Ask the modders!
#41 Guest_Guest_Ryan_*_*
Posted 19 January 2007 - 05:10 AM
#42
Posted 19 January 2007 - 06:34 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#43
Posted 19 January 2007 - 12:13 PM
and i think it is much easier to make a horde mount horses than nazgul mount beasts...
"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."
#44
Posted 19 January 2007 - 12:34 PM
i have a question for the coders: you said that the koda aren't able to mount/dismount, because they have bugs you can't get rid off, but some nazgul can mount their beast, so did you manage it without bugs or at least a minimum of bugs, cause i know two methods to do this, but both have bugs i can't avoid?
and i think it is much easier to make a horde mount horses than nazgul mount beasts...
i didnt code any of the things you are talking about for RA but from my own experience i can say that making mount/dismount for fellbeast isnt that hard and it have no bugs. but coding mount/dismount for hordes is real problem with some bugs you cant get rid off. atleast i have no idea how you can go around those problems.
#45
Posted 20 January 2007 - 12:28 AM
#46
Posted 20 January 2007 - 01:52 AM
And as for your Isengard problem, your right. Isengard is just a tower with walls around it. With humongous tracts of conquered territory. And a gigantic army. Sorry if I sounded snippy.
No, Jimmy Page is god.
#47
Posted 20 January 2007 - 02:05 AM
#48
Posted 20 January 2007 - 04:49 AM
No, Jimmy Page is god.
#49
Posted 20 January 2007 - 09:53 AM
And yes, Isengard itself was just a tower, but before they made the Uruks, they were helped by orcs from Gundabad (and also in the capture of the hobbits and during the assault on the Shire I believe (tell me if I'm wrong though)) and the Wild Men of Dunland in order to ransack the Rohan villages. And Moria had to go somewhere, and they attacked during the Isengard period.
#50
Posted 20 January 2007 - 10:36 AM
Hey will you be able to upgrade your fortress like BFME 2?
If you're referring to the 'Citadel', the tower-like structure in the centre of every faction's base, then no. The RA Mod doesn't have any plans to make it capable of receiving upgrades (as the 'Fortresses' in BFME2 are completely different things) as the BFME original walls surrounding the fortress are still kept. You can however, upgrade your fortress-base (the walls, gates and such) with certain aspects (like what mh gollum said above).
Also do you plan to have units with unquie animations (like setting the oliphants and ents on fire and the trolls freaking out before they die)?
Yes, the RA Mod has added several new unique animations for a few heroes and units. But the Mod will have only a *very* limited amount of new 'environment response' animations (such as things catching fire or freezing).
Also how would Isengard have minifactions? Isn't it just basically a tower with walls around it.
In the Rhovanion Alliance Modification, the Mini-factions of each Major-faction do not necessarily have to be part of the same land (Westmark of Rohan), an extended territory (Dol Guldur / Iron Hills) or ruled over as a province (Dol Amroth and Ithilien / Minas Morgul). They can either simply be allied before and/or during the War of the Ring (Lost Arnor and Gondor / Rhun and Mordor / Anduin and Mirkwood), sent aid to a particular faction or fought a common enemy (Fangorn, Lothlorien and Rohan / The Harad mini-factions, were part of the same 'race' and are known to be on good terms with each other (Rivendell, Lothlorien and Mirkwood) or - in the case of factions with no immediate closely-allied mini-factions in hand - merely having dealings with each other under friendly circumstances such as diplomacy or trade (Dorwinion / Ered Luin).
The Criteria of an RA mini-faction:
The most important uniting factor for all of these mini-factions and what gives them the credibility of being called a mini-faction is that they (supposedly) possess a military arm of some sort and are functioning well and still have a population of some sort at the time of the War of the Ring (again presumably). Balin's Colony in Moria is known to have been wiped out before the WotR, Eregion is all but deserted after the War of the Elves and Sauron, and Edhellond is said to have been abandoned during the mid-Third Aged. The Last Alliance does not qualify as a mini-faction OR as a main faction as it was in the end of the Second Age and was brought together for only one purpose, then it dispersed.
Usually, an RA mini-faction is also named after a specific region or land. Only if the particular "mini-faction" doesn't have an exact land in which its people dwell in will the Mod utilise the name of the 'race' or folk. So, it is rare to see an RA faction/mini-faction named "Evil Men", "Noldor Elves" or "Corrupted Wild".
Now in the case of Isengard, its "ruler" at the time of the War of the Ring (Saruman) held significant influence and power at the time of the War of the Ring. Not only did Saruman created himself an army capable of rivalling his neighbours', but he also recruited, incited and subverted many others to his cause. Dunland was the most obvious as they have hated the Rohirrim for centuries and were only waiting for their chance to raid Rohan. The same could be said for the Dunlendings inhabiting the Westmarch between the rivers Isen and Adorn. (thus the Dunland mini-faction) Before breeding the Uruk-hai and Half-orcs, Saruman had also recruited to him the orcs of the Misty Mountains. These were the ones responsible for the 'remaking' of the Ring of Isengard and the tending of its war machine. The Warg Riders were also of this lot. (represented by the Gundabad mini-faction). Finally, the orcs/goblins of Moria did participate in the War of the Ring (or at least prior to it) but some of those tracking the Fellowship that headed south met up and joined with the Uruk-hai of Isengard and the Orcs of Mordor that were hunting the Company as well. (Moria mini-faction).
Hope this clears everything up.
Edited by Bard, 21 January 2007 - 12:51 AM.
The beginning of knowledge is the discovery of something we do not understand.
#51
Posted 20 January 2007 - 06:15 PM
Their mini-factions are Dunland, Moria, and Gundabad.
I'm going to feel dumb for asking this but how do you know that? Is there some post or web page everyone here has seen except for me?
Also why not have Sauron be a hero for Mordor.
Edited by theryo, 20 January 2007 - 06:19 PM.
#52
Posted 20 January 2007 - 06:38 PM
Go to the bottom of this page for the faction list that we have all seen.
Nertea gave a very explanation for the absence of Sauron last year. The whole point was that, one he is 'dead' during the WOTR, he didnt have a physical form, and two even if Mordor reclaimed the ring, he wouldnt have entered the battlefield except when it had been won and he could gloat. Nertea got it from a quote of Denethor. I personally wanted Sauron to be a campaign only hero for Mordor once they got the ring at Cirith Ungol, until I heard the explaination.
Edited by mh_gollum, 20 January 2007 - 06:39 PM.
#53
Posted 20 January 2007 - 06:44 PM
And Sauron will never be playable in this game, ever, becuase of balance, practicality, and sensibility issues. I'm sure someone else can explain it much better, but rest assured, the answer is no. This has already been discussed, so any rebuttle you feel is necessary is not.
Edited by Alsch, 20 January 2007 - 06:44 PM.
No, Jimmy Page is god.
#54 Guest_guest_*
Posted 20 January 2007 - 07:56 PM
All right thank you.
One last question. What, more specifically, does the power, "He Has Gathered All Evil to Him" do?
"Strengthens the recruitment options of Mordor's structures" is pretty general.
I Reckon that what it does is allows Mordor to recruit all manner of evil units like isengard uruk-hai or build Haradrim, but this is just a guess If the Modders know then they should tell us!
So what do you think? is it possible a conclusion?
#55
Posted 20 January 2007 - 08:43 PM
I myself like the idea of it just increasing the speed that Mordor's units are created.
Edited by Alsch, 20 January 2007 - 08:44 PM.
No, Jimmy Page is god.
#56 Guest_guest_*
Posted 20 January 2007 - 08:56 PM
That is possible, but that would make Mordor REALLY unbalanced, and would kind of destroy the whole "unique units for every faction" thing.
I myself like the idea of it just increasing the speed that Mordor's units are created.
Hi, me again. but if that does destroy the whole "unique units for every faction" idea then what does it do? because i think we would like to know what this power is, what is the real function for it and what it does, and what happened to the Balrog.
Finally, i would like to sign myself in on this website, and I shall be known as the Uruk King
#58
Posted 20 January 2007 - 10:06 PM
Let me also re-ask my question. How are Gaolers useful for protection from archers if you can just target over them? Is there like a only-can-target-at-gaolers effect?
Edited by Alsch, 20 January 2007 - 10:09 PM.
No, Jimmy Page is god.
#59
Posted 20 January 2007 - 10:57 PM
The Gaolers combo-horde should actually provide a defensive bonus to the horde in general, as BFME is stupid .
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#60
Posted 21 January 2007 - 01:37 AM
No, Jimmy Page is god.
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