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lone wolf bfme battle for middle-earth general discussion radspakr

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#1021 Radspakr Wolfbane

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Posted 28 August 2010 - 05:34 AM

Oh you mean like these :p
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#1022 Spartan184

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Posted 28 August 2010 - 01:45 PM

Ah, I was hoping you would be more creative, since you now have more units :p


 

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#1023 Radspakr Wolfbane

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Posted 28 August 2010 - 02:02 PM

When you have hordes of 30+ units there's a lot to tweak :p
I'll have a look at it maybe I'll make the Orc combo horde a bit more random.

The quarrel stuff looks much cooler with the larger hordes.

Edited by Radspakr, 27 September 2010 - 05:11 AM.

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#1024 Fishbone

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Posted 28 August 2010 - 09:49 PM

The orcs seem a little too organized :crazed:, all in all, NICE. Would be cool if the formations looked different from unit to unit or faction to factions. e.g Rangers and scout units don't stand in straight formations but move more in a way that adapts to the nature to their own advantage, or like the uruk-hai are packed together and move in a heavy march, you know what I'm saying.

Edited by Fishbone, 28 August 2010 - 09:51 PM.

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#1025 Lauri

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Posted 29 August 2010 - 06:19 PM

Actually its 10

This time I counted 9... Go figure :crazed:

And about orcs being to uniform.. Well, remember the Siege of Minas Tirith? They're lined up pretty well in the movies :p

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#1026 Legs

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Posted 30 August 2010 - 02:06 AM

Someone is good at math^^

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#1027 Fishbone

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Posted 30 August 2010 - 02:24 PM

And about orcs being to uniform.. Well, remember the Siege of Minas Tirith? They're lined up pretty well in the movies :p


True my bad :crazed:
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#1028 Kwen

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Posted 31 August 2010 - 12:29 AM

Actually its 10

This time I counted 9... Go figure :good:

And about orcs being to uniform.. Well, remember the Siege of Minas Tirith? They're lined up pretty well in the movies :blink:

They were also being commanded by various lieutenants and captains and stuff. Higher rank orcs to keep them in line and such. Though when the orcs are just running around at will slaughtering random men. I doubt they would be in much of a formation.

Hmmm... ideas. I might snag this idea for myself :unsure: (not your idea of bigger hordes)

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#1029 Lauri

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Posted 31 August 2010 - 10:59 AM

easily solved by releasing all ranks when attacking :good:

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#1030 Radspakr Wolfbane

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Posted 27 September 2010 - 05:22 AM

Also by increasing the melee release distance :rolleyes:

I have an update on things.
At the moment I am PC is down and the main harddrive my have been has lost.
Most of my recent work has been done on my laptop and most of my mod stuff has been backed up from a couple weeks ago.
So it's not a complete tragedy this ordeal does mean I have to set up my laptop as my main modding computer for a while and I may have lost most of my maps.
So I'm going to try and recover the harddrive and get my PC up and running.

In other news I'm working on a little something for LW which with any luck I'll reveal sometime in the next couple weeks.

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#1031 Bashkuga

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Posted 27 September 2010 - 02:20 PM

In other news I'm working on a little something for LW which with any luck I'll reveal sometime in the next couple weeks.


nice,
as usual can't wait :rolleyes:

#1032 Fishbone

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Posted 28 September 2010 - 02:40 PM

I suggest that you buy an external drive or that you split your hdd in sections, windows in a separate part - to avoid these setbacks
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#1033 Radspakr Wolfbane

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Posted 17 October 2010 - 07:24 AM

OK I have a small bit of news,I have not stopped working on LW but have been working on lots of smaller things here and there.

I've added AI to the following maps-
Crossroads
Dead Marshes (Tweaked a few aesthetic things as well)
Cair Andros
Belfalas

with tweaks to a couple campaign maps-
Evil Amon Hen
Good Lothlorien
Good Osgiliath

I've also made some changes and additions to the AI to improve them a bit so they function better I'll also be working on improving the Hard AI to be tougher.

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#1034 Radspakr Wolfbane

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Posted 02 December 2010 - 01:11 PM

A double post to celebrate my return :)

I have not been resting on my hands in my absence (they tend to go numb when I do) and I've been
doing little bits and pieces here and there.

I've made 3 new sets of rocks for mappers out there Ice,Snow and Sand rocks to add more variety to maps.
I've been toying with some of the new Erebor units such as the Defenders and Arbalests but you'll have to wait to see them.
Aside from that it's various code and map things here and there.
I'll probably post some screens and stuff too while I'm at it.

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#1035 Fishbone

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Posted 06 December 2010 - 02:12 PM

ok
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#1036 Bashkuga

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Posted 17 December 2010 - 07:35 PM

hey all,
you all know that EA is going to shut down the BFME servers, yes?

but this is not the end of LW is it? ^_^

#1037 Fishbone

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Posted 17 December 2010 - 08:08 PM

Ofc not, bfme mods are usually played with hamachi
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#1038 Bashkuga

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Posted 18 December 2010 - 10:30 AM

ehrm, whats hamachi :p

#1039 Lauri

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Posted 19 December 2010 - 04:02 PM

I find your lack of googling disturbing...

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#1040 Kwen

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Posted 20 December 2010 - 09:19 PM

Or even browsing the forum, Hamachi is talked about in lots of places here..

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