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More Nazgul / Ringwraith in BFME2!


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#61 Hard_Sander

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Posted 08 January 2007 - 04:52 PM

You got a point there :(

#62 Nazgûl

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Posted 08 January 2007 - 05:11 PM

I tried with this... (Gandlafs settings)
; is default
But they use 70 for both horse AND foot... *sighs*
EA and their codes... :(
I beleive there's a bug here and it's probably been here all the time, mening that noone can use different settings for these guys. Not even with an unmodified game...

	LocomotorSet
		Locomotor = HeroHumanLocomotor;NormalHorseHordeMemberLocomotor
		Condition = SET_NORMAL 
		Speed	 = 70		;NORMAL_EVIL_FAST_MEMBER_SPEED
	End
	
	LocomotorSet
		Locomotor = HeroHorseLocomotor;NormalHorseHordeMemberLocomotor
		Condition = SET_MOUNTED
		Speed	 = 150		;NORMAL_CAVALRY_FAST_MEMBER_SPEED
	End

Edited by Nazgûl, 08 January 2007 - 05:13 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
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SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#63 Lauri

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Posted 08 January 2007 - 06:13 PM

well then, for the one with both states, you that....

on the horse object, use the mounted one with the condition SET_NORMAL and the opposite on the foot one.... should, maybe, work....

alas, on the foot one and horse one, just have the SET_NORMAL.... but change the speed

Edited by Lauri, 08 January 2007 - 06:14 PM.

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#64 Nazgûl

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Posted 08 January 2007 - 10:14 PM

Lauri... I bow down before you! :p
This is the second time you deliver a simple, but oh so functional soultion to one of those PESKY lttle things that - in a "programming sense" - make this game a big compilation of weird EA codes! ;)

THANK YOU for figuring that out. SO simple... but yet so unthinkful for me (you know when you spend to much time thinkin about something, you see nothing). Thanks! Suddendly there's also some USE to them riding horses now *lol* :D WOHOO!

Btw: u're in the credits now and even the splash (startup) screen :)

Edited by Nazgûl, 08 January 2007 - 11:37 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#65 Lauri

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Posted 09 January 2007 - 01:24 PM

lol, no problem mate.... you know this is a helpful comunity, and you should be glad I acctually visit the BFME2 forums :p didn't do that awhile back, cause I didn't mod it, but now that I feel helpful, I visit them, and discover mods :?:

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#66 Nazgûl

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Posted 09 January 2007 - 03:59 PM

Hehe yes, but since I haven't yet reached the level where I'm so experienced that I can give help myself (I've menaged to do that 1ce yet though *lol*) I think it's very important to give thanks for all the help u get here. Some of it beeing yours. But thanks to (in no perticular order) mainly you, Zimoo, LoG, Stealthsnake (aka Tom) and Fingulfin this mod have gone way further that I firt thought I'd manage. :p

-Release this spring! :?:
CU in the other threads :p

LaurEDIT: and of course, you spell Filly's name wrong :p

Edited by Lauri, 09 January 2007 - 04:41 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





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