witch-king's powers for multiple reasons
1. He was a sorcerer during his reign of Angmar too, and I don't think he'd forget his own magic would he?
2. He gained some more power as the ring drew closer to Sauron, too, so maybe he would have some new magic also.
3. Sure he had black breath but I (as in my opinion) think he deserves some actual "fighting" magic.
4. I replaced his leadership because sure he was powerful but I don't think orcs are going to feel that much better after all, they are very weak and kind of look down on men.
I don't mean to offend anyone or to make him too powerful I just think he has been made too weak in bfme, bfmeII, and ROTWK. And I really like your "Shadows of Evil" mod. But he still just isn't as powerful a hero as mordor probably needs. And I am not saying make him the most powerful guy in the game, but mordor needs a strong magic hero, and if you like any of my ideas but feel he's too powerful buff the other leaders of gondor, rohan, and isengard.
And if I may also add an idea ( I am not trying to impose at all just trying to help.) that all factions have siege ladders and Isengard ballista can switch into bringing more powerful ladders into play. I say this because if You are adding Minas morgul Walls to Mordor, or just as any map Gondor and rohan will need some way to get on the walls. Or maybe you could be able to place soldiers on the ents (like merry and pippin from the movie and haradrim on oliphants in the movies and games), so you can make ents latch onto a wall and deploy soldiers onto them. If you wanted to add some sort of siege tower to Gondor that would be sweet! but since you already have the battering ram I would understand if you chose not to. Sorry if this belongs in the "good faction" of brainstorming but I just want to let out ideas.
I also think you should add Ciroth ungul Uruks to mordor as some sort of mini-hero horde like the Citidel guards for gondor except weaker then them, stronger than normal gondor soldiers, 5 to a hoard, max of 4 hoards
I am sure 1 of you has played bfme2, so if you remember when the witch-king captures and outpost he puts his sword in the air somewhat like he does in the movies, my suggestion here is (if u can and feel like it) put that base for the fire sword power.
I also have 5 questions:
1. are you using minas morgul as a map or just as mordors walls?
2. what on earth is the tower of minas morgul doing? is it a power (from what I have read it is) or is it just doing it for fun? if it is a power what is it?
3. Is khamul the easterling becoming an infantry hero instead of an anti-cavalry hero? (btw like the rhun swordsman skins )
4. is minas morgul a different faction than mordor, are the normal orcs and the minas morgul orcs going to be in the same faction with one being stronger?
5. are the citidel guards going to have a command point? Because, no offense, but that would be kind of dumb . Why? You only get 4 altogether so they are pretty much just weak heroes that could lead your armies into battle.
Please remember and understand this is my opinion and I just want to let out my opinion. I am not saying you have to use this or the mod will be a dud. I am just saying I think it would be cool. So please don't misunderstand anything I have said, I think your mods are awesome, this thread asked for "evil" ideas and I gave you some
#28
Posted 13 April 2007 - 12:54 PM
When Rohan has ents to smash the walls, and Gondor has the Trebuchet (and a ram?) they can just break the castle, no need to board it besides, the haradrim on mumakils can't go from the mumak to a wallAnd if I may also add an idea ( I am not trying to impose at all just trying to help.) that all factions have siege ladders and Isengard ballista can switch into bringing more powerful ladders into play. I say this because if You are adding Minas morgul Walls to Mordor, or just as any map Gondor and rohan will need some way to get on the walls. Or maybe you could be able to place soldiers on the ents (like merry and pippin from the movie and haradrim on oliphants in the movies and games), so you can make ents latch onto a wall and deploy soldiers onto them. If you wanted to add some sort of siege tower to Gondor that would be sweet! but since you already have the battering ram I would understand if you chose not to. Sorry if this belongs in the "good faction" of brainstorming but I just want to let out ideas.
there is Black uruk's of mordor, or cirith ungol more precies I belive... no mini-hero-horde though, as that sucksI also think you should add Ciroth ungul Uruks to mordor as some sort of mini-hero horde like the Citidel guards for gondor except weaker then them, stronger than normal gondor soldiers, 5 to a hoard, max of 4 hoards
I didn't pay much attention on how his hand went after he captured a building.....I am sure 1 of you has played bfme2, so if you remember when the witch-king captures and outpost he puts his sword in the air somewhat like he does in the movies, my suggestion here is (if u can and feel like it) put that base for the fire sword power.
bothI also have 5 questions:
1. are you using minas morgul as a map or just as mordors walls?
if you've read it's a power, don't you belive it's a power? anyways, it's giving the units (aka, non-heroes) some experience, like the orcs go straigh to level 5 is I remeber correctly...2. what on earth is the tower of minas morgul doing? is it a power (from what I have read it is) or is it just doing it for fun? if it is a power what is it?
he's already an infantry3. Is khamul the easterling becoming an infantry hero instead of an anti-cavalry hero? (btw like the rhun swordsman skins )
Minas Morgul is Mordor.... after you purchace a specific spell at the tier 3, you can purchase Minas Morgul stuff4. is minas morgul a different faction than mordor, are the normal orcs and the minas morgul orcs going to be in the same faction with one being stronger?
uhm, their going to be a max on this? and no, it wouln't be dumb at all... After all, they ain't heroes5. are the citidel guards going to have a command point? Because, no offense, but that would be kind of dumb . Why? You only get 4 altogether so they are pretty much just weak heroes that could lead your armies into battle.
well, this tread is acctually dead, but who cares?Please remember and understand this is my opinion and I just want to let out my opinion. I am not saying you have to use this or the mod will be a dud. I am just saying I think it would be cool. So please don't misunderstand anything I have said, I think your mods are awesome, this thread asked for "evil" ideas and I gave you some
The 4th Age version 0.8 has been released: Link
#29
Posted 13 April 2007 - 07:31 PM
For the siege, the assumption is that rohan and gondor will use their summon ents and eagles powers when sieging an enemy castle (just like they do now if there is a good vs good game)... however Gondor also has the battering ram and trebuchet as you mentioned. If I am able to make new versions of the siege ladder for rohan and gondor then I will certainly add them. I think a siege tower would be very cool for gondor to build, but I don't know of any creature that gondor has that could replace the troll so it probably won't happen.
I also think you should add Ciroth ungul Uruks to mordor as some sort of mini-hero horde like the Citidel guards for gondor except weaker then them, stronger than normal gondor soldiers, 5 to a hoard, max of 4 hoards
thats almost exactly what I'm doing they won't be mini-heroes, but they will be stronger then normal troops. I haven't decided how many units will be in a horde but there will be a max of about 4 hordes. My thinking for them is that they will essentually be special forces... you use them where you need a small number of troops that can protect or take an outpost or chokepoint.
The morgul tower's power is basically the same as Theoden's "kings favor", Faramir and Boromir's "Captain of Gondor", and Saruman's "Speech Craft"... only it gives much more experience. Enough to raise trolls up one level and troops up several levels. The strategy being, once you have a full castle of troops you use the spell, making them much stronger and then you go out and fight that huge battle or siege the castle. The recharge timer though will be so long that you'll probably only use it once or twice a game.
I've already planned out some new powers for the WitchKing that will hopefully accomplish the same idea as what you suggested he's one of my favorite heroes and I'm definately going to see him made powerfull.
You raised a very good point about the citadel guards and their commandpoint limit... I hadn't thought of that. If they do have a CP cost it will be small, between one and three probably.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#30
Posted 15 April 2007 - 04:46 PM
P.S. im not shure their called the gorgi so forgive me if im wrong
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#32 Guest_Which King of Angmar?_*
Posted 20 April 2007 - 01:46 AM
haradrim and mumakil I meant that rohan soldiers would be able to get on top of the ents and ride them like
merry and pippin do in the movies and then u could tell them to attach to a wall like a siege tower and they
could jump off similar to how the berserkers do off ladders (sorry but the inability to board walls is one of
the few things I disliked on good vs. good battles, but I think I understand what you mean Lauri) For the
things to propel the siege tower for gondor if you want to have one for them you could probably use those
dwarven cow/pig things that draw their chariot in bfmeII since they're not in bfme. I am sorry about the
black uruk misconception I must have thought I was looking at a different mod and I had just seen them
after my post. But to clear up the mini-hero horde thing I was kinda quoting what is on Gothmog's website
about the citidel guards (again sorry). As for his sword animation Yeah would be a pretty good animation
and would go along with his fire sword. Thank you for clearing up the minas morgul issue. About the
khamul thing I thought he was an anti-cavalry hero, Is he getting a sword this time around or still
using that spear? BTW thanks for the support on the witch-king's powers gothmog, anything in that direction
is an improvement , He is by far my favorite hero, so thanks again. I know it would be tricky but if
you could get rohan some kind of paliside ladder and gondor some kind of ladder that would be great (I'm
sorry if this is intrusive or anything because I am not trying to). So please forgive me I just wanted to clear
up these misunderstandings.
#33
Posted 20 April 2007 - 03:07 AM
Rohirrim will not climb/mount ents, and the beasts won't be used for the gondor siege tower... neither idea makes sense for their faction plus they'd be hard to do. I'll try to give both rohan and gondor a siege ladder if I can.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#34 Guest_Which King of Angmar?_*
Posted 20 April 2007 - 03:49 AM
spear: double damage vs. cavalry
sword: faster attack speed
I dont know it's just an idea
#35 Guest_Which King of Angmar?_*
Posted 20 April 2007 - 03:52 AM
#36
Posted 20 April 2007 - 05:02 AM
yesSorry one last question (4 now): Is 800 the highest for evil and 400 highest for good?
#37
Posted 20 April 2007 - 09:49 PM
The sword does low damage, but has a small AoE.
Spear does higher damage, but would only hit one.
So sword is good vs. troops, spear vs. heros and strong units.
Edited by Elvenlord, 20 April 2007 - 09:52 PM.
#38
Posted 21 April 2007 - 01:52 AM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#39
Posted 27 April 2007 - 08:56 PM
#40
Posted 30 April 2007 - 12:58 AM
You bring up a good point about gothmog summoning more cavalry then the gondor player can have oops. That will probably have to be changed... also Khamul is going to get something of a make-over and one of his new powers will be to summon mounted easterlings (no name for them yet ). So Mordor's 2 true cavalry units will be summoned and I think they will both have timers to make it more fair.
Remember though that both Mordor and Gondor were specifically mentioned as having almost no cavalry... so they ( the cavalry) will not factor into the factions as anything more then a nice addition to your infantry army. Rohan obviously will be almost all cavalry, and isengard will have something like a 60-40 or 70-30 ratio of infantry to cavalry ideally.
Much of this will be balanced during testing, right now I'm just throwing out my ideas/plans and getting stuff in-game. Refining and testing is the next (or 2nd next) big step.
I like the uruk crossbowmen as they are... they won't be an elite unit. And if there was a elite archer unit it would probably be a regular bowman. But as I don't want to do that, it probably won't happen.
Thanks again for your opinion I do appriciate and value them.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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