Nazgûls "Special Extended Edition"
#462
Posted 08 March 2007 - 03:48 PM
Any ideas about my last two bugs?
- Aragorns Elendil
&
- Isengards Freezing Rain
no worky... =/
Sub Forum: Bug Reports
Edited by Nazgûl, 08 March 2007 - 03:49 PM.
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"Do not come between the Nazgûl and his mod!"
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#463
Posted 09 March 2007 - 11:16 AM
If you have any theory about the FreezingRain bug, plz check the Sub Forum: Bug Reports
Edited by Nazgûl, 09 March 2007 - 11:16 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#464
Posted 11 March 2007 - 05:31 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#465
Posted 11 March 2007 - 05:43 PM
Greetings, Sûl.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#467
Posted 11 March 2007 - 11:48 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#468
Posted 12 March 2007 - 06:29 AM
He might be refering to v1.1 which I want to release with all the bug-fixes... and the only one left is this f-ing rain (xcuse my french) :(
Yes i was referring to 1.1. Sorry for not being clear. So, what do you wanna do? Of course, if it was me in your place, i'd could not relax until it'd rain on command, so to speak.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#469
Posted 12 March 2007 - 10:10 AM
U think u might wanna have a go at tracking the problem?
(Have U tried the mod)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#470
Posted 12 March 2007 - 12:35 PM
Besides i know me. Once i start modding i don't wanna stop. But i hope you'll still be at it when i get to it. I have some suggestions and ideas.
And of course i know there is a solution to the freezing rain, even if i like it that spring started finally with a lot of sun. My mind is practically aching to solve the puzzle.
But i'm gonna post all that in the subforum.
The mod is great btw. It's also nice to see that you've basically stuck to your ideas without giving up.
I'm happily waiting for the next update, no matter how much time you're gonna spend on fixing that Dog Drizzle.
Sûl.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#471
Posted 12 March 2007 - 04:45 PM
You could be in charge of fixing the Drizzle And surely lots of other things... Let's make this mod even better?
But up until that I will release v.1.1 later tonight (and yeah we're on the same CET I guess, hehe) so all players have at least only the rain to worry about for now... This is my FIX-list for v1.1!:
------------------------------------------
SEE Beta release v1.0 Bug Reports & FIXES!
------------------------------------------
All but one...
MEN
-----
- Rohan Stables is missing Upgrade text!
>>> FIXED!
- Rohan Archery Range is missing Upgrade text!
>>> FIXED!
- Aragorns "Elendil" gives no effect?
>>> FIXED!
ELVES
-------
- Noldor Warriors doesn't react to Heroic Statue? (50% Armor + 50% Damage)?
>>> FIXED!
- Galadriel (no Ring) has correct sound, but ALSO uses Arwens sounds for spawn and death?
>>> FIXED!
DWARVES
------------
- Dwarven Berserkers are invisible??? (Asset problem?)
>>> FIXED!
- Men of Dale Archer horde is crippled in half?
>>> FIXED!
MORDOR
----------
No bugs found...
ISENGARD
------------
- Isengard Fellbeasts have Nazguls riders - they're supposed to be rider-less!
>>> FIXED!
- Freezing Rain does not rain?
>>> ??? NOT Fixed!!! (I don't know what's wrong - AI can use it, but not Player???)
GOBLINS
-----------
No bugs found...
Edited by Nazgûl, 12 March 2007 - 04:46 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#474
Posted 12 March 2007 - 06:31 PM
...
and nowhere in Sûl's post did I see him wanna join yer crew nazgul might be something in the forums though, dunno...
I believe i was trying to imply as politely as possible. I'm not sure what Nazgûl's expectations regarding my modding skills amount to.
So (@Naz) i sure as hell would like to help. Right now that's gonna be only moral support. When that changes you'll be the first to know
Sûl.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#475
Posted 12 March 2007 - 06:39 PM
that's acctually a.... bad... idea
When I say from scratch I mean, for example, the unchanged ini, not a blank notepad. I usually start over when I have a problem I can't solve. It is a sort of last resort thing.
JEV3
Edited by JEV3, 12 March 2007 - 10:06 PM.
"There is some good in this world, and its worth fighting for!"
J.M.J.
#478
Posted 12 March 2007 - 11:14 PM
and nowhere in Sûl's post did I see him wanna join yer crew nazgul might be something in the forums though, dunno...
I'd like nothing more (kind of)!
Lauri... always looking for ways to correct others? Hehe...
Never mind, I might have interpreted it wrongly, but if you wanna try and help out later on Sûl, You're welcome. If not, you'r still welcome to play the mod and hopefully enjoy it. Whoever can help me solve the problem with the g-d d-mn rain will be my HERO *lol* And moral support is nice too...
Now, I have tried to "go back" but like I said... it all worked before the -mod conversion and even though I'm not blaming it, it's still strange that it worked before, and the only difference now is that all #define parameters have "M_" added and that Gamedata.ini content is moved to Default/Water.ini. That's it. Other than that the ini is just the same as before when it worked... But maybe it a code/ini that is connected or related to FreezingRain that is messed up in some way. Regardless it worked up until the same day it got the whole mod converted...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#479
Posted 14 March 2007 - 03:47 AM
Just wanted to say that I released v1.1 tonight!
It has numerous bug fixes... well, all 10-12 that were found, but one (FreezingRain)...
So for all that might like this mod, please update to this version...
(Go to the web station for download)
And also, check out the Top100 and give SEE support
Top100
CU
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#480
Posted 21 March 2007 - 04:21 PM
First problem encountered...
I added a banner carrier for Dwarven Berserkers... so far so good. Used the same as for my "Warriors" (Guardians). Looked good... but... I can't get the friggin button to light up once bc in built? They only get it when advancing to level 2? What am I forgetting?
Their horde code:
Behavior = LevelUpUpgrade ModuleTag_BasicTraining TriggeredBy = Upgrade_DwarvenBasicTraining LevelsToGain = 1 LevelCap = 2 End
Weird!?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
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