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#901 kennethain

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Posted 14 June 2007 - 12:25 AM

And about the Dale resource structures, it said that Dale traded food supplies in exchange for the work of the Dwarf smiths. So some kind of farm based on the fact that the valley was green and pleasant with woods on its slopes, would sound appropriate.

I kinda agree b/c the dwarves would starve w/o food, unless they have plantations inside their mountains.


which would be impossible, based on the real life process of photosynthesis (which requires sunlight) for plants to grow. I know you're just saying unless they did, but it wouldn't make sense for that to happen. I'm thinking that the dwarves resource gathering buildings will be mines and smiths.
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#902 Canterbury

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Posted 14 June 2007 - 04:21 AM

^damn, computer text does not hint sarcasm. :p Yea anyways mines and smiths sounds bout right
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#903 Alsch

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Posted 14 June 2007 - 03:35 PM

Unless, Kennethain, they cross-bred their plants with super mushrooms. No light needed! :p You're right about the mines thing, though.
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#904 Canterbury

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Posted 14 June 2007 - 04:10 PM

although the mines are kind of a given :p
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#905 kennethain

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Posted 14 June 2007 - 06:26 PM

Unless, Kennethain, they cross-bred their plants with super mushrooms. No light needed! tongue.gif You're right about the mines thing, though.





super mushrooms.... that would be sweet, although we might have a bunch of tripped out dwarven warriors running around; maybe some kind of power where they just flip and while production goes up, they dont' recognize friend from foe. no wait, that's just ludicrous. :p

Edited by kennethain, 14 June 2007 - 06:28 PM.

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#906 King Earnur

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Posted 14 June 2007 - 07:36 PM

Completely off topic but, now that it's summer break will you guys be working on the mod more because of the break or less, and work at your jobs?

adummy edit: I moved this post because it is a question :p

#907 Canterbury

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Posted 14 June 2007 - 08:30 PM

i think the staff have actual jobs as well
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#908 Uruk King

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Posted 14 June 2007 - 08:45 PM

@Earnur when did you become a project member and for which mod? I admit I really didn't see that one coming.
I will remember Rhovanion Alliance, RIP .

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#909 Canterbury

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Posted 14 June 2007 - 08:59 PM

^that was even more random oh well. Mass Carriers = Instant Win. Anyways just a random idea. An individual upgrade for resource collectors (like grand harvest or iron ore) but is upgraded Individually from the farm or blacksmith.
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#910 kennethain

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Posted 15 June 2007 - 12:07 AM

so what you're saying canterbury is that each resource building should have to purchase it's own resource multiplier correct? if that is the case, i like the idea, but it may make for slow and uneventful gameplay. it would make it more realistic though so i guess i am torn between the two :p
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#911 King Earnur

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Posted 15 June 2007 - 03:54 AM

I didn't even know! :p Is this some type of cruel joke, or am I really a part of the team, because I've never worked on anything for this mod I just check what's new and look at the pictures, and post when there's something I want to say.

EDIT: Never mind ^_^ , I just checked my inbox and apparently I'm a BETA tester for Last Alliance :p

Edited by King Earnur, 15 June 2007 - 04:45 AM.


#912 Uruk King

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Posted 15 June 2007 - 05:16 AM

Well, lucky you. :p
I will remember Rhovanion Alliance, RIP .

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#913 Canterbury

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Posted 15 June 2007 - 06:08 AM

so what you're saying canterbury is that each resource building should have to purchase it's own resource multiplier correct? if that is the case, i like the idea, but it may make for slow and uneventful gameplay. it would make it more realistic though so i guess i am torn between the two :p

Correct for your first statement. Just an idea, but i think it would be better than a universal upgrade like the current system from the iron ore and grand harvest. Of course, the upgradtion would be cheaper and have a faster upgrade time b/c its for a single building
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#914 Alsch

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Posted 15 June 2007 - 09:05 PM

super mushrooms.... that would be sweet, although we might have a bunch of tripped out dwarven warriors running around; maybe some kind of power where they just flip and while production goes up, they dont' recognize friend from foe. no wait, that's just ludicrous. ^_^


Which is exactly why it's genious! :p

To the topic; if you have to go out of your way to build a specific building like the marketplace to purchase an upgrade, I think it should apply to all resource buildings.
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#915 kennethain

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Posted 15 June 2007 - 10:06 PM

That makes much sense in my opinion as well (which doesn't really count for much)
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#916 King Earnur

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Posted 16 June 2007 - 04:56 AM

Dwarves don't get high! They just get extremely drunk :grin:

#917 Gherrick

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Posted 16 June 2007 - 10:43 AM

Question: Will other factions get wood choppers too? Or something else, similar? Because I always wanted to have Rohan chop some trees for $ too...not only Isengard and Mordor...and if not lumber mill than maybe other building which could give rescources will be introduced?
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#918 Harad King

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Posted 16 June 2007 - 02:39 PM

what are the minifactions for isengard and harad?
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#919 Dain Ironfoot

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Posted 16 June 2007 - 02:49 PM

Isengard: Moria, Gundabad, Dunland
Harad: Umbar and Khand definitley.

Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?


#920 Uruk King

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Posted 16 June 2007 - 03:42 PM

What happened to Far Harad?
I will remember Rhovanion Alliance, RIP .

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