new hero powers
#621
Posted 13 January 2008 - 09:12 PM
#622
Posted 14 January 2008 - 08:49 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#623
Posted 22 January 2008 - 02:38 PM
#625
Posted 22 January 2008 - 03:15 PM
#626
Posted 23 January 2008 - 09:34 PM
Can we hear about what they are, or would that be a staff secret?
The thing about that is, I'm not sure I want to know all of their powers until I play the mod. It will really take away some more of the excitement if we know everything about the mod before we actually have it. Think about when you buy a new game (which I haven't actually done since, well I'm not even sure anymore), you don't know every last thing about the game or you wouldn't buy it would you? I think we'd still all download RA even if we did know everything, but personally it's a bit more exciting to keep guessing and checking back for small updates at a time. Plus, what would that leave us, the forum members, to talk about? THat's just my opinion, I just wish i got to see how close the final project was to being finished, but that's just my ignorant side speaking.
#628
Posted 24 January 2008 - 10:45 PM
#629
Posted 24 January 2008 - 11:29 PM
#630
Posted 25 January 2008 - 04:12 AM
#631
Posted 25 January 2008 - 06:03 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#633
Posted 25 January 2008 - 08:12 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#634
Posted 25 January 2008 - 08:22 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#635
Posted 25 January 2008 - 09:37 PM
New Ambush system! OMG! Thats awesome! (passes out from over excitement)To kennethain: the good thing about the RA is that even if we do find out about all the new powers and units and heroes and what not, that's only about half of what's included in the mod. Your forgetting about the new systems and strategies and all those other subtle things that can't always be described with words, such as the new ambush system. Don't worry, there should be plenty of surprises in store.
#636
Posted 11 April 2008 - 02:45 PM
/My question has already been answered...
Edited by Thorin, 11 April 2008 - 03:06 PM.
#637
Posted 11 May 2008 - 08:31 AM
Servants of the Eye - Anti-leadership, removing enemy leadership, and lose damage and armour.
It's obviously a long time since I tried to deduce the abilities of heros, I sort of felt like it. It's known that Nazgul weren't the best swordmen in Middle Earth, (except Khamul and The Witch-King), so they're best used as support heroes.
#638
Posted 11 May 2008 - 11:02 AM
The 4th Age version 0.8 has been released: Link
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