Nazgûls "Special Extended Edition"
#441
Posted 03 March 2007 - 07:48 PM
#442
Posted 03 March 2007 - 08:46 PM
>>> S.E.E. sub forum <<<
Maka: We have "Bredbandsbolaget" ("Broad Band Company") with 100mbit fiber optic line in entire building. Measured it to 76 Mbit the other day... lol
Edited by Nazgûl, 03 March 2007 - 08:47 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#443
Posted 03 March 2007 - 09:08 PM
It would be so awesome to have (especially when HD films show up on the net )
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#444
Posted 04 March 2007 - 12:42 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#446
Posted 04 March 2007 - 12:18 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#447
Posted 04 March 2007 - 11:17 PM
I NEED A CREW!
PLease PM or post if you're interested in joining me for the Alpha release...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#448
Posted 05 March 2007 - 04:17 PM
Development -> Alpha [internal] -> Beta [(semi-)public] -> RC (Release Candidate) [almost done] -> Release
that's the way it works
ps. you can edit your sig so that image links to your forum / site
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#449
Posted 05 March 2007 - 08:40 PM
Hehe, well I consider all players of this mod right now to be just that, and I hope some of them report back to me with their findings. I'm testing it myself now, since I discovered that the -mod conversion brought along some minor "bugs", that probably is some kind of conflict with the original game. That I didn't have them before seems logical since the "folder swap" method removes the original game...
Currently I'm playing with Men, and so far I haven't found any new bugs other than the ground markings thing, that really isn't much of a disaster anyways. Other than that I have the three (up until now found) bugs listed in my forum...
Linking the signature, sure, but how?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#451
Posted 05 March 2007 - 09:35 PM
a beta is known to have bugs and missing features. a release candidate is the final testing round, and it's supposed to have all bugs fixed and all features implemented. in fact, firefox RC's don't have "RC" anywhere in their name, so that if they are succesfull they can be released without change"Beta" is still "almost done" though, since we're all familiar with "beta-testers", no?
Linking the signature, sure, but how?
[url=http://link.to.site.or.forum][img]http://image.location[/img][/url]
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#452
Posted 06 March 2007 - 09:23 PM
Beta-testing has been going on for some days now and I'm starting to have the feeling that the -mod conversion needs to be re-done... OR... I will have to go back to "folder swap" method... Why?
I'm up to 5 new bugs now that did NOT exist before the conversion. It just sucks to have the feeling that I need to play-test the WHOLE game again (I did that like 400 times during developement of this mod), and I KNOW these bugs weren't there... Now they are, and I have no idea how many more I, or the beta players, will discover
Bugs are one thing, but bugs that weren't there before are REALLY frustrating, since I have no idea how to fix codes that were ok before with folder swap. Logically these problems are due to this mod being built in a way that maybe conflicts with the original files this way, and since they we're all moved to backup before...
I agree that "-mod" is THE way to go - BUT that's when everything is working off course. My old method is lame and demands LARGE downloads, but it's safe in a way thet the original files wont conflict with the mod...
I dunno what to do? It's no fun having a -mod that doesn't perform as good as it was during developement! Hmmm
Edited by Nazgûl, 06 March 2007 - 09:27 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#454
Posted 07 March 2007 - 01:42 PM
They are all listed in my Sub Forum: Bug Reports, last post...
EDIT: just saw that u gave an answer there 2Play - thanks! I will read it carefully
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#456
Posted 07 March 2007 - 02:54 PM
indeed. you can of course say that the -mod command introduced bugs you didn't have before, as that may be right, but it's not like you can't use the -mod command without accepting bugsyou can't blame the -mod command for your bugs
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#457
Posted 07 March 2007 - 06:44 PM
Worst one to crack now is the darn Nazguls on the IsengardFellbeast! I have NO IDEA how they came back there. Lauri helped me get them in game before and they worked 100% with folder swap, but not now :(
Edited by Nazgûl, 08 March 2007 - 02:49 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#458
Posted 08 March 2007 - 02:53 AM
In fact, most things are fixed now... only 2 left - Aragorns Elendil + Isengards rain- (listed also in the sub forum bug reports) and no new bugs found yet! This might be a "beta rel v1.1" pretty soon
Check Sub Forum: Bug Reports
If I get this in order and can't find any more bugs in the near future I will upload a new INI to the site
EDIT: IMPORTANT INFO!!!
Thanks to "adummy" on the forum (beta tester) I found that I forgot to say: PLAY THIS MOD WITH STARTING CASH 4000 - unless you wanna slow things down even more... Anyway, that's how I always played this mod and I totally forgot to mention it. This mod is slowed down from the original game in many aspects, but the way the cost is set for all things in this game, you will NEED to set game settings ("Rules") to 4000 cash! I will update the ReadMe and such things too...
Edited by Nazgûl, 08 March 2007 - 05:24 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#460
Posted 08 March 2007 - 01:14 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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