Nazgûls "Special Extended Edition"
#521
Posted 13 April 2007 - 08:07 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#522
Posted 14 April 2007 - 03:03 PM
Right... new strange problem.
I've given some units crush. Some for only units, and some for bigger things like trees. I've done that for Shelob and FireDrakes for instance... and Ive tried to do it for trolls, and it worked too, but then I decided to remove it and only keep crushing on units for the trolls. Anyway... I want to have the "tree crush" for Giants though since they're so big now - but despite me doing things the same way, they refuse to knock down trees??? Any idea what I might need?
These are my codes for Giants...CrushableLevel = 2;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CrusherLevel = 2;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles CrushWeapon = GiantCrush
Why won't it work?
Did you try changing the crush weapon?
i.e. Changing the GiantCrush to maybe ShelobCrush or BattleWagonCrush...
Because those two can crush trees and the giant's can't.
Just a thought.
Henry Miller, Tropic of Cancer
#523
Posted 14 April 2007 - 04:34 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#524
Posted 14 April 2007 - 05:47 PM
This is for example in ScriptEvents.xml
<EventList Name="MountainGiantFunctions" Inherit="BaseScriptFunctions"> <!-- This contains events specific to Ents. --> <EventHandler EventName="OnCreated" ScriptFunctionName="OnMountainGiantCreated" DebugSingleStep="false"/> <EventHandler EventName="OnGenericEvent" ScriptFunctionName="OnMountainGiantGenericEvent" DebugSingleStep="false"/> </EventList>
Dont like the
since ents cant crush trees... But I thought I fixed that in the locomotor when I tried removing"This contains events specific to Ents"
MaxOverlappedHeight = 1; Just goes through things, doesn't even notice them.
But no...
Edited by Nazgûl, 14 April 2007 - 05:53 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#525
Posted 14 April 2007 - 06:10 PM
#526
Posted 14 April 2007 - 09:33 PM
Edited by Nazgûl, 15 April 2007 - 11:16 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#527
Posted 17 April 2007 - 01:50 PM
I'm italian and i'd like to know a thing...if I play with my italian version of BFMEII ROTWK I think I will see new units, for example, with an english name, right? If so, I'd like to try to make an Italian Version of SEE...if u want, naturally...I think italian players would like playing SEE in italian...
And I can use it in online game?
Edited by Khamul91, 17 April 2007 - 06:12 PM.
#528
Posted 17 April 2007 - 10:06 PM
Lol, that was an od question, but sure why not
- The only thing you would need to do is to translate the lotr.str file, the strings as they are called. From english to italian. bare in mind though that this os still only a beta and more versions are coming... That will give new strings in that file to translate, so you might want to wait? But you have my permission if you wanna get started.
- Yes, if the other player has SEE too, it will play online
Ciao
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Back on topic - any more ideas about the giant tree crush... anyone?
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#529
Posted 17 April 2007 - 10:19 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#530
Posted 18 April 2007 - 01:26 AM
#531
Posted 18 April 2007 - 12:39 PM
Hi Khamul91!
Lol, that was an od question, but sure why not
- The only thing you would need to do is to translate the lotr.str file, the strings as they are called. From english to italian. bare in mind though that this os still only a beta and more versions are coming... That will give new strings in that file to translate, so you might want to wait? But you have my permission if you wanna get started.
- Yes, if the other player has SEE too, it will play online
Ciao
----
Back on topic - any more ideas about the giant tree crush... anyone?
Thanks! However I will visit this forum everyday, and when new version exit i will work to translate them! And i'd like to publish my work in your site...where can I send you the translated file?
About the strings...in what file can i find the original strings of the game?
Edited by Khamul91, 18 April 2007 - 12:55 PM.
#532
Posted 18 April 2007 - 02:45 PM
Where to find the different 'lotr.str' depends on which version of it you are looking for.
Original: english.big or italian.big. Since the patches, the most updated one is inside the folder 'language' in the lates '.big' file.
S.E.E.: inside the file 'SEE.big' in the folder 'MyBattleforMiddleearthII-files' (it's inside a hidden sub directory of 'documents...' named 'application'-something.
Once a '.big'-file is extracted, you'll always find the 'lotr.str' inside the 'data'-folder.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#533
Posted 18 April 2007 - 03:32 PM
Edit: I've just found a 'csf' reader on the internet...now i try it and then i say you...
No, the reader doesn't work...how can i do?
Edited by Khamul91, 18 April 2007 - 04:34 PM.
#534
Posted 18 April 2007 - 04:56 PM
And make a post about this in my sub forum so we don't have to bother the whole modding forum about this thing
This thread is actually for me myself, the SEE team and our modding problems...
Back on topic: Giant tree crush! Any ideas, post here...
Edited by Nazgûl, 18 April 2007 - 04:58 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#535
Posted 20 April 2007 - 07:07 AM
Back on topic: Giant tree crush! Any ideas, post here...
All right, I finally sat down and spent a little time to solve this problem for you tonight. I've got some solutions for you. Units crush trees using two different methods:
1) If you want a unit to crush trees but not other higher object crushable levels (i.e. Ballista) you add the kindof - MACHINE. Part of this kindof grants the unit the capability to crush trees. But this is probably not the way you want to go as the kindof has other properties.
2) For units such as Shelob you use the method that you have been using.
Now, the piece that is also critical to both methods is the Geometry portion of the code. It looks like EA did not hard-code the Mountain-Giants/Ents they just used the radius of the object to determine what can knock over trees and what cannot. I'm not sure what the magic number is, but an object with a radius of 25 can knock over trees but an object of 20 cannot. I hope RotWK is the same as BFME2 - as I tested this on RotWK.
So all you should need to do is change:
GeometryMajorRadius = 15
to:
GeometryMajorRadius = 25
Let me know if this does not work. I'll await your PM on what you mentioned in the other post. I've got a couple questions for you.
Robert J.
#536
Posted 20 April 2007 - 07:15 AM
There is a certain twisted logic at work here. Right? Hehe.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#537
Posted 20 April 2007 - 07:26 AM
And I know that the readme for my skins project says they can be used in any mod, but it would be nice if some credit was given somewhere. Not that I really care about those old skins anymore, but appearances must be maintained, you know.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#538
Posted 20 April 2007 - 02:57 PM
PM me about what parts you did? I used a lot of stuff from that skins pack (like clothes, faces I usually do myself). But I naturally thought it was Toms, all of it? Why has he listed it amongst his works? :o
And Rob! I'll PM you now, and I'll try to ad your MSN too. I just havnt had the time yet, since I had to go get my car back from the shop today and I've been up all night adding stuff that Sûl did for me
Talk to you soon, and u too Nertea.
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EDIT: It was me... I got them mixed up! *blush* I used Nertea's "BFMESkinsProject0.9" but I THOUGHT I had used Tom's "Stealthsnakes Reskin Mod version 3.0" - sorry about that *lol* The only thing I used from that was bases for Rohirrim skins, that have been overworked since then, but still. Many other things like mainly Theoden and Eomoer armor are Nertea's. Glad we sorted that out! I'll update the PDF today
Edited by Nazgûl, 20 April 2007 - 03:39 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#539
Posted 20 April 2007 - 04:46 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#540
Posted 20 April 2007 - 07:05 PM
And I read the new read-me or lets say that I watched it because I couldnt be bothered to read it but I watched all the pretty pics but I was amazed, pretty impressive read-me and if that doesnt get people to download the mod I dunno what will
Edited by Makaveli, 20 April 2007 - 07:07 PM.
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