So thats the reason i have made this topic, to try and get some atension back again, as have other mods done before me.
Now enough rambeling, onto the point
When i first thought aout doing this mod, i wanted to try and get that old feeling of bfme1 back, that bfme2 lacked. Now i strongly belive that every mod should try to be unique from each other as possible.
Todo this i have,
Removed Dwarves and Goblins,
and split Mordor and Evil Men.
Split Men of the West aka, 3 times.
Splitting men of the west into gondor and rohan is not uncommon. But how about then splitting the gondor faction? This has never been done to my knoledge. I have split Gondor into Minas Tirith and Southern Fiefdoms.
Minas tirith includes units from Minas Tirith and Ithlien. They are a balenced side, with some units under every catagrey. Their horde sizes have been ajusted.
Southern Fiedoms, are all the great citys of southern Gondor, including Dol Amroth, Morthond, Pinnath Gelin, Anthlas ect. They have lots of strong infantry, along with some limited, but strong cavalry.
By splitting Mordor up i hoped to create some unique strategy for them. For example, in bfme1, the great thing about mordor was being ale to spam orcs. Well without harad or rhun units, i have given mordor more orc units for selection. They are now all about numbers, so when fighting mordor, you can expect to see huge amounts of orcs, backed up by trolls. They have orcs of the red eye for early gameplay, and orcs of minas morgul for late.
Evil Men are more about ambushes, and well thought out attacks. They have plenty of infantry, and some nice cavalry units to go along side. As well as the mumakil for siege.
Isengard also has some nice aditions, they are no longer simply uruks. They have new wild men units and orcs for early gameplay. All the uruks are now a mid - late unit.
Elves have been left in the game, sine the fellowship came from rivendel, and passed through lothlorien. Also, in the films, lothlorien sent some elves to help defend helms deep.
The mirkwood units have been removed and replaced with some new rivendel units, and lothloien units.
Lastly Rohan. Rohan is now a huge cavalry faction. They have plenty of diferent types, which are made for diferent counters. They also have some infantry support.
the screen shots above, may be old, so they may of been updated since they were taken.
Once all the factions are done, which wont be long, i will move onto war of the ring mode, then make a enw campiagn, based on the war in the south.
There are also plenty of new maps for skirmish mode, including, Haradwaith, Edoras, East Emnet, Osgiliath (new) and alot more.
The mod has had several early releases to public. The latest one was for bfme2, it only contains evil mena dn isengard, in a early state. But it gives you a taster.
The next public beta is for rotwk, and will contain 3 - 4 factions. Im releasing one faction at a time, since im making so many changes, i dont want to release them early and give people the idea that they are going to be left out of my make over .
You can download it at bog's site.
Now the big news for today, is that Battls of Gondor has a site! It still needs abit of work done tot he faction pages, but here it is
http://battlesofgond...e.net/index.htm
thanks to t3a for hosting, and Caluadan for building the site .
Now i think thats it. There are 100's of screen shots released, they can all be viewed here,
http://z11.invisionf...php?showforum=2
I have my sub forum here if you wish to comment or ask questions or whatever, there are also the mods official forums and this topic.
I hope the staff dont close or delete this topic, it too me hours to type up
LaurEDIT: nah, just fixe two little errors.... belive and the image that didn't show...
Edited by Lauri, 08 January 2007 - 09:14 PM.