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Nazgûls "Special Extended Edition"


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#541 Nazgûl

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Posted 20 April 2007 - 07:21 PM

Thanks Mak! You're always so kind my nordic neighbour :lol:

And guess what...

So all you should need to do is change:

	GeometryMajorRadius = 15

to:
	GeometryMajorRadius = 25

Let me know if this does not work. I'll await your PM on what you mentioned in the other post. I've got a couple questions for you.

Robert J.



IT WORKED!!! :) :grin: :lol:

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#542 Sûlherokhh

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Posted 23 April 2007 - 05:38 PM

Allright guys. I need your help with three things where i kind of ran into a cul-de-sac.
  • I'm trying to have the Hobbits spawn and revive in the Hobbit Barracks, same with Treebeard and the Entmoot with whom i started to experiment. First try: Insert RespawnBody and list among buildable heroes. For that i created new ReviveButtons, which have NEEDED UPGRADE, just like the CaH-ReviveButton, and the Fortress/Entmoot/HobbitBarracks each provide different OBJECT-UPGRADES for these Buttons. Still the buttons are used for every hero, despite my modifications. Even in the other buildings. Second try: Replace the RespawnBody of the Hobbits with an ActiveBody. Now all i need is a way to retain experience. I allready tried spawning LevelUpCrates when Treebeard 'revives', a number according to levels he gained on the way (conditional to the object upgrades received, a number of PLAYER-UPGRADES are also received, according to which number, a certain number of crates are spawned by the EntMoot. I kinda can't make them appear. But also i don't really like this alternative. I'm open for Suggestions. Has anyone fiddled with the damn revive buttons in any way and come to practical results? :xcahik_:
  • When the Hobbits mount Treebeard (i guess then he receives the MOUNTED flag), he is unable to toggle his weapon (WEAPONSET_TOGGLE_1). Does anyone know a way around this? Switching his commandsets by NOT using the toggle but by using a CommandSetSwitch-Module makes the commandsets switch, but not his WEAPONSET and his ANIMATIONS. Also i would like to keep the ATTACKING POSTION flag for switching to the BOMBARD-commandset.
  • I'm still trying to have decent crash animations for the flying units. In the S.E.E. subforum is already a thread about it: S.E.E. Animations-Thread
Any help with these things is very much appreciated! :xcahik_:

So long, Sûl.

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#543 John Doe

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Posted 23 April 2007 - 07:10 PM

Props to Robnkarla for finding the fix on crushing.

#544 Downfall

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Posted 24 April 2007 - 10:17 PM

Glad to see the Mountain Troll Crush is fixed. Thanks goes out to Robnkarla for finding the solution.

Nazgûl, if you want, I could send you some of my skins if you'd like to use them in your mod. Seeing how I won't use them except for my own personal use.
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#545 Nazgûl

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Posted 24 April 2007 - 10:27 PM

Hey u, sweet... I think we have all skins covered this far, with maybe some exceptions for Rohan archers and perhaps some new units, but Id love too see them. There are always room for improvements :lol:

Can I see them somewhere? =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#546 Downfall

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Posted 25 April 2007 - 01:37 AM

Sure... I'll Upload them either as add-ons to the Post or as a whole set through a file sharing program (Filefront etc.). I just need a little time to get some in-game screen shots.
I can't do renders for the life of me. ;)

Edited by Downfall, 25 April 2007 - 01:37 AM.

"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


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#547 Nazgûl

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Posted 25 April 2007 - 02:49 AM

Sounds great, I can't do renders either ;)

// C}{riZpc_punch.gif
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SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#548 Downfall

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Posted 25 April 2007 - 03:11 AM

I just uploaded The Renders... Sorry about all the links ;)

Elf Hero... Sorry No Name :p

Elf Hero Sword and Bow

Gloin

Incomplete Glorfindel

Glorfindel's Sword

Lorien Archer

Lorien Warrior

Lorien Warrior Shield: CREDIT GOES TO THE ELVEN ALLIANCE TEAM

Lurtz

Mirkwood Archer

Rohan Archer/Men of Dale

Rohan Archer/Men of Dale Heavy Armor Gaunlet and Bow

Rohan Archer/ Men of Dale Heavy Armor
"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
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#549 Nazgûl

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Posted 25 April 2007 - 03:39 AM

WOW... dude!!! I thought I was a pretty decent skinner... but you ROCK man! Those elven skins are utterly fatastic! And new skins for Rohan archers is EXACTLY what I need but can't really find the time to do right now... I saw many useful things here! Love the elves and that Gloin skin!Ad my MSN and we'll talk more. We wants you for the SEE Team! :p

romulus@rome.com ;)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#550 Downfall

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Posted 25 April 2007 - 10:26 PM

Edited

Edited by Downfall, 27 April 2007 - 03:26 AM.

"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


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#551 Nazgûl

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Posted 26 April 2007 - 12:42 AM

Allright... great man :huh: Thanks a big bunch!!! :)

// C}{riZpc_punch.gif
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SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#552 Downfall

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Posted 26 April 2007 - 01:04 AM

No Problem... It's not like I really had any use for them other than for my enjoyment. If people like how they look and want to use them in a mod or for self-enjoyment; then, I'm more than glad to distribute them.
"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


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#553 Anarion'sHeir

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Posted 26 April 2007 - 03:27 AM

Hey Nazgul, I just want to say ur mod is awesome! Practically everything I wanted modded into this game was done with ur mod.

Just one question, do you plan on porting the mod to ROTWK?

#554 Nazgûl

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Posted 26 April 2007 - 04:49 AM

No, I'm sorry, I don't think so. Pop in at our sub forum and you'll see (! lol) the matter discussed quite often :huh: The ONLY reason would be to ad new factions, but other then that it has nothing I want for this mod. And adding new factions would make this mod not beeing finished until 2009 or something like that :p

Thanks for your comment though :) Im glad you like it. Beta IV will be a huge update again since it has AI for the new units now...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#555 Downfall

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Posted 26 April 2007 - 10:20 PM

Here's one of the Dunedain Skin (RANGER_GRY) I'd thought I'd show.
The only reason I did them is because I hate the Gray Outfit.
So, since your regular Rangers look good, why not the Dunedain look good too. :thumbsupsmiley:

Dunedain Front

Dunedain Gaunlet, sorry bad photo

Dunedain Back

Edited by Downfall, 27 April 2007 - 03:14 AM.

"Human beings make strange fauna and flora. From a distance they appear negligible; up close they are apt to appear ugly and malicious."
Henry Miller, Tropic of Cancer


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#556 Nazgûl

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Posted 27 April 2007 - 12:50 AM

Yeah perhaps, those look good, but maybe a little too similar to Ithiliens?? :thumbsupsmiley:

Btw, is that screens from 3dstudio max? I never understood how to display the skins in there? :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#557 zimoo

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Posted 27 April 2007 - 09:09 AM

If I was doing the skinning I'd make the skin more grey, remove their facial hair and give them the Star of the Dunedain.

I think that is 3DS, if it was Gmax it'd be blurred a lot more :thumbsupsmiley:
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#558 Clement

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Posted 27 April 2007 - 10:16 AM

How to apply a texture on a model under 3dsmax (and Renx)


1. Ok, first open your model
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2. Then go to 'Material Editor'
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3. Once you're on the Material Editor plannel clic on 'Standard'
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4. Choose the 'W3D' Standard
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5. Clic on 'Pass 1' and check those settings
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6. Same thing for Shader
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7. Now we're going to choose the texture
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8. Select 'Stage 0 texture' and clic on 'None'
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9. Choose your texture then clic on Open (I don't know why it is written in french for me 'Ouvrir' O_o)
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10. Clic on 'Display' then select the model on which you want to apply the texture
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11. And clic on 'Assign Material to Selection'
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12. Here we go :thumbsupsmiley:
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Edited by TheDeadPlayer, 27 April 2007 - 10:29 AM.

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#559 Nazgûl

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Posted 27 April 2007 - 12:17 PM

Wow, thanks DTP, but aint that post too god to be left in here only? You should make a copy in the tutorials section :thumbsupsmiley: Thanks again =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#560 Nazgûl

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Posted 03 May 2007 - 03:31 PM

New question from my internal fix list:

The evil ability "Blood Thirsty" should work on all allies - but how?
I can't find the ability in the codes and where I could set it to all allies, not just same units...? :)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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