1. if you want to change lots of things, that means moving and renaming lots of macros. then why not do them all at onceI never understood the need for this program. Seems like using a nuke to kill a fly. All you have to do is take the changes you want from the gamedata.ini and simply place it in it's own tiny little file in the objects folder named "anythingyouwant"
2. if EA comes with a new patch and you only have renamed what you changed, a lot of it won't match up (i realise this a pretty obsolete argument now that patches are unlikely)
3. if you put the stuff in the object folder, you still can't use it in weapon.ini and whatever (at least not everywhere)
4. you will spread the macros around, which will make you have to change things in multiple files. defeats the entire purpose of macro's eh
Yes that could be true, I don't know. You may see me as the -mod command expert (which I do not claim to be, as it's such a simple thing), but I didn't program the engine and thus cannot know about these thingsWe have a strange bug in SEE, and rumour says it might be related to the -mod command?
Could that be true? And if so, is there a way to solve it?