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lone wolf bfme battle for middle-earth general discussion radspakr

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#1061 Fishbone

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Posted 28 January 2011 - 04:44 PM

Will do so ;)
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#1062 Radspakr Wolfbane

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Posted 30 January 2011 - 08:37 AM

Being dull and uninteresting I decided to create a twitter account for the mod.
Now you can find out how dull and uninteresting I can be by following me.
:lol:

I'm just messing around with it at the moment to see if it worth using in any case I'll discuss the mod,post short updates and all the rest.
I'm sure I'll be easy to find,I mean how many Radspakr's are there out there.

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#1063 Radspakr Wolfbane

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Posted 01 February 2011 - 06:41 PM

Mountain Troll reskin render.
I'm quite proud of this one he looks great.
http://www.moddb.com.../mountain-troll

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#1064 Bashkuga

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Posted 01 February 2011 - 07:36 PM

wow very cool..... and very dark :p

#1065 Radspakr Wolfbane

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Posted 10 February 2011 - 08:02 AM

Ok an update on balancing.

I've slowed down building build speed by 50%
Resource buildings now provide 25% less resources.
The maximum armour boost a unit can get is now 99% so that units will not be completely invincible during spells.
I've also improved the armour of Siege weapons a bit.
I'm planning a few other balance changes for some of the factions but I will reveal them at a later point.

The first 2 changes along with the new 500 starting CPL are there to pace the game better so that battles will not be over too quick.

So as of Beta 0.4 the battles in Lone Wolf be more about slowly amassing an army while expanding your economy and army size.

In other news all factions will now get a new upgrade.
The new upgrade will allow all Upgraded Structures,Sentry Towers,Battle Towers,Wall Battle Towers and Watch Towers to use Fire Arrows.
I'll also be including a way to toggle the fire arrows once upgraded so that you don't accidentally set off a mine in your camp.

Gondor's Battle Tower upgrade also now effects Sentry Towers.

Mordor are also getting a new Battle Tower to improve their defence.
Harad and Mordor are also getting new Citadels replacing the Horn things.

Edited by Radspakr, 13 March 2011 - 03:28 PM.

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#1066 Fishbone

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Posted 19 February 2011 - 10:40 PM

Good, have always disliked mordors citadel, it always felt a little "un-mordory" and too "haradian" :)
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#1067 Radspakr Wolfbane

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Posted 13 March 2011 - 03:33 PM

Just a short note on things,I am back at work on the mod after a couple days off.
So expect to see some new stuff soon.

I'm also playing with an idea I thought I'd raise with you guys.
The new idea is a protection spell on Citadels.
Citadels would have an ability that would make all nearby structures invulnerable for a short time maybe 20 seconds.
This wouldn't be abusable though since the cooldown will be pretty long once every 5 minutes or so (maybe 10).
Sort of an extra defence when needed.
This idea is a continuation of the stronger base defences I've been slowly integrating.

I also have some news on The Deep over in their faction page so check that out.

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#1068 Lauri

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Posted 14 March 2011 - 08:32 PM

I don't think it's a good idea to have that defensive spell for all factions..

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#1069 Bashkuga

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Posted 15 March 2011 - 02:55 PM

Just a short note on things,I am back at work on the mod after a couple days off.
So expect to see some new stuff soon.

I'm also playing with an idea I thought I'd raise with you guys.
The new idea is a protection spell on Citadels.
Citadels would have an ability that would make all nearby structures invulnerable for a short time maybe 20 seconds.
This wouldn't be abusable though since the cooldown will be pretty long once every 5 minutes or so (maybe 10).
Sort of an extra defence when needed.
This idea is a continuation of the stronger base defences I've been slowly integrating.

I also have some news on The Deep over in their faction page so check that out.

then the buildings should have lower defence against non-siege units.

#1070 Radspakr Wolfbane

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Posted 15 March 2011 - 04:10 PM

Why's that?
Realistically the improved structure armour is easily countered by siege weapons, Forged Blades and certain units get bonus damage to structures.
The idea behind this power is a last ditch defence,enough to possibly keep a player fighting that little bit longer.

Edited by Radspakr, 15 March 2011 - 04:11 PM.

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#1071 Bashkuga

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Posted 16 March 2011 - 06:26 PM

Why's that?
Realistically the improved structure armour is easily countered by siege weapons, Forged Blades and certain units get bonus damage to structures.
The idea behind this power is a last ditch defence,enough to possibly keep a player fighting that little bit longer.


yeah but its annoying if you always have to wait so long before other players camp is destroyed imo :lol:

#1072 Fishbone

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Posted 18 March 2011 - 11:18 PM

It makes you think a little more about strategy and upgrading instead or rushing and spamming :popcorn:

Edited by Fishbone, 18 March 2011 - 11:18 PM.

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#1073 king of the dead94

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Posted 28 March 2011 - 04:41 PM

about the Lone Wolf mod. can you tell me what I have done wrong? I keep getting the message: do not find fxlist_lightinghitsaruman add the fxlist or remove the reference to it. I have installed the 1.03 patch and keep getting the message. and by the way, your mod seems perfect.
You cannot fight what you cannot see.

#1074 Radspakr Wolfbane

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Posted 03 April 2011 - 06:43 AM

I'm not sure maybe try reinstall ;)

Time for an update on things I've been taking it easy lately with the mod mostly just mapping.
The most of it for the new Shell map.

I'm not sure if I've mentioned this yet but I've been reworking the shell map.

The shell map now chooses between various scenes on start up.
So far there's 7 scenes with more in the works.
Scenes like -
Bruinen Falls (an updated version of the old shell map)
Hollub Ruins
Mordor Orc Camp
The battle under the Eaves of Fangorn
Gardens of Lindon
Carahdras
Erebor Dining hall

Edited by Radspakr, 03 April 2011 - 10:36 AM.

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#1075 Bashkuga

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Posted 03 April 2011 - 08:03 AM

will they randomize everytime you enter the game?

#1076 Radspakr Wolfbane

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Posted 03 April 2011 - 09:50 AM

Yeppers

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#1077 Bashkuga

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Posted 03 April 2011 - 11:55 AM

COOL! never seen that before.

#1078 Lauri

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Posted 03 April 2011 - 03:42 PM

Won't that take up a long load-time?

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#1079 Radspakr Wolfbane

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Posted 03 April 2011 - 04:30 PM

Nope, same as a normal shellmap.

I'll show some screenshots sometime soon of the more complete ones.

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#1080 Fishbone

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Posted 03 April 2011 - 05:40 PM

Kewl
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