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Discussion on pre-release RA2/YR


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#41 Nighthawk

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Posted 26 March 2007 - 04:02 PM

I still think it's a Katyusha.
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#42 imarafan

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Posted 30 August 2007 - 12:04 PM

HOLAS: ™

Not everysingle one of these cursors can be enabled, even with RP, but they should be abled to be used for weapons. (Green deploying cursor that has the nuke sign above it. Deploy for desolator?)


not just that... there is a mind control... an spy... and camouflage.. a sonic (dolphins vs squid)... another 2 i really don't know what they are xD (one of 2 waves... and another of a dead guy...)
i are a cat full of HOLAS..... delivering HOLAS to the world o.o

#43 Nighthawk

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Posted 30 August 2007 - 12:22 PM

The one of two 'waves', I think is the 'crush' cursor, and the waves are actually tank tracks. If the 'dead guy' one is what I think you're on about, it's the cursor that would have been displayed whenever you ordered an infantry into the Cloning Vats, which, in the original RA2, had the same effect as the Grinder, but they were infantry only.
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#44 SSTG

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Posted 31 August 2007 - 02:14 AM

Can you actually use a crush attack with a tank in RA2 maybe in generals though I never tried it or is it force move key command do the crush attack?
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#45 Nighthawk

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Posted 31 August 2007 - 01:03 PM

Force move - hold Alt and click on the infantry. Your tank will try to squash them, but they may scatter beforehand.
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#46 Don

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Posted 07 September 2007 - 05:18 PM

I had read somewhere that in YR there was a replacement for the Squid.And that was the jellyfish which gave electric bolts

#47 SMxReaver

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Posted 08 September 2007 - 01:19 PM

No, that was Deezire's mod, and not even close to a concept idea.

#48 SSTG

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Posted 12 September 2007 - 05:50 AM

It was probably the TS jellyfish thing creature
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#49 Mig Eater

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Posted 25 September 2007 - 12:33 PM

There is actually alternative (pre-release) squid Gfx in the mix files, there a bit naff tho so I don’t think anyone has ever bothered to use them.


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#50 Romanul

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Posted 10 February 2008 - 03:01 PM

i know its an big bump but where exactly?i didnt see them.

#51 Allied General

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Posted 13 February 2008 - 03:18 PM

think secret where shps (units) and anims are located.

all of them are in conquer.mix or conquermd.mix

the other mixes just hold building art and terrain, voxels, etc

finally don't ask questions like this in a disccusion thread about missings features, not where do i find x pre-release file

Edited by Allied General, 13 February 2008 - 03:19 PM.

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#52 StormRider

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Posted 30 November 2008 - 01:36 PM

1) Soviet conscripts originally must be flamethrowers. But now they are standart soviet infantry and flamethrower changed to PPSH-41
2) In first flak cannons was belong to Allies.
3) Kirov carrier - Soviet answer to Allied aircraft carrier. This is big airship that have a landing pad on the top and carries three soviet attack helicopters.
4) Soviet Attack helicopter which looks like next generation of HIND helicopter
5) Corkscrew for Soviets instead of Amhipious. It still remains in RA2 Intro
6) Soviet Lunar tank - i think this is soviet tank which adapted to warfare on Moon surface. Special unit for Soviet mission on Moon
7) Yuri's flame tower
8) Allied or Soviet amphibious transports can have machine guns which was removed in final release
9) MIGs which called by Boris was armed with bombs
10) Soviet bombers
11) Many spider walker on Soviet side. Like centurion siege crawler.
12) Allied Fortress bomber (looks like B-2 Spirit)
13) Allied Phalanx tank. This was new variant of Chrono Tank
14) Allied light tank
15) Initially instead of harrier must be American A6E Intruder
16) P-51 "Mako" fighter. Can be simmiliar to Ra1 YAK
17) Originally chrono legionars can normally walk. And teleport, when deploys. Like in Ra1 Chrono Tanks
18) Originally Sovs must have other design of some buldings. Like Soviet war factory with gun on top
19) Soviet T-92T Tesla Mammoth Tank. I think it must be Russian specific unit

Edited by StormRider, 30 November 2008 - 01:38 PM.

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#53 OmegaBolt

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Posted 30 November 2008 - 06:27 PM

1) Soviet conscripts originally must be flamethrowers. But now they are standart soviet infantry and flamethrower changed to PPSH-41

Evidence? I know the unused cameo was used in mods for a flamethrower dude but I never heard nor saw anything official about it.

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#54 some_weirdGuy

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Posted 01 December 2008 - 03:20 AM

and are you sure the chrono legionare walked?

are you sure they didn't just put it in for when a spy disguised as one?

cause rocketeer also has a walking animation, does this mean it was going to be more like the TS jump jet? or that it was for when a spy disguises as one

(cause you couldn't have flying and teleporting spies... that wouldn't be right)

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#55 Alucard

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Posted 09 December 2008 - 12:56 AM

chrono legion was supposed to walk and jumpjets were supposed to be like TS - this is in initial creation... but then they added balloon hover tag and added the chrono locomotor and thats when they add the chrono miner and it's chrono recall abilitiy
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