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Nazgûls "Special Extended Edition"


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#281 Nazgûl

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Posted 04 February 2007 - 05:21 PM

Was that directed to me or Cahik? I have a list for this mod yes, but its quite heavy reading, so Im working on a PDF with nice pics and such, so it will be more fun to read :popcorn:

Anyways... Cahik - thanks to you: here we go... :p

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He can now, for a short duration, set units on fire in melee combat right after knocking them down in a shockwave ;)

Edited by Nazgûl, 04 February 2007 - 05:29 PM.

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#282 JEV3

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Posted 04 February 2007 - 05:25 PM

I think it was you because you are the one making the mod... how could cahik know all of the changes in your mod. ;) Please do, I am looking forward to seeing the list of changes. But I guess if I have to wait till its done thats up to you. Oh well :p

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#283 Nazgûl

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Posted 04 February 2007 - 05:28 PM

Sorry, I edited above *lol*

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#284 Guest_Guest_*

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Posted 04 February 2007 - 05:44 PM

It was direct quastion to you i am making my own balance minimod to each mod.
So i need Your list of changes Nazgul

#285 Nazgûl

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Posted 04 February 2007 - 07:27 PM

i am making my own balance minimod to each mod


I'm sorry, I don't understand your question/intention? Your "own minimod to each mod"? Huh??

You'll get my list of changes when it's done like everybody else. And you should register too. That way people might feel like helping you more. It's quite unpersonal to just drop by as a guest and demanding stuff. "Would like" is a better choise of words than "need"... I have the deepest respect for other modders and their work, and I never "need" anything. I ask politely if I can use whatever it may be :p


Now back on topic:
Is there a way to adjust the moment an attack takes effect? When my WK attacks with his mace, the enemies receive the attack before the mace actually hits them? ;)

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#286 JEV3

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Posted 04 February 2007 - 08:53 PM

Try messing with the pack and unpack time to synchronize his attack time and the fx.

Hope this helps,
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#287 Nazgûl

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Posted 04 February 2007 - 09:15 PM

Hm yes, that seems logical... Ill try that! :p

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#288 BigRedKane

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Posted 07 February 2007 - 02:08 AM

Nazgul I was wondering if you could help me.
I tried useing that code for the Witch King's fire sword and it doesn't work, I still got regular Witch King with an added power that does nothing.

I'd be interested to poke around your code, if I may, so I can see exactly how you implimented it.

Also I was wondering if the fire sword thing is ROTWK specific....if it is then that would be why it isn't working, I don't have ROTWK.

#289 Nazgûl

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Posted 07 February 2007 - 03:31 AM

I would help if I could... :s but I hardly understand how I got it to work myself. I spent several hours on that one with loads of misstakes before I got it to work. I just remeber that one has to read through the codes c a r e f u l l y to see what items may need additional codes in other inis. These often beeing FX when it comes to powers. I think thats why you didnt get the Blade of purity to work for your Celeborn as well... :/

It's not as easy as copy and paste from Cahiks codes in this case, cause my mod is based on other settings and some things collide (I think). But I tell you what... my mod is finished for Beta release in a few days and your welcome to download it amongst the first and poke around in my codes for answers? :D

BTW: I got a Celeborn working all by myself... *proud* He might be a reflection of Elrond, but since he's the Lord of Lorien and Elrond the Lord of Rivendell, it feels ok that they are equally powerful. Now Im making a last attemt to get Galadriel working... even if that will enable two Galadriels upon retreiving the Ring... which might be a bit weird *lol*

// C}{riZpc_punch.gif
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#290 Nazgûl

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Posted 07 February 2007 - 06:43 AM

And here we go... :p

Celeborn and Galadriel without ring and with new powers (by Cahik from RealityMod). New images by me though ^_^ Now I only need to figure out how to make them upgradeable. I have prepared Uprades.ini and Experiencelevels.ini, but her ini is tougher... :D She has her three powers from the get go, as of now... :p

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#291 King Thranduil

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Posted 08 February 2007 - 12:25 AM

Sweet...I still can't get Galadriel to work though. :/

#292 Nazgûl

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Posted 08 February 2007 - 12:15 PM

Heh well me neither... completely. I think it's probably only Cahik that knows how do fix her up (I think she's his codes, and probably not finished). And the powers in her ini are not constructed in the same way like the other heroes so it quite impossible to figure out where to pu the "TriggeredBy" and "StartsActive" and such that are required to make her powers upgradeable... But if I don't succeed, Ill simply make her slightly more expensive, starting on level 10 (since she cant attack physically (no weapon)) and with less effect to her powers...

// C}{riZpc_punch.gif
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#293 zimoo

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Posted 08 February 2007 - 12:36 PM

It's no different than adding any other hero, you just replace their models/audio with Galadriel's.

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If you need help just ask, but try and keep your posts short (I don't like reading essays :))
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#294 cahik_

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Posted 08 February 2007 - 12:40 PM

Galadriel for my mod was completly finished, but she act as last tier summon in elven spellbook so she was extremly powerfull. She was my best piece of the mod mainly because of those powers. I belive that most of them is based on OCL things. if you want to make those available at certain levels you need to make it like this one.

Behavior = UnpauseSpecialPowerUpgrade ModuleTag_LorienRain
		SpecialPowerTemplate		= SpecialAbilityLorienRain
		TriggeredBy					= Upgrade_HeroLevel4
	End
	Behavior = OCLSpecialPower ModuleTag_LorienRain
		SpecialPowerTemplate	= SpecialAbilityLorienRain
		OCL						= OCL_LorienRainEgg
		CreateLocation			= USE_OWNER_OBJECT
		StartsPaused			= Yes
	End

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#295 zimoo

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Posted 08 February 2007 - 12:55 PM

Also check out this tutorial, it should help you become more familiar with specialpowers.
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#296 Nazgûl

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Posted 08 February 2007 - 02:29 PM

Great Cahik... Ill look into that! ;)

But Zimoo... whats up with this?

It's no different than adding any other hero, you just replace their models/audio with Galadriel's.
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If you need help just ask, but try and keep your posts short (I don't like reading essays :rolleyes:)


??? :) What essays? When, where? And who said anything about audio?

Edited by Nazgûl, 08 February 2007 - 02:29 PM.

// C}{riZpc_punch.gif
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#297 Lauri

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Posted 08 February 2007 - 02:36 PM

He, and myself too, doesn't like to read through a looong post.... like 50 lines of text....

and if you want audio, wich is already in the game for Galadriel, use them :)

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#298 Nazgûl

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Posted 08 February 2007 - 02:50 PM

Have you been drinking? *lol* Or do I have a faulty vision? Where in gods name is that 50 line post? :o And if there IS a long post somewhere, who forces you to read it? *lol*

And I have audio? I never spoke of audio? :)

Edited by Nazgûl, 08 February 2007 - 02:50 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#299 IthronAiwendil

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Posted 08 February 2007 - 02:51 PM

I think he means Galadriel's voices that are made by EA...

#300 Nazgûl

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Posted 08 February 2007 - 02:57 PM

I'm REALLY lost now... I have NO idea what you all are talking about?

Audio: I never had any problem with audio and I never asked for any help with it? *lol* But sure, it would maybe be nice to have alternate sentences from the ones I have now that are the same that she uses with the ring. And yes - they are EA sounds, right? What am I missing?

And about the post lenght.. are you perhaps refering to earlier posts where I was in a discussion with BigRedKane? If that is so - he wrote long posts and they required long answers I guess? If they don't interest you - don't read them? :rolleyes:

When I have a direct question I usually keep it direct and simple, don't I? :)

// C}{riZpc_punch.gif
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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