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lone wolf bfme battle for middle-earth general discussion radspakr

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#101 m@tt

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Posted 02 June 2007 - 05:12 PM

If you want to be one, try entering the Name an Ability contest
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#102 lotrfreak

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Posted 02 June 2007 - 06:50 PM

how do i do that??
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
signature.
"The Sky has Fallen"

Long Live the Rhovanion Alliance!!!

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#103 lotrfreak

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Posted 03 June 2007 - 02:49 PM

nvm fond out how
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature.
signature.
"The Sky has Fallen"

Long Live the Rhovanion Alliance!!!

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#104 Radspakr Wolfbane

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Posted 05 June 2007 - 02:34 PM

I have this weeks update up and running this week only 2 renders one of the new Dunedain Swordsman and the second is for the newly remade King Dain.

I have also made a userbar thing to put into sigs if anyone wants it the link to the image is below
http://www.lonewolf....lwbarfollow.jpg

hi i was wondering if u have any Beta Testers right now testing ur game. if u do could i plz be one. i have been following ur mod for some time now and its FUCKING AMAZING!!!!!!!!!! its like the ultimite mod. plz get back to me thx


ass kissing will get you everywhere :thumbsupsmiley: :ninja: :grin:
Try your luck with the name an ability contest,voice act for the mod or sign up to do mapping,there are a few ways to get in.
My mod has been suffering from a lack of interest though it is getting some attention I would like more so plugging my mod at every chance will improve your chances in getting Beta :sad:
Oh yeah the first beta tester has been chosen and the winner is -
Zimoo
Zimoo has been supporting this mod for a long time and has helped me make some of my choices in terms of gameplay.
Congratulations.

Edited by Radspakr, 05 June 2007 - 02:47 PM.

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#105 Captain Gimli

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Posted 05 June 2007 - 06:55 PM

mod is coming along well cant wait till the beta
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#106 babyd

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Posted 06 June 2007 - 12:16 AM

You Should increase the command points to like 600 for good 1200 for evil

You Should increase the command points to like 600 for good 1200 for evil

#107 Radspakr Wolfbane

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Posted 06 June 2007 - 09:45 AM

the command point limit is around 4000.
The heroes have been made stronger to compensate.
and there are more abilites and spells for resource aqusition so the mod will be truely large scale.

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#108 m@tt

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Posted 06 June 2007 - 09:19 PM

You have to take into account the lag though, a lot of computers won't be able to handle 6 lots of 4000CP. I presume you're sorting out lag inducing stuff like leadership FX etc?
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#109 Radspakr Wolfbane

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Posted 07 June 2007 - 04:53 AM

so far in playing i haven't gone much further than 1600 except when trying to deliberatly.
But lag has been something I have been working on.
I'll brainstorm on this and get back to you

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#110 Captain Gimli

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Posted 07 June 2007 - 02:33 PM

wow 4000 commandpoints
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#111 Radspakr Wolfbane

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Posted 09 June 2007 - 11:50 AM

In the next couple weeks i'll be posting up the updated spell lists.

First up the Dwarves

Heal
Dwarf Horn
Dwarf Skill
Repair
Summon Bardings
Stony Ground
Spawn Bunker
Delve Deep
Dwarven Rage
Summon Iron Hills
Summon Beornings
Earthquake

and now a brief explanation of the new spells -

Stony Ground - The ground becomes stony Dwarves feel more at ease when they have stone under foot.
Stony Ground functions like elven wood 50% armor boost.

Summon Bardings - Summons 3 hordes of Dale Archers.

Summon Beornings - Summons 6 Beornings

Delve Deeper - 100% resource boost for Dwarf Mines permently (this is especially useful when combined with Dwarf Skill.

Summon Bunker - Summons a bunker on the battlefield allowing units access to the tunnel network.

Dwarf Rage - Dwarf Hero's abilities recharge twice as fast.

Horn of the Dwarves - Units gain 100% and 50% armor for a short time

Summon Iron Hills Dwarves - summons 4 hordes of Iron Hills Dwarves

Repair - Repairs structures instantly

Earthquake - summons an Earthquake on the battlefield that heavily damages units (can kill most Heroes in 1 hit)

Edited by Radspakr, 09 June 2007 - 03:22 PM.

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#112 Servant of Sauron

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Posted 09 June 2007 - 06:42 PM

Interesting! Scary for anyone not playing as Dwarves too! ;)

The old world will burn in the fires of industry! The forests will fall! A new order will rise...we will drive the machine of war with the sword and the spear and the iron fist of the Orc! We have only to remove those who oppose us...


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#113 Radspakr Wolfbane

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Posted 10 June 2007 - 07:04 AM

I'm making a change to the list the spawn bunker will be replaced by a new spell.
The spell speeds up the production speed of Iron Hills Warriors.

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#114 Radspakr Wolfbane

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Posted 10 June 2007 - 04:16 PM

**************NEWS Update****************
Lots of new news.

I have a brand new render only 2 minutes old.
a brand new Hero for Rhun a DWARF!
Introducing Khim the Traitor.
http://www.lonewolf..../khimrender.JPG
Story - (it's a long one)
Khim is a dwarf of the one of the Dwarf realms of the Red Mountains in the far east.The Dwarves of the Red Mountains were the friendliest people to the Easterlings often trading with them.Inrecent years since Sauron took up Barad Dur again he was quick to send emmisaries to Rhun to stir up ancient hates.After failing to convince the Dwarves of the Red Mountains to join him Sauron's emmisaries began to spread discord and eventually the Easterlings grew greedy and jealous of the Dwarves and stopped trading with them.The Dwarf Khim who was a great warrior and spent a lot of time in Rhun was also coerced by Sauron's lies he began to hoard his wealth and became secretive his Brother Mardin became concerned and one day confronted him the 2 dwarves became very heated and a fight broke out between them and Khim slew Mardin.Khim was banished and went to live in Rhun.Over time Khim's hatred and guilt began to eat at him and he fell into service of Khamul the Black Easterling.Khamul saw a great gift in Khim hoping to learn from the Khazdul language Khim would not teach him.Khamul was furious and wanted to send Khim to Minas Morgul.Instead Khim joined the Easterlings on the attack on Erebor.

The Green Elves will now lose the Hornblower and the Elven Sappers and be given the new Lorien Haven Sentinel an elite unti that uses Bow and Sword and can heal nearby units.
A few buildings and units for the Green Elves have been Renamed/changed/replaced.
The Mirkwood Spearmen will no longer throw spears instead it will be the new pike horde for the Green Elves
The Lorien Hero Statue has been renamed the Statue of Nimrodel
The Lorien Well is now the mirror of Galadriel
The Lorien Watchstation has been renamed the House of the Galadhrim
The Elven/Lorien Guards have been replaced by the Mirkwood Hall Guards
Celeborn gets a new ability that boosts attack for nearby infantry
and finally the Green Elves get a new building the Mirkwood Hall

The Shire will get another new unit the Dunedain Spearman which will be a elite anti-cavalry unit.


The site is also being slightly upgraded the faction pages have had few small changes made.
There is now lists of units/buildings etc... by clicking on them it shows a little description with the upgrades,spells,units it can build.
and the status bar now has text on it (my first bit of Javascript) and the scroll bars have been changed to black (IE only)
I have noticed that there are a few issues with the site in firefox i'll be fixing them soon.

That should do it
I have made a smaller version of the userbar
http://www.lonewolf....followsmall.jpg

I'm just going to add to this post so I don't triple post.

The Site has been updated with 2 more new renders the Dunedain Spearman and the Mirkwood Spearmen.
Khim's abilities have also been added.

Khim the Traitor

Level 1 - Fell Axe (heavily damages a unit)
Level 3 - Blood Rage (gains 200% attack and 50% armor for short time)
Level 5 - Baruk Khazad (scares away nearby enemies)
Level 7 - Scythe Strike (damages enemies in front of Khim)
Level 10 - Immobilize (surrounding units become stunned and can not move)

Edited by Radspakr, 11 June 2007 - 06:46 PM.

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#115 Captain Gimli

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Posted 11 June 2007 - 10:00 PM

cool khim sounds like a powerful hero

and when will the new ability contest start

lastly due u still plan to release in July or is there still to much work to be done?
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#116 Radspakr Wolfbane

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Posted 12 June 2007 - 04:19 PM

I really like Khim and will be a really important for Rhun.
I am trying to come up with 3 more abilities for round 2.
The mod won't be ready by July but I am hoping for the Private Beta to be ready by then.
They're will probably a public Beta some time after.

I am at the moment considering the future for Lone Wolf Mod after this version is released.Once the mod is released work on Age of Numenor and Lone Wolf 2 will begin.
Lone Wolf Mod will still be updated while these other mods are in production the recent updates have been testing the waters for future ideas of Lone Wolf Mod.I am not going to say much more about it now except that Lone Wolf Mod will be pushing BFME to a whole new level beyond any BFME mod out there.
I recently mentioned a special prize for 1 member of the Private Beta.
This person will be decided by luck of draw they will learn about the future plans of Lone Wolf.

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#117 Captain Gimli

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Posted 12 June 2007 - 05:04 PM

cool sounds good
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#118 Gherrick

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Posted 12 June 2007 - 05:35 PM

Well he's a Dwarf. And all Dwarves are powerful so Khim is a like not leadership but warrior hero. Find and kill ;)
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#119 Radspakr Wolfbane

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Posted 14 June 2007 - 05:49 AM

Dwarves as a rule are skilled fighters but Khim is especially adept at fighting.
In the coming weeks as well as the new spell lists i'll be trying to finish each faction (at least up to beta standards whatever they are) with around 4-6 weeks till beta release (I hope) there should be a good amount of news there won't be many renders as i'll be mostly coding and making the new button images which I might post up.

Oh I forgot to mention the Erebor Axe Warriors will no longer buildable they will still be in the mod.I'm also working on a new Dwarf Heavy Armor texture set.The Dwarf Sappers may also be removed from the playable units.

Celeborn and possibly Galadriel will get a new ability each that heavily damages structures to make up for the removal of the Elven Sappers and to give the Green Elves some siege capabilites.
For Galadriel it might be a ability that summons vines to destroy buildings especially Citadels.
Celeborns will be a attack that damages buildings but is especially strong against Gates.

Galadriel's Elven Wood ability will be removed instead it will become part of her Fog spell so she'll summon a thick fog and some Elven Trees.

The Mordor Mountain Troll Hero and Cave Troll Hero will get a new ability that summons a group of rocks for Trolls to pick up.

Edited by Radspakr, 14 June 2007 - 07:23 PM.

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#120 Captain Gimli

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Posted 15 June 2007 - 04:15 PM

how will you give us the beta
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