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#21 hdh7

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Posted 16 January 2007 - 12:03 AM

citidel guards will be part archer/part swordsman elite unit and fountain court guards are basically the tower gaurds from bfme
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#22 Alsch

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Posted 16 January 2007 - 12:24 AM

All right thank you.

One last question. What, more specifically, does the power, "He Has Gathered All Evil to Him" do?

"Strengthens the recruitment options of Mordor's structures" is pretty general.
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#23 hdh7

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Posted 16 January 2007 - 12:37 AM

i dunno, it could mean that it trains units faster or it could mean that it adds extra units to be trained but i have no clue what that would be
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#24 Olorin

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Posted 16 January 2007 - 03:48 AM

^^One of those most likely. Anyway, I have some questions of my own. Out of interest, why aren't Elrond, Celeglin, and many other Elven notables who fought during the 3rd Age in their respective (mini) faction? And also, why did you pick the Beornings for the third mini-faction of the Elves instead of, say, Mithlond (apart from the reason that the Beornings are in Rhovanion whereas the men of Mithlond aren't)?

Edited by Olorin, 16 January 2007 - 04:54 AM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#25 Bard

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Posted 16 January 2007 - 09:46 AM

I'll answer some of these as I can:

Alsch
Because of the slightly reorganised cavalry system the RA Mod now has, each cavalry unit is placed in its own classifications.
Currently, Knights of Dol Amroth possess the highest cavalry armour in the entire game, a high amount of hit points, melee damage, trample damage and defence against knockback from other cavalry. In addition, they can switch between lances for charging and swords for close-combat hacking. However, the KoDA have average attack speed and chance of cavalry knockback. They also trample fewer units before slowing down.

The Royal Guard of Edoras may not possess the armour, damage or knockback endurance of the Swan Knights, but their high armour, high attack speed and considerable amount of units they can trample before slowdown allows the RG to excel as the bane of all infantry. They also have the same amount of chance to knockback other cavalry units as the KoDA. They also get a weapon toggle, but I'm a bit unsure of its nature, but I expect it's down the line of sword to bow or charging/throwing spear.



Olorin
The elven "hero" Celeglin is an original creation of the modder by the same name for the Elven Alliance Mod. :)
So, unless Celeglin (the modder) wants to give his Celeglin character to RA, it won't be in.

Concerning the other notable Elves, I'll leave to the other staff members to answer.


The Grey Havens/Mithlond was ommited in favour of the Men of the Vales of Anduin (Beornings & Woodmen) for a variety of reasons which include:
-It's located a significant distance away from Mirkwood. (Erebor gets Ered Luin because they were the only plausible dwarven area left to choose from and Gondor gets the the Dunedain of the North because of obvious reasons)
-There's no record of Mithlond participating in the War of the Ring, directly or indirectly. (Galdor of the Havens joined the Council of Elrond and that's it). Rivendell "participated" by facilitating the Ring-bearer, sending scouts, riders (Glorfindel) and messengers, forming the Company of the Ring and sending (more of, went at their own volition) Elladan and Elrohir.
-The Woodmen of Mirkwood had dealings with the people of Thranduil as did Beorn's people (check Disaster at the Gladden Fields and the aftermath of the War of the Ring).
-The army of Lindon and the Grey Havens *would* have been reduced dramatically at the time of the War of the Ring because of the death of Gil-galad and their conflict against Angmar. Those Mithlondrim who didn't sail over across the Sea might've shared the same general aloofness most of the Eriadorian elves had, such as the tarrying Wandering Companies. *However, if the War of the Ring did come to Eriador in earnest, the Elves of Mithlond most probably would have fought in defence, but we're saving that conjecture for another time and another mod.
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#26 zimoo

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Posted 16 January 2007 - 10:28 AM

Heh, don't worry Olorin, you're not the first one to think Celeglin was an elf Tolkien created. I had someone ask me what he did at the Council of Elrond, then another ask me why he wasn't in my First Age mod :blink:

That's cool to hear about the Knights toggle, and good to see you actually putting thought into the unit stats :)
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#27 m@tt

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Posted 16 January 2007 - 08:12 PM

Yes, I'd imagine the main Harad faction is low on armour but will be fast units. Khand will be more slow and powerful, not sure bout the rest.

I would also guess that KODA have more armour but less speed compared to Rohan Calvary.

Citadel guard appear to be an elite unit that can choose between sword and bow, whilst fountain guards are just slow spearmen with lots of armour.

Edit: whoa, where did that second page come from.

Edited by mh_gollum, 16 January 2007 - 08:19 PM.

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#28 Olorin

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Posted 17 January 2007 - 01:53 AM

Olorin
The elven "hero" Celeglin is an original creation of the modder by the same name for the Elven Alliance Mod. :p
So, unless Celeglin (the modder) wants to give his Celeglin character to RA, it won't be in.

Concerning the other notable Elves, I'll leave to the other staff members to answer.


The Grey Havens/Mithlond was ommited in favour of the Men of the Vales of Anduin (Beornings & Woodmen) for a variety of reasons which include:
-It's located a significant distance away from Mirkwood. (Erebor gets Ered Luin because they were the only plausible dwarven area left to choose from and Gondor gets the the Dunedain of the North because of obvious reasons)
-There's no record of Mithlond participating in the War of the Ring, directly or indirectly. (Galdor of the Havens joined the Council of Elrond and that's it). Rivendell "participated" by facilitating the Ring-bearer, sending scouts, riders (Glorfindel) and messengers, forming the Company of the Ring and sending (more of, went at their own volition) Elladan and Elrohir.
-The Woodmen of Mirkwood had dealings with the people of Thranduil as did Beorn's people (check Disaster at the Gladden Fields and the aftermath of the War of the Ring).
-The army of Lindon and the Grey Havens *would* have been reduced dramatically at the time of the War of the Ring because of the death of Gil-galad and their conflict against Angmar. Those Mithlondrim who didn't sail over across the Sea might've shared the same general aloofness most of the Eriadorian elves had, such as the tarrying Wandering Companies. *However, if the War of the Ring did come to Eriador in earnest, the Elves of Mithlond most probably would have fought in defence, but we're saving that conjecture for another time and another mod.

Makes sense to me. I just didn't think that the Beornings and the Woodsmen sounded that Elvish, so I was tempted to ask. ;) Wouldn't have minded seeing some Mithlondrim though. And about the whole Celeglin thing...well that's just very decieving :lol: .

Heh, don't worry Olorin, you're not the first one to think Celeglin was an elf Tolkien created. I had someone ask me what he did at the Council of Elrond, then another ask me why he wasn't in my First Age mod :lol:

That's cool to hear about the Knights toggle, and good to see you actually putting thought into the unit stats ;)

Good to hear that I'm not the only one.

Edited by Olorin, 17 January 2007 - 04:38 AM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#29 Alsch

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Posted 17 January 2007 - 02:47 AM

A question about the Gaolers: What's to stop someone from targeting with archers at the units behind the Gaolers, making them useless?
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#30 mike_

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Posted 17 January 2007 - 03:20 AM

Er...I suppose I'll just reitterate my previous question here:
How well does Mordor stand up against the Good Factions? It seems late-game they'll be able to hold their own, but early game Orc spam is opposed with either stealth, elites, or walls.
Also, about the walls debate;
Perhaps, whenever a castle or camp is destroyed, and there are still enemies on the field, the Evil player could "reclaim" the walls and/or gate of the citidel, instead of destroying it completely? I realize that's a little crazy to code or even think of, but perhaps you could code it so the walls would stay anyway, albeit in a more ruinous state?
Just curious,
-elfhelm

#31 Olorin

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Posted 17 January 2007 - 04:39 AM

Then what would happen if someone claimed the castle as there own after the destruction of the former one? Did you take that into account?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#32 Alsch

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Posted 17 January 2007 - 10:43 PM

Er...I suppose I'll just reitterate my previous question here:
How well does Mordor stand up against the Good Factions? It seems late-game they'll be able to hold their own, but early game Orc spam is opposed with either stealth, elites, or walls.
Also, about the walls debate;
Perhaps, whenever a castle or camp is destroyed, and there are still enemies on the field, the Evil player could "reclaim" the walls and/or gate of the citidel, instead of destroying it completely? I realize that's a little crazy to code or even think of, but perhaps you could code it so the walls would stay anyway, albeit in a more ruinous state?
Just curious,
-elfhelm



The point of orcs being spammable and free is that they keep up pressure, denying enemies access to outposts and territory. This lowers the usefullness of walls, which are destroyed by elites and siege after mordor has enough resources from all of those outposts it has captured. Also, elites will be expensive for the good factions, just as they are for the evil ones, so early game they don't need to be worried about.

As for taking over citadels, no.
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#33 hdh7

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Posted 17 January 2007 - 11:13 PM

will minus morgul orcs realy be that diferent from mordor orc or will they just be stronger
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#34 Alsch

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Posted 18 January 2007 - 03:49 AM

Probably just that: a little stronger, or in their case, a little less crappy.
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#35 Olorin

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Posted 18 January 2007 - 06:50 AM

The Elves don't have a Banner Carriers upgrade for balance issues, right?
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#36 Alsch

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Posted 18 January 2007 - 10:51 PM

Why wouldn't they? It's just an automatic promotion to level 2.
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#37 Olorin

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Posted 19 January 2007 - 01:34 AM

Well, I can't really think of another reason as to why they wouldn't have it, unless it relates to the books (very unlikely).
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#38 Guest_Guest_Ryan_*_*

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Posted 19 January 2007 - 01:40 AM

I dont know if this has already been answered but when will the mod be released? Will it be released before 2008?

#39 Olorin

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Posted 19 January 2007 - 01:49 AM

1) That question has definately not been answered, 2) the release date is unknown and will remain unknown for quite a while, and 3) please don't ask that question again. It really pisses modders off. :lol:

Edited by Olorin, 19 January 2007 - 01:50 AM.

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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#40 Alsch

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Posted 19 January 2007 - 02:37 AM

Just so you know, NEVER ask that question. Ever.
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